Re: ambient occlusion receive/transmit

Date : Fri, 29 Feb 2008 17:00:17 +0000
To : XSI(at)Softimage.COM
From : "Andreas Bystrom" <andreas.bystrom.xsi(at)googlemail.com>
Subject : Re: ambient occlusion receive/transmit
ah i should read more carefully...

what about my second suggestion, using the ba raylength shader? It has
the option to use the shadow-shader for transparency so you could just
make the objects shadows transparent and that would cause it not to
self-occlude, on the other hand that would mean that the object wont
cast any shadows at all which also might be a problem

I usually render stuff like this in a separate pass to avoid headaches
like this.



On Fri, Feb 29, 2008 at 3:54 PM, pingo van der brinkloev
<xsilist(at)comxnet.dk> wrote:
> hehe, damn. can't do that. the objects dissapear in reflections.
>
>  Oh BY THE WAY! THIS should be included in some next release! I KNOW
>  other packages has this. and since the AOC is now part of MR and not
>  some 3rd party (very cool) dirt shader anymore...??? rantrantrant.
>
>  I might just paint it out... LIKE NAN!
>
>  Morten what's that ctrl_studio?
>
>  cheers all.
>
>
>
>  On 29/02/2008, at 16.19, Andreas Bystrom wrote:
>
>  > just disable secondary rays on the object works for what you want, if
>  > I understand it correctly..
>  >
>  > you may also try the raylength shader in the BA collection, it can do
>  > occlusion and has an option to ignore transparent objects which can be
>  > handy sometimes as well.
>  >
>  > On Fri, Feb 29, 2008 at 2:32 PM, Morten Bartholdy
>  > <xsi(at)colorshopvfx.dk> wrote:
>  >> Maybe one of the Ctrl_Studio shaders...
>  >>
>  >> - MB
>  >>
>  >>
>  >>
>  >>
>  >> ----- Original Message -----
>  >> From: "pingo van der brinkloev" <xsilist(at)comxnet.dk>
>  >> To: <XSI(at)Softimage.COM>
>  >> Sent: Friday, February 29, 2008 1:51 PM
>  >> Subject: ambient occlusion receive/transmit
>  >>
>  >>
>  >>> Hey list.
>  >>>
>  >>> Isn't it possible to make an object receive AOC but not cast it on
>  >>> itself? Like all those nice reflection/refraction/FG switches in the
>  >>> visibility options.
>  >>>
>  >>> I cant use not seen by secondary rays switch cause I've got
>  >>> reflective
>  >>> objects in the scene...
>  >>>
>  >>> how anoying.
>  >>>
>  >>> cheers
>  >>>
>  >>> pingo
>  >>> ---
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