ah i should read more carefully...
what about my second suggestion, using the ba raylength shader? It has
the option to use the shadow-shader for transparency so you could just
make the objects shadows transparent and that would cause it not to
self-occlude, on the other hand that would mean that the object wont
cast any shadows at all which also might be a problem
I usually render stuff like this in a separate pass to avoid headaches
like this.
On Fri, Feb 29, 2008 at 3:54 PM, pingo van der brinkloev
<xsilist(at)comxnet.dk> wrote:
> hehe, damn. can't do that. the objects dissapear in reflections.
>
> Oh BY THE WAY! THIS should be included in some next release! I KNOW
> other packages has this. and since the AOC is now part of MR and not
> some 3rd party (very cool) dirt shader anymore...??? rantrantrant.
>
> I might just paint it out... LIKE NAN!
>
> Morten what's that ctrl_studio?
>
> cheers all.
>
>
>
> On 29/02/2008, at 16.19, Andreas Bystrom wrote:
>
> > just disable secondary rays on the object works for what you want, if
> > I understand it correctly..
> >
> > you may also try the raylength shader in the BA collection, it can do
> > occlusion and has an option to ignore transparent objects which can be
> > handy sometimes as well.
> >
> > On Fri, Feb 29, 2008 at 2:32 PM, Morten Bartholdy
> > <xsi(at)colorshopvfx.dk> wrote:
> >> Maybe one of the Ctrl_Studio shaders...
> >>
> >> - MB
> >>
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "pingo van der brinkloev" <xsilist(at)comxnet.dk>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Friday, February 29, 2008 1:51 PM
> >> Subject: ambient occlusion receive/transmit
> >>
> >>
> >>> Hey list.
> >>>
> >>> Isn't it possible to make an object receive AOC but not cast it on
> >>> itself? Like all those nice reflection/refraction/FG switches in the
> >>> visibility options.
> >>>
> >>> I cant use not seen by secondary rays switch cause I've got
> >>> reflective
> >>> objects in the scene...
> >>>
> >>> how anoying.
> >>>
> >>> cheers
> >>>
> >>> pingo
> >>> ---
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> >>
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