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Last Update: Tue Apr 1 00:03:26 2008. Total: 1223 messages. Average Size: 9.6K (Max: 35.0K, Min: 4.4K).
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Mar 01 00:06, 2008 -- Re: XSI Zpics and Aftereffect -- pingo van der brinkloev
Mar 01 03:17, 2008 -- Re: XSI Zpics and Aftereffect -- Tim Leydecker
Mar 01 06:37, 2008 -- Re: ATI firegl 7600 rectangle selection bug -- Michal Doniec
Mar 01 08:11, 2008 -- need render service ASAP -- Kris Rivel
Mar 01 08:19, 2008 -- Re: XSI crashes on startup when updating a workgroup -- Bernard Lebel
Mar 01 08:27, 2008 -- Re: need render service ASAP -- Martin Winkler
Mar 01 08:51, 2008 -- Re: need render service ASAP -- Kris Rivel
Mar 01 16:51, 2008 -- How Would You Visualize DOF in GL? -- Jeffrey Dates
Mar 01 16:56, 2008 -- Re: Schematic View -- Stefan Andersson
Mar 01 17:32, 2008 -- Re: How Would You Visualize DOF in GL? -- pingo van der brinkloev
Mar 01 18:05, 2008 -- Softimage.com, softimage community and xsibase are all offline -- Greg Punchatz
Mar 01 18:14, 2008 -- Re: Schematic View -- Thiago Costa
Mar 01 18:14, 2008 -- Re: Softimage.com, softimage community and xsibase are all offline -- texturelighting(at)texturelighting.com
Mar 01 18:28, 2008 -- Re: How Would You Visualize DOF in GL? -- Thiago Costa
Mar 01 18:32, 2008 -- Re: Softimage.com, softimage community and xsibase are all offline -- Gent Krasniqi
Mar 01 18:52, 2008 -- Re: Softimage.com, softimage community and xsibase are all offline -- Bradley Gabe
Mar 01 19:33, 2008 -- Re: How Would You Visualize DOF in GL? -- Steven Caron
Mar 01 20:55, 2008 -- Re: Softimage.com, softimage community and xsibase are all offline -- Alan Fregtman
Mar 01 21:35, 2008 -- Re: How Would You Visualize DOF in GL? -- William Pleydon
Mar 02 07:34, 2008 -- lmWeightMapTools 64bit -- Michal Doniec
Mar 02 11:47, 2008 -- Re: How Would You Visualize DOF in GL? -- Eric Lampi
Mar 02 13:15, 2008 -- Re: How Would You Visualize DOF in GL? -- Jon Swindells
Mar 02 13:47, 2008 -- Re: How Would You Visualize DOF in GL? -- Alan Fregtman
Mar 02 17:05, 2008 -- Re: How Would You Visualize DOF in GL? -- Wayne Williams
Mar 02 17:50, 2008 -- Re: How Would You Visualize DOF in GL? -- Steven Caron
Mar 02 20:27, 2008 -- Re: How Would You Visualize DOF in GL? -- Eric Lampi
Mar 03 04:56, 2008 -- Re: How Would You Visualize DOF in GL? -- Simon Pickard
Mar 03 07:05, 2008 -- XSIs Texture Editor -- Andreas Bystrom
Mar 03 07:27, 2008 -- Re: XSIs Texture Editor -- Wayne Williams
Mar 03 08:50, 2008 -- RE: XSIs Texture Editor -- kim aldis
Mar 03 09:16, 2008 -- Re: XSIs Texture Editor -- Andreas Bystrom
Mar 03 09:20, 2008 -- Re: ambient occlusion receive/transmit -- Amaan Akram
Mar 03 09:25, 2008 -- Re: XSIs Texture Editor -- Wayne Williams
Mar 03 09:32, 2008 -- Re: How Would You Visualize DOF in GL? -- Jon Swindells
Mar 03 10:07, 2008 -- Re: How Would You Visualize DOF in GL? -- Tim Leydecker
Mar 03 10:21, 2008 -- [OT] Introducing the cosmic force that is... Dennis Greenridge... -- Dan Yargici
Mar 03 10:29, 2008 -- Re: How Would You Visualize DOF in GL? -- Jon Swindells
Mar 03 10:34, 2008 -- RE: How Would You Visualize DOF in GL? -- Marc-Andre Carbonneau
Mar 03 10:38, 2008 -- RE: [OT] Introducing the cosmic force that is... Dennis Greenridge... -- Andi Farhall
Mar 03 10:53, 2008 -- Re: How Would You Visualize DOF in GL? -- Jeffrey Dates
Mar 03 10:55, 2008 -- Spherical/Spatial Texture projection? -- Byron Nash
Mar 03 10:55, 2008 -- Re: How Would You Visualize DOF in GL? -- Raffaele Fragapane
Mar 03 10:56, 2008 -- Re: Spherical/Spatial Texture projection? -- Andreas Bystrom
Mar 03 11:01, 2008 -- Re: XSIs Texture Editor -- Dan Yargici
Mar 03 11:04, 2008 -- RE: Spherical/Spatial Texture projection? -- Adam Seeley
Mar 03 11:06, 2008 -- Re: XSIs Texture Editor -- Andreas Bystrom
Mar 03 11:08, 2008 -- RE: Schematic View -- Luc-Eric Rousseau
Mar 03 11:13, 2008 -- Re: Spherical/Spatial Texture projection? -- William Pleydon
Mar 03 11:23, 2008 -- RE: How Would You Visualize DOF in GL? -- Luc-Eric Rousseau
Mar 03 11:28, 2008 -- Re: Spherical/Spatial Texture projection? -- Byron Nash
Mar 03 11:33, 2008 -- Re: How Would You Visualize DOF in GL? -- Alan Jones
Mar 03 11:36, 2008 -- Re: Spherical/Spatial Texture projection? -- Andy Nicholas
Mar 03 11:39, 2008 -- RE: How Would You Visualize DOF in GL? -- Luc-Eric Rousseau
Mar 03 11:44, 2008 -- Re: How Would You Visualize DOF in GL? -- Raffaele Fragapane
Mar 03 11:44, 2008 -- Re: Spherical/Spatial Texture projection? -- Gianfranco Sgura
Mar 03 12:00, 2008 -- Re: How Would You Visualize DOF in GL? -- Alan Jones
Mar 03 12:59, 2008 -- Re: How Would You Visualize DOF in GL? -- Nick
Mar 03 13:04, 2008 -- Re: How Would You Visualize DOF in GL? -- Alan Fregtman
Mar 03 13:13, 2008 -- Re: XSIs Texture Editor -- Alan Fregtman
Mar 03 13:14, 2008 -- AW: [OT] Introducing the cosmic force that is... Dennis Greenridge... -- Marc
Mar 03 13:17, 2008 -- Re: How Would You Visualize DOF in GL? -- Tim Leydecker
Mar 03 13:25, 2008 -- RE: XSI crashes on startup when updating a workgroup -- Matt Lind
Mar 03 13:52, 2008 -- Re: XSIs Texture Editor -- Thiago Costa
Mar 03 13:53, 2008 -- RE: Spherical/Spatial Texture projection? -- Matt Lind
Mar 03 15:28, 2008 -- Re: How Would You Visualize DOF in GL? -- Steven Caron
Mar 03 15:48, 2008 -- RE: Finding closests points on a NURB surface -- Matt Lind
Mar 03 15:49, 2008 -- Finding closests points on a NURB surface -- at
Mar 03 15:59, 2008 -- Re: Finding closests points on a NURB surface -- takita
Mar 03 16:05, 2008 -- Re: lock files -- Bernard Lebel
Mar 03 16:08, 2008 -- Re: Finding closests points on a NURB surface -- Moloney, Ciaran
Mar 03 16:26, 2008 -- Re: adding polygons to a mesh in a compiled operator update callbacke -- Moloney, Ciaran
Mar 03 16:30, 2008 -- Re: ambient occlusion receive/transmit -- pingo van der brinkloev
Mar 03 17:18, 2008 -- Re: XSIs Texture Editor -- Wayne Williams
Mar 03 18:05, 2008 -- box man -- carl
Mar 03 18:08, 2008 -- RE: Schematic View -- Matt Lind
Mar 03 19:06, 2008 -- RE: XSIs Texture Editor -- kim aldis
Mar 03 19:57, 2008 -- RE: [OT] Introducing the cosmic force that is... Dennis Greenridge... -- Christian Rittener
Mar 03 20:41, 2008 -- OT: New XSI 5 week class taking place in LA this Spring... -- Jennifer Goldfinch
Mar 03 22:54, 2008 -- Post render script -- Christian Rittener
Mar 04 00:42, 2008 -- ctrl-key + menu item -- todd akita
Mar 04 01:34, 2008 -- Re: Post render script -- Alan Fregtman
Mar 04 02:13, 2008 -- Can a self-installing plugin (script) assign itself a hotkey? -- Alan Fregtman
Mar 04 02:20, 2008 -- Re: Schematic View -- Stefan Andersson
Mar 04 02:54, 2008 -- Re: Schematic View -- Ahmidou Lyazidi
Mar 04 03:25, 2008 -- Re: Schematic View -- Thiago Costa
Mar 04 04:39, 2008 -- Re: [OT] Introducing the cosmic force that is... Dennis Greenridge... -- adrian
Mar 04 04:48, 2008 -- RE: ambient occlusion receive/transmit -- Schoenberger
Mar 04 05:01, 2008 -- OnRefModelModLoad Events -- Halim Negadi
Mar 04 05:26, 2008 -- RE: Schematic View -- kim aldis
Mar 04 05:39, 2008 -- Anyone Using Helge's Camera Projection Shader? -- at
Mar 04 06:09, 2008 -- Re: Schematic View -- Raffaele Fragapane
Mar 04 06:30, 2008 -- RE: ctrl-key + menu item -- Jason Brynford-Jones
Mar 04 06:30, 2008 -- Re: OnRefModelModLoad Events -- Kai Wolter
Mar 04 06:43, 2008 -- Re: Schematic View -- Simon Pickard
Mar 04 06:50, 2008 -- Re: Triangulated .obj -- Alex Dinnin
Mar 04 07:22, 2008 -- Re: OnRefModelModLoad Events -- Halim Negadi
Mar 04 07:36, 2008 -- .mt vector question -again- clipped alpha in blur -- Rob Wuijster
Mar 04 07:52, 2008 -- Re: ctrl-key + menu item -- todd akita
Mar 04 08:08, 2008 -- Re: Darktree ? -- Tauno Ööbik
Mar 04 08:18, 2008 -- Re: Which Linux? -- Tauno Ööbik
Mar 04 08:23, 2008 -- viewport display scene name -- Stefan Andersson
Mar 04 08:28, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Ajit Menon
Mar 04 08:56, 2008 -- Re: Which Linux? -- Mikko Ronkainen
Mar 04 09:05, 2008 -- Re: Which Linux? -- Alan Jones
Mar 04 09:17, 2008 -- Re: Darktree ? -- Greg Punchatz
Mar 04 09:20, 2008 -- Re: Anyone Using Helge's Camera Projection Shader? -- Francois Lord
Mar 04 09:32, 2008 -- Re: Darktree ? -- Francois Lord
Mar 04 09:42, 2008 -- Re: viewport display scene name -- Bernard Lebel
Mar 04 10:04, 2008 -- Re: viewport display scene name -- Juan Brockhaus
Mar 04 10:08, 2008 -- Re: viewport display scene name -- Juan Brockhaus
Mar 04 10:16, 2008 -- Re: Darktree ? -- Tauno Ööbik
Mar 04 10:54, 2008 -- Motion Blur question -- Francois Lord
Mar 04 11:09, 2008 -- RE: Darktree ? -- Andi Farhall
Mar 04 11:13, 2008 -- Re: Motion Blur question -- Joe Laffey
Mar 04 11:17, 2008 -- Re: Motion Blur question -- takita
Mar 04 11:18, 2008 -- Re: Motion Blur question -- pingo van der brinkloev
Mar 04 11:19, 2008 -- Re: Motion Blur question -- Ahmidou Lyazidi
Mar 04 11:25, 2008 -- Re: Anyone Using Helge's Camera Projection Shader? -- at
Mar 04 11:34, 2008 -- Re: Motion Blur question -- Francois Lord
Mar 04 11:35, 2008 -- Re: lock files -- Raffaele Fragapane
Mar 04 11:37, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Raffaele Fragapane
Mar 04 12:07, 2008 -- Re: lock files -- Bernard Lebel
Mar 04 12:09, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Hans Payer
Mar 04 12:14, 2008 -- Re: lock files -- Votch
Mar 04 12:15, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Raffaele Fragapane
Mar 04 13:17, 2008 -- Re: lmWeightMapTools 64bit -- Andy Buecker
Mar 04 13:19, 2008 -- RE: Schematic View -- Matt Lind
Mar 04 13:24, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Andy B.
Mar 04 13:47, 2008 -- Re: lmWeightMapTools 64bit -- Michal Doniec
Mar 04 13:54, 2008 -- [OT] in the style of the HBO ad... -- Marc-Andre Carbonneau
Mar 04 14:41, 2008 -- Re: Motion Blur question -- Meng-Yang Lu
Mar 04 15:30, 2008 -- Re: How Would You Visualize DOF in GL? -- Antonin Messier T.
Mar 04 15:55, 2008 -- Re: How Would You Visualize DOF in GL? -- Thiago Costa
Mar 04 15:55, 2008 -- Re: Can a self-installing plugin (script) assign itself a hotkey? -- Alan Fregtman
Mar 04 15:57, 2008 -- Way to Auto 'Overwrite files' when saving using 'Copy External Files under -- Graham D Clark
Mar 04 16:13, 2008 -- surface deform operator fitting algorithm -- Matt Lind
Mar 04 16:39, 2008 -- Re: How Would You Visualize DOF in GL? -- Jeffrey Dates
Mar 04 17:39, 2008 -- RE: Schematic View -- Luc-Eric Rousseau
Mar 04 17:55, 2008 -- Re: How Would You Visualize DOF in GL? -- Sam Cuttriss
Mar 04 19:50, 2008 -- Re: Schematic View -- Raffaele Fragapane
Mar 04 20:06, 2008 -- Re: Schematic View -- Bradley Gabe
Mar 04 21:31, 2008 -- RE: Schematic View -- Luc-Eric Rousseau
Mar 05 04:26, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Rob Wuijster
Mar 05 04:33, 2008 -- Re: Which Linux? -- Rob Wuijster
Mar 05 04:56, 2008 -- Re: Which Linux? -- Alan Jones
Mar 05 04:56, 2008 -- Re: Which Linux? -- Stefan Andersson
Mar 05 06:06, 2008 -- Re: Which Linux? -- Tauno ÃÃbik
Mar 05 06:29, 2008 -- RE: viewport display scene name -- kim aldis
Mar 05 06:58, 2008 -- Re: Which Linux? -- Alan Jones
Mar 05 07:44, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Guillaume Laforge
Mar 05 08:26, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Frantisek Hradecky
Mar 05 08:27, 2008 -- Re: Which Linux? -- Tauno Ööbik
Mar 05 08:43, 2008 -- Re: Which Linux? -- Alan Jones
Mar 05 08:46, 2008 -- Re: Which Linux? -- Mikko Ronkainen
Mar 05 09:09, 2008 -- Free Shakespeare (limit two Shakespeare per customer) -- Eric Lampi
Mar 05 09:10, 2008 -- test -- Daniel Jahnel
Mar 05 09:16, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Rob Wuijster
Mar 05 09:49, 2008 -- Re: crosswalk 2.5 and maya 2008 -- Gene Crucean
Mar 05 10:13, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Francois Lord
Mar 05 10:33, 2008 -- Re: ambient occlusion receive/transmit -- pingo van der brinkloev
Mar 05 10:47, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Rob Wuijster
Mar 05 11:08, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- takita
Mar 05 11:25, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Eric Lampi
Mar 05 11:40, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Alan Jones
Mar 05 11:55, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Raffaele Fragapane
Mar 05 12:15, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Alan Jones
Mar 05 12:16, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Bernard Lebel
Mar 05 12:21, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Alan Fregtman
Mar 05 12:24, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Alan Fregtman
Mar 05 12:26, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Bradley Gabe
Mar 05 13:30, 2008 -- RE: .mt vector question -again- clipped alpha in blur -- Matt Lind
Mar 05 13:35, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- kim aldis
Mar 05 13:49, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Mikko Ronkainen
Mar 05 15:24, 2008 -- Reset Tails -- Orlando Esponda
Mar 05 15:39, 2008 -- Re: key vertices of lattice/geo -- David Gallagher
Mar 05 17:15, 2008 -- [Fwd: Semis success XSI to AE] -- digimata
Mar 05 17:18, 2008 -- Semis success XSI to AE -- digimata
Mar 05 17:37, 2008 -- RE: Semis success XSI to AE -- John Payne
Mar 05 17:49, 2008 -- Re: Semis success XSI to AE -- William Pleydon
Mar 05 18:09, 2008 -- Re: Semis success XSI to AE -- Richard Perry
Mar 05 18:10, 2008 -- Re: Semis success XSI to AE -- Richard Perry
Mar 05 18:38, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- Eriya Ito
Mar 05 19:00, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Richard Perry
Mar 05 19:08, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- Halfdan Ingvarsson
Mar 05 19:25, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Bradley Gabe
Mar 05 19:34, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Bradley Gabe
Mar 05 19:41, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Richard Perry
Mar 06 01:06, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Mikko Ronkainen
Mar 06 03:15, 2008 -- Re: .mt vector question -again- clipped alpha in blur -- Rob Wuijster
Mar 06 04:36, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- Adam Seeley
Mar 06 04:53, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Alan Jones
Mar 06 05:11, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Raffaele Fragapane
Mar 06 05:32, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Alan Jones
Mar 06 05:43, 2008 -- error message -- Daniel Jahnel
Mar 06 07:05, 2008 -- RE: error message -- Halfdan Ingvarsson
Mar 06 07:25, 2008 -- Re: error message -- Daniel Jahnel
Mar 06 08:06, 2008 -- Re: error message -- peter boeykens
Mar 06 08:11, 2008 -- Re: error message -- peter boeykens
Mar 06 08:11, 2008 -- RE: error message -- Halfdan Ingvarsson
Mar 06 08:22, 2008 -- Re: error message -- Daniel Jahnel
Mar 06 08:42, 2008 -- Re: Semis success XSI to AE -- Byron Nash
Mar 06 08:54, 2008 -- Re: Free Shakespeare (limit two Shakespeare per customer) -- Eric Lampi
Mar 06 09:03, 2008 -- Re: error message -- Rob Wuijster
Mar 06 09:07, 2008 -- Re: error message -- Kris Rivel
Mar 06 09:18, 2008 -- Re: error message -- Robert Chapman
Mar 06 09:43, 2008 -- Re: error message -- Rob Wuijster
Mar 06 10:28, 2008 -- RE: Semis success XSI to AE -- John Payne
Mar 06 11:07, 2008 -- Shape animation after Deforms (Candy paper nightmare) -- El Espiritu VFX
Mar 06 11:11, 2008 -- Re: Semis success XSI to AE -- Leoung O'Young
Mar 06 11:41, 2008 -- RE: Semis success XSI to AE -- John Payne
Mar 06 11:44, 2008 -- RE: Shape animation after Deforms (Candy paper nightmare) -- Robert Moodie
Mar 06 12:09, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- kim aldis
Mar 06 12:10, 2008 -- RE: Free Shakespeare (limit two Shakespeare per customer) -- kim aldis
Mar 06 12:37, 2008 -- siOnBeginSceneSaveAsEvent -- Sam Cuttriss
Mar 06 12:41, 2008 -- RE: Shape animation after Deforms (Candy paper nightmare) -- Jason Brynford-Jones
Mar 06 13:00, 2008 -- Re: Shape animation after Deforms (Candy paper nightmare) -- Matt Morris
Mar 06 13:04, 2008 -- Re: Semis success XSI to AE -- Byron Nash
Mar 06 13:14, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Guillaume Laforge
Mar 06 13:30, 2008 -- excel 3D ? -- Jeff McFall
Mar 06 13:56, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Sam Cuttriss
Mar 06 13:57, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Francois Lord
Mar 06 13:58, 2008 -- Re: Shape animation after Deforms (Candy paper nightmare) -- El Espiritu VFX
Mar 06 13:59, 2008 -- Re: error message -- peter boeykens
Mar 06 14:01, 2008 -- Re: siOnBeginSceneSaveAsEvent -- takita
Mar 06 14:37, 2008 -- Linear workflow mojo -- Gene Crucean
Mar 06 14:42, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Sam Cuttriss
Mar 06 16:18, 2008 -- do submenus not work in MCP? -- Graham D Clark
Mar 06 16:51, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Sam Cuttriss
Mar 06 17:07, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 17:08, 2008 -- Re: siOnBeginSceneSaveAsEvent -- Kai Wolter
Mar 06 17:13, 2008 -- Re: error message -- Steven Caron
Mar 06 17:37, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 06 17:47, 2008 -- Re: do submenus not work in MCP? -- Hans Payer
Mar 06 17:49, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 17:58, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 18:14, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 06 18:15, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 06 18:24, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 18:27, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 18:39, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 18:47, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 18:59, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 06 19:02, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 06 19:08, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 19:11, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 19:16, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 19:21, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 19:31, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 19:47, 2008 -- Re: do submenus not work in MCP? -- Thiago Costa
Mar 06 19:57, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 19:57, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 20:04, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 20:06, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 06 20:23, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 06 22:07, 2008 -- RE: do submenus not work in MCP? -- Norm Olsen
Mar 07 03:16, 2008 -- Re: error message -- peter boeykens
Mar 07 03:28, 2008 -- Re: error message -- Steven Caron
Mar 07 03:42, 2008 -- Re: do submenus not work in MCP? -- peter boeykens
Mar 07 04:35, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 07 07:20, 2008 -- RE: do submenus not work in MCP? -- kim aldis
Mar 07 07:57, 2008 -- Camera from XSI to Maya -- Jeremy Smith
Mar 07 08:02, 2008 -- Re: error message -- peter boeykens
Mar 07 08:06, 2008 -- Re: Camera from XSI to Maya -- ruifeliciano
Mar 07 08:18, 2008 -- Re: do submenus not work in MCP? -- peter boeykens
Mar 07 08:21, 2008 -- Re: Camera from XSI to Maya -- Nils Engler
Mar 07 08:28, 2008 -- RE: Camera from XSI to Maya -- Andi Farhall
Mar 07 08:29, 2008 -- Re: Camera from XSI to Maya -- Jeremy Smith
Mar 07 08:53, 2008 -- test -- Andi Farhall
Mar 07 09:21, 2008 -- OT. List wierdness -- Andi Farhall
Mar 07 09:31, 2008 -- Re: OT. List wierdness -- Bernard Lebel
Mar 07 09:41, 2008 -- Re: OT. List wierdness -- Bernard Lebel
Mar 07 09:43, 2008 -- Re: OT. List wierdness -- Byron Nash
Mar 07 09:56, 2008 -- pre-vis lens question -- Byron Nash
Mar 07 10:02, 2008 -- Re: Semis success XSI to AE -- Leoung O'Young
Mar 07 10:04, 2008 -- RE: OT. List wierdness -- Jason Brynford-Jones
Mar 07 10:06, 2008 -- Re: Semis success XSI to AE -- Leoung O'Young
Mar 07 10:20, 2008 -- OSS: toonline renderer -- Stefan Andersson
Mar 07 10:20, 2008 -- RE: pre-vis lens question -- Andi Farhall
Mar 07 10:21, 2008 -- RE: do submenus not work in MCP? -- kim aldis
Mar 07 10:47, 2008 -- RE: do submenus not work in MCP? -- Luc-Eric Rousseau
Mar 07 10:51, 2008 -- Re: OSS: toonline renderer -- Ahmidou Lyazidi
Mar 07 11:18, 2008 -- Metaballs -- Patrick Boucher
Mar 07 11:26, 2008 -- Re[2]: do submenus not work in MCP? -- Frank Lenhard
Mar 07 12:36, 2008 -- RE: Semis success XSI to AE -- John Payne
Mar 07 12:37, 2008 -- OT: hawaii -- carl
Mar 07 12:38, 2008 -- Re: do submenus not work in MCP? -- Graham D Clark
Mar 07 12:41, 2008 -- OT: hawaii - Istanbul Anima -- carl
Mar 07 12:51, 2008 -- RE: OT. List wierdness -- Jason Brynford-Jones
Mar 07 13:05, 2008 -- Re: Metaballs -- Patrick Boucher
Mar 07 13:29, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 07 13:33, 2008 -- Re: Metaballs -- Francois Lord
Mar 07 13:49, 2008 -- Re: Metaballs -- Matt Morris
Mar 07 13:50, 2008 -- Re: Metaballs -- Francois Lord
Mar 07 13:50, 2008 -- RE: do submenus not work in MCP? -- Norm Olsen
Mar 07 13:52, 2008 -- Re: OSS: toonline renderer -- martin saechsinger
Mar 07 14:09, 2008 -- RE: Metaballs -- Marc-Andre Carbonneau
Mar 07 14:17, 2008 -- Re: Metaballs -- Bernard Lebel
Mar 07 14:31, 2008 -- RE: Semis success XSI to AE -- John Payne
Mar 07 14:39, 2008 -- RE: Semis success XSI to AE, one more time -- John Payne
Mar 07 14:41, 2008 -- Re: Metaballs -- Francois Lord
Mar 07 14:43, 2008 -- Re: Semis success XSI to AE -- Byron Nash
Mar 07 14:55, 2008 -- pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 07 14:58, 2008 -- MotionBlur on Explosion -- Claudio Pavan
Mar 07 15:01, 2008 -- Re: Metaballs -- Matt Morris
Mar 07 15:06, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Francois Lord
Mar 07 15:08, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Bernard Lebel
Mar 07 15:17, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- takita
Mar 07 15:29, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 07 15:31, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 07 15:44, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- takita
Mar 07 15:46, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 07 15:49, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- Matt Lind
Mar 07 17:03, 2008 -- Re: Metaballs -- Patrick Boucher
Mar 07 17:10, 2008 -- Re: Metaballs -- Patrick Boucher
Mar 07 17:12, 2008 -- Re: MotionBlur on Explosion -- Orlando Esponda
Mar 07 17:30, 2008 -- Re: How to add this kind of button to a view -- Thiago Costa
Mar 07 17:31, 2008 -- RE: Metaballs -- Robert Moodie
Mar 07 17:44, 2008 -- RE: How to add this kind of button to a view -- Robert Moodie
Mar 07 17:53, 2008 -- Re: How to add this kind of button to a view -- Thiago Costa
Mar 07 19:10, 2008 -- Re: Metaballs -- Sam Cuttriss
Mar 07 19:28, 2008 -- constraints vs viewport refresh/update -- Thiago Costa
Mar 07 20:21, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 07 20:29, 2008 -- RE: Metaballs -- Eriya Ito
Mar 07 20:32, 2008 -- RE: do submenus not work in MCP? -- Matt Lind
Mar 07 20:33, 2008 -- Re: do submenus not work in MCP? -- Steven Caron
Mar 07 20:45, 2008 -- Re: constraints vs viewport refresh/update -- Adam Sale
Mar 07 21:46, 2008 -- RE: constraints vs viewport refresh/update -- Robert Moodie
Mar 08 01:27, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 08 02:35, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- Schoenberger
Mar 08 07:54, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Bernard Lebel
Mar 08 09:25, 2008 -- Re: RE: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 08 09:45, 2008 -- RE: RE: pointlight umbra >0 makes light shine through geometry? -- Halfdan Ingvarsson
Mar 08 12:57, 2008 -- Re: constraints vs viewport refresh/update -- javier
Mar 08 13:00, 2008 -- Re: OSS: toonline renderer -- Alan Fregtman
Mar 08 13:52, 2008 -- Re: OSS: toonline renderer -- Per-Anders Edwards
Mar 08 14:51, 2008 -- Re: OSS: toonline renderer -- Ahmidou Lyazidi
Mar 08 16:08, 2008 -- Re: OSS: toonline renderer -- Ahmidou Lyazidi
Mar 08 22:44, 2008 -- Re: RE: pointlight umbra >0 makes light shine through geometry? -- Gene Crucean
Mar 09 01:26, 2008 -- Confirmation of Pointlocator Bug in 6.5? -- Julian Johnson
Mar 09 07:29, 2008 -- test -- kim aldis
Mar 09 07:42, 2008 -- Re: test -- Alan Jones
Mar 09 10:51, 2008 -- Scripting: Saving a state of an FCurve -- Oz Adi
Mar 09 11:18, 2008 -- Re: XSIbase hacked -- Gene Crucean
Mar 09 11:26, 2008 -- RE: RE: pointlight umbra >0 makes light shine through geometry? -- Halfdan Ingvarsson
Mar 09 11:48, 2008 -- Re: RE: pointlight umbra >0 makes light shine through geometry? -- Alan Jones
Mar 09 12:05, 2008 -- XSIbase hacked -- Thiago Costa
Mar 09 12:05, 2008 -- OT: Very cool slow mo clips -- Eric Lampi
Mar 09 12:12, 2008 -- RE: XSIbase hacked -- kim aldis
Mar 09 12:18, 2008 -- RE: test -- kim aldis
Mar 09 13:13, 2008 -- Re: RE: pointlight umbra >0 makes light shine through geometry? -- Gene Crucean
Mar 09 13:13, 2008 -- Re: XSIbase hacked -- Gianfranco Sgura
Mar 09 13:13, 2008 -- Re: OT: Very cool slow mo clips -- Gene Crucean
Mar 09 13:29, 2008 -- Re: XSIbase hacked -- Bernard Lebel
Mar 09 13:47, 2008 -- Re: XSIbase hacked -- Alan Fregtman
Mar 09 14:13, 2008 -- Re: XSIbase hacked -- Markus Daum
Mar 09 14:22, 2008 -- Re: XSIbase hacked -- Bernard Lebel
Mar 09 14:33, 2008 -- Re: XSIbase hacked -- Graham D Clark
Mar 09 15:09, 2008 -- Re: XSIbase hacked -- Bernard Lebel
Mar 09 15:21, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 09 15:22, 2008 -- Re: XSIbase hacked -- Eric Thivierge
Mar 09 16:04, 2008 -- Re: XSIbase hacked -- Bradley Gabe
Mar 09 16:48, 2008 -- Re: XSIbase hacked -- todd akita
Mar 09 17:08, 2008 -- RE: XSIbase hacked -- Adam Seeley
Mar 09 17:42, 2008 -- Re: Scripting: Saving a state of an FCurve -- David Barosin
Mar 09 18:08, 2008 -- RE: XSIbase hacked -- kim aldis
Mar 09 18:08, 2008 -- RE: XSIbase hacked -- kim aldis
Mar 09 18:20, 2008 -- RE: XSIbase hacked -- carl
Mar 09 20:27, 2008 -- Re: XSIbase hacked -- Bernard Lebel
Mar 09 21:43, 2008 -- Re: Scripting: Saving a state of an FCurve -- Thiago Costa
Mar 10 04:52, 2008 -- Re[2]: constraints vs viewport refresh/update -- Frank Lenhard
Mar 10 05:10, 2008 -- Re: Scripting: Saving a state of an FCurve -- OZ
Mar 10 05:19, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Nick
Mar 10 05:32, 2008 -- Re: How to add this kind of button to a view -- Rob Wuijster
Mar 10 06:18, 2008 -- Re: XSIbase hacked -- Morten Bartholdy
Mar 10 06:26, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 10 06:39, 2008 -- Re: Re[2]: constraints vs viewport refresh/update -- Ahmidou Lyazidi
Mar 10 07:01, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Raffaele Fragapane
Mar 10 07:13, 2008 -- shortcuts to layouts in custom keyboard mapping not working properly.... -- Rob Wuijster
Mar 10 07:16, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 10 07:52, 2008 -- User data blob from XSI to Mental Ray -- Amaan Akram
Mar 10 07:56, 2008 -- RE: shortcuts to layouts in custom keyboard mapping not working properly... -- Stephen Blair
Mar 10 08:06, 2008 -- Re: shortcuts to layouts in custom keyboard mapping not working properly... -- Rob Wuijster
Mar 10 08:08, 2008 -- RE: shortcuts to layouts in custom keyboard mapping not working properly... -- Stephen Blair
Mar 10 08:12, 2008 -- Re[4]: constraints vs viewport refresh/update -- Frank Lenhard
Mar 10 08:15, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Patrick Nethercoat
Mar 10 08:26, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 10 08:27, 2008 -- Re: Re[4]: constraints vs viewport refresh/update -- Ahmidou Lyazidi
Mar 10 08:36, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Patrick Nethercoat
Mar 10 08:42, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Patrick Nethercoat
Mar 10 08:50, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Raffaele Fragapane
Mar 10 08:51, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Gianfranco Sgura
Mar 10 08:54, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Nick
Mar 10 08:56, 2008 -- Re: XSIbase hacked -- todd akita
Mar 10 09:10, 2008 -- Re: User data blob from XSI to Mental Ray -- Philipp Oeser
Mar 10 09:10, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Raffaele Fragapane
Mar 10 09:14, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Raffaele Fragapane
Mar 10 09:42, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Nick
Mar 10 09:58, 2008 -- Re: User data blob from XSI to Mental Ray -- Amaan Akram
Mar 10 10:02, 2008 -- Re: User data blob from XSI to Mental Ray -- Ben Rogall
Mar 10 10:20, 2008 -- Re[6]: constraints vs viewport refresh/update -- Frank Lenhard
Mar 10 10:38, 2008 -- Re: User data blob from XSI to Mental Ray -- Philipp Oeser
Mar 10 11:18, 2008 -- Deciphering warning 300 messages -- Andi Farhall
Mar 10 11:20, 2008 -- Re: User data blob from XSI to Mental Ray -- Ben Rogall
Mar 10 11:23, 2008 -- RE: Deciphering warning 300 messages -- Halfdan Ingvarsson
Mar 10 11:31, 2008 -- Re: Deciphering warning 300 messages -- Andreas Bystrom
Mar 10 11:36, 2008 -- RE: Deciphering warning 300 messages -- Andi Farhall
Mar 10 12:31, 2008 -- Re: User data blob from XSI to Mental Ray -- Amaan Akram
Mar 10 13:00, 2008 -- Re: OT. List wierdness -- Antonin Messier T.
Mar 10 13:10, 2008 -- Re: Re[6]: constraints vs viewport refresh/update -- javier
Mar 10 13:17, 2008 -- Re: OT. List wierdness -- Raffaele Fragapane
Mar 10 13:22, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- Matt Lind
Mar 10 13:32, 2008 -- Re: OT: hawaii -- Raffaele Fragapane
Mar 10 14:03, 2008 -- heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 10 14:53, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Frank Lenhard
Mar 10 15:20, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 10 15:28, 2008 -- Re: OT: hawaii -- Wayne Williams
Mar 10 15:49, 2008 -- RE: OT. List wierdness -- Marc-Andre Carbonneau
Mar 10 16:02, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Thiago Costa
Mar 10 16:05, 2008 -- [script] if point is in screen space -- Bernard Lebel
Mar 10 16:31, 2008 -- Re: [script] if point is in screen space -- Bernard Lebel
Mar 10 16:37, 2008 -- RE: [script] if point is in screen space -- Matt Lind
Mar 10 16:40, 2008 -- Re: Re[6]: constraints vs viewport refresh/update -- Thiago Costa
Mar 10 16:45, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 10 17:39, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Thiago Costa
Mar 10 17:55, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 10 18:33, 2008 -- Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 10 18:36, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- Matt Lind
Mar 10 18:39, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 10 18:42, 2008 -- Re: Maya 2008 Point Cache to XSI -- Kai Wolter
Mar 10 18:51, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 10 19:16, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Greg Punchatz
Mar 10 19:42, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 10 21:13, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 10 21:14, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 10 23:22, 2008 -- RE: Maya 2008 Point Cache to XSI -- Dave Tracey
Mar 11 01:03, 2008 -- Re: OT: hawaii -- Kris Rivel
Mar 11 01:08, 2008 -- nice stretchy/mesh deformers for...the dark side -- Kris Rivel
Mar 11 04:07, 2008 -- Re[2]: heavy scene / slow play back speed compared to Maya -- Frank Lenhard
Mar 11 04:12, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Alan Fregtman
Mar 11 04:24, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Thiago Costa
Mar 11 04:26, 2008 -- Screenshots on article about Tippet Studio custom tools used in Spiderwick -- Alan Fregtman
Mar 11 04:32, 2008 -- Re[8]: constraints vs viewport refresh/update -- Frank Lenhard
Mar 11 04:41, 2008 -- Tiny request - Change default antialiasing algorithm to something better th -- Alan Fregtman
Mar 11 04:53, 2008 -- Re: User data blob from XSI to Mental Ray -- Amaan Akram
Mar 11 05:01, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Tim Leydecker
Mar 11 05:25, 2008 -- RE: Tiny request - Change default antialiasing algorithm to something bette -- Schoenberger
Mar 11 05:26, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 11 05:32, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- Schoenberger
Mar 11 05:33, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Stefan Andersson
Mar 11 05:54, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Stefan Kubicek
Mar 11 06:14, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Alan Jones
Mar 11 06:15, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 11 06:55, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 11 06:59, 2008 -- RE: pointlight umbra >0 makes light shine through geometry? -- kim
Mar 11 07:08, 2008 -- RE: RE: pointlight umbra >0 makes light shine through geometry? -- kim aldis
Mar 11 07:12, 2008 -- RE: heavy scene / slow play back speed compared to Maya -- Christine Charette
Mar 11 07:24, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Alan Jones
Mar 11 07:38, 2008 -- Re: pointlight umbra >0 makes light shine through geometry? -- Tim Leydecker
Mar 11 07:51, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- David Barosin
Mar 11 08:15, 2008 -- CTRL J - move joint not snapping correctly -- Sandy Sutherland
Mar 11 08:15, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Ponthieux, Joey
Mar 11 08:44, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Kris Rivel
Mar 11 08:53, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Dan Yargici
Mar 11 09:08, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Francois Lord
Mar 11 09:10, 2008 -- bone orientation trouble wit Create3DSkeleton -- Frank Lenhard
Mar 11 09:20, 2008 -- 10 000 BC. Nice mammoth hair -- Marc-Andre Carbonneau
Mar 11 09:27, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Kai Wolter
Mar 11 09:40, 2008 -- workstation question again -- bob(at)vaporpost.com
Mar 11 09:53, 2008 -- Re: workstation question again -- Martin Winkler
Mar 11 11:06, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Kris Rivel
Mar 11 11:08, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Raffaele Fragapane
Mar 11 11:14, 2008 -- RE: Tiny request - Change default antialiasing algorithm to something bette -- Halfdan Ingvarsson
Mar 11 11:21, 2008 -- Re: OT: hawaii -- Meng-Yang Lu
Mar 11 11:43, 2008 -- Re: Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 11 11:44, 2008 -- Re: OT: hawaii -- takita
Mar 11 11:47, 2008 -- RE: heavy scene / slow play back speed compared to Maya -- Christine Charette
Mar 11 11:50, 2008 -- Re: CTRL J - move joint not snapping correctly -- Kris Rivel
Mar 11 12:07, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Bradley Gabe
Mar 11 13:06, 2008 -- Re: OT. List wierdness -- Simon Pickard
Mar 11 13:09, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Raffaele Fragapane
Mar 11 13:09, 2008 -- Re: User data blob from XSI to Mental Ray -- andreas gebhardt
Mar 11 13:12, 2008 -- RE: heavy scene / slow play back speed compared to Maya -- Christine Charette
Mar 11 14:12, 2008 -- RE: OT: hawaii -- Jennifer Goldfinch
Mar 11 14:14, 2008 -- OT: matte painter needed -- Michal Doniec
Mar 11 15:55, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Alan Fregtman
Mar 11 15:58, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Thiago Costa
Mar 11 16:05, 2008 -- Re: CTRL J - move joint not snapping correctly -- Alan Fregtman
Mar 11 16:31, 2008 -- Re: XSIbase hacked -- Thiago Costa
Mar 11 16:31, 2008 -- OT: Looking for a speaker for a Student Event in Santa Ana -- Jennifer Goldfinch
Mar 11 16:32, 2008 -- Re: XSIbase hacked -- Alan Fregtman
Mar 11 16:34, 2008 -- Re: Maya 2008 Point Cache to XSI -- Alan Fregtman
Mar 11 16:36, 2008 -- Re: XSIbase hacked -- Graham D Clark
Mar 11 16:39, 2008 -- RE: Looking for a speaker for a Student Event in Santa Ana -- Matt Lind
Mar 11 16:45, 2008 -- Re: XSIbase hacked -- Dan Yargici
Mar 11 16:45, 2008 -- Re: OT. List wierdness -- Alan Fregtman
Mar 11 16:46, 2008 -- Re: XSIbase hacked -- Bernard Lebel
Mar 11 17:22, 2008 -- RE: CTRL J - move joint not snapping correctly -- Manny Papamanos
Mar 11 17:48, 2008 -- Re: Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 11 18:00, 2008 -- Re: Maya 2008 Point Cache to XSI -- Steven Caron
Mar 11 18:11, 2008 -- RE: Looking for a speaker for a Student Event in Santa Ana -- Francisco Argudin
Mar 11 18:14, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Mikko Ronkainen
Mar 11 18:22, 2008 -- Re: Maya 2008 Point Cache to XSI -- Frantisek Hradecky
Mar 11 18:24, 2008 -- Re: Looking for a speaker for a Student Event in Santa Ana -- Eric Thivierge
Mar 11 18:32, 2008 -- Re: Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 11 18:35, 2008 -- platform independent video codecs -- Matt Lind
Mar 11 19:07, 2008 -- the mysterious mental ray tile... only in 64bit though ;) -- steven parish \(NY\)
Mar 11 19:44, 2008 -- Re: platform independent video codecs -- digimata
Mar 11 19:49, 2008 -- [GeoShader Release] miLabel for XSI -- Amaan Akram
Mar 11 19:51, 2008 -- Re: platform independent video codecs -- Alan Fregtman
Mar 11 19:55, 2008 -- Re: Maya 2008 Point Cache to XSI -- ruifeliciano
Mar 11 20:04, 2008 -- Re: Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 11 20:05, 2008 -- Re: Maya 2008 Point Cache to XSI -- Alan Fregtman
Mar 11 20:17, 2008 -- Re: Re[8]: constraints vs viewport refresh/update -- Thiago Costa
Mar 11 20:22, 2008 -- RE: platform independent video codecs -- Matt Lind
Mar 11 20:32, 2008 -- Re: platform independent video codecs -- Chris Gardner
Mar 11 20:42, 2008 -- RE: Tiny request - Change default antialiasing algorithm to something bette -- Schoenberger
Mar 11 21:08, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Thiago Costa
Mar 11 21:26, 2008 -- Re: User data blob from XSI to Mental Ray -- Vince Fortin
Mar 11 22:33, 2008 -- Bump maps wont scale?!! -- Adrian Lopez
Mar 11 22:57, 2008 -- Re: Bump maps wont scale?!! -- Kris Rivel
Mar 12 01:22, 2008 -- Re: Bump maps wont scale?!! -- Alan Fregtman
Mar 12 02:40, 2008 -- RE: Bump maps wont scale?!! -- kim aldis
Mar 12 02:51, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 12 03:01, 2008 -- Re: platform independent video codecs -- Tim Leydecker
Mar 12 03:12, 2008 -- Re: Maya 2008 Point Cache to XSI -- Stefan Andersson
Mar 12 03:12, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Tim Leydecker
Mar 12 03:14, 2008 -- RE: Tiny request - Change default antialiasing algorithm to something bette -- kim aldis
Mar 12 03:26, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Stefan Andersson
Mar 12 03:51, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Alan Fregtman
Mar 12 04:13, 2008 -- Re: Maya 2008 Point Cache to XSI -- Frantisek Hradecky
Mar 12 04:33, 2008 -- Re: User data blob from XSI to Mental Ray -- Amaan Akram
Mar 12 05:26, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Alan Jones
Mar 12 05:44, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- adrian
Mar 12 05:50, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Alan Jones
Mar 12 05:51, 2008 -- Re: heavy scene / slow play back speed compared to Maya -- Mikko Ronkainen
Mar 12 05:58, 2008 -- Re: platform independent video codecs -- Philipp Oeser
Mar 12 06:02, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Chris Marshall
Mar 12 06:42, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Raffaele Fragapane
Mar 12 07:13, 2008 -- Re: platform independent video codecs -- Stefan Andersson
Mar 12 08:35, 2008 -- particle volume distribution? -- Daniel Jahnel
Mar 12 08:43, 2008 -- Re: Maya 2008 Point Cache to XSI -- Eric Thivierge
Mar 12 08:45, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- peter boeykens
Mar 12 08:45, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- peter boeykens
Mar 12 08:46, 2008 -- Re: particle volume distribution? -- Chris Marshall
Mar 12 08:58, 2008 -- Re: particle volume distribution? -- Daniel Jahnel
Mar 12 09:05, 2008 -- Re: particle volume distribution? -- Daniel Jahnel
Mar 12 09:06, 2008 -- Re: particle volume distribution? -- Chris Marshall
Mar 12 09:29, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- Jennifer Goldfinch
Mar 12 09:32, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- Jennifer Goldfinch
Mar 12 09:39, 2008 -- Re: User data blob from XSI to Mental Ray -- andreas gebhardt
Mar 12 10:20, 2008 -- Re: particle volume distribution? -- andreas gebhardt
Mar 12 10:27, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- kim aldis
Mar 12 11:29, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Raffaele Fragapane
Mar 12 11:41, 2008 -- Re: particle volume distribution? -- David Barosin
Mar 12 11:46, 2008 -- Re: the mysterious mental ray tile... only in 64bit though ;) -- pingo van der brinkloev
Mar 12 12:12, 2008 -- Re: User data blob from XSI to Mental Ray -- Stefano Jannuzzo
Mar 12 12:13, 2008 -- Re: particle volume distribution? -- Daniel Jahnel
Mar 12 12:14, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Simon Pickard
Mar 12 12:38, 2008 -- RE: particle volume distribution? -- Marc-Andre Carbonneau
Mar 12 12:42, 2008 -- Re: particle volume distribution? -- Steven Caron
Mar 12 13:39, 2008 -- Re: User data blob from XSI to Mental Ray -- andreas gebhardt
Mar 12 14:03, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Thiago Costa
Mar 12 14:29, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- Sam Cuttriss
Mar 12 14:32, 2008 -- Re: the mysterious mental ray tile... only in 64bit though ;) -- Bernard Lebel
Mar 12 14:42, 2008 -- Re: particle volume distribution? -- peter boeykens
Mar 12 15:26, 2008 -- Re: platform independent video codecs -- Byron Nash
Mar 12 15:45, 2008 -- what's an "audiodisplayfile"? -- Bernard Lebel
Mar 12 15:59, 2008 -- Re: User data blob from XSI to Mental Ray -- Steven Caron
Mar 12 15:59, 2008 -- Heads up: new site -- kim aldis
Mar 12 16:09, 2008 -- RE: what's an "audiodisplayfile"? -- Luc-Eric Rousseau
Mar 12 16:29, 2008 -- Re: nice stretchy/mesh deformers for...the dark side -- Alan Fregtman
Mar 12 17:03, 2008 -- RE: Heads up: new site -- Norm Olsen
Mar 12 17:09, 2008 -- RE: Heads up: new site -- Matt Lind
Mar 12 17:13, 2008 -- RE: particle volume distribution? -- kim aldis
Mar 12 17:26, 2008 -- RE: Heads up: new site -- kim aldis
Mar 12 17:31, 2008 -- RE: Heads up: new site -- Eric Thivierge
Mar 12 17:46, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- kim aldis
Mar 12 17:57, 2008 -- Re: what's an "audiodisplayfile"? -- Bernard Lebel
Mar 12 18:02, 2008 -- RE: what's an "audiodisplayfile"? -- Luc-Eric Rousseau
Mar 12 18:44, 2008 -- RE: Heads up: new site -- Norm Olsen
Mar 12 18:53, 2008 -- Re: what's an "audiodisplayfile"? -- Bernard Lebel
Mar 12 19:33, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- Jennifer Goldfinch
Mar 12 20:40, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Raffaele Fragapane
Mar 12 20:43, 2008 -- RE: OT: Looking for a speaker for a Student Event in Santa Ana -- Jennifer Goldfinch
Mar 12 20:50, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Steven Caron
Mar 12 21:02, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Raffaele Fragapane
Mar 13 05:09, 2008 -- Re: OT: Looking for a speaker for a Student Event in Santa Ana -- Stefan Andersson
Mar 13 05:31, 2008 -- OTish: XSI/Linux/C++/Qt TD coming available. -- Alan Jones
Mar 13 05:53, 2008 -- mi export, output path -- Stefan Andersson
Mar 13 05:58, 2008 -- Re: the mysterious mental ray tile... only in 64bit though ;) -- Steffen Dünner
Mar 13 08:05, 2008 -- RE: mi export, output path -- Stephen Blair
Mar 13 08:29, 2008 -- RE: mi export, output path -- Stephen Blair
Mar 13 08:30, 2008 -- Re: mi export, output path -- Stefan Andersson
Mar 13 08:37, 2008 -- RE: mi export, output path -- Stephen Blair
Mar 13 08:41, 2008 -- Re: mi export, output path -- Stefan Andersson
Mar 13 08:50, 2008 -- RE: mi export, output path -- Stephen Blair
Mar 13 09:35, 2008 -- RE: Tiny request - Change default antialiasing algorithm to something bette -- Ed Harriss
Mar 13 09:51, 2008 -- Re: OT: leaf textures -- Dan Yargici
Mar 13 09:56, 2008 -- Re: Tiny request - Change default antialiasing algorithm to something bette -- adrian
Mar 13 10:15, 2008 -- Re: OT: leaf textures -- Joe Laffey
Mar 13 10:33, 2008 -- Re: OT: leaf textures -- Dan Yargici
Mar 13 11:37, 2008 -- Re: OT: leaf textures -- Patrick Nethercoat
Mar 13 11:47, 2008 -- rigid bodies slowness -- Matt Lowery
Mar 13 12:06, 2008 -- Re: rigid bodies slowness -- David Barosin
Mar 13 12:16, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Sam Cuttriss
Mar 13 12:28, 2008 -- RE: [!! SPAM] Re: rigid bodies slowness -- Sofronis Efstathiou
Mar 13 13:17, 2008 -- RE: [!! SPAM] Re: rigid bodies slowness -- Halfdan Ingvarsson
Mar 13 14:01, 2008 -- RE: [!! SPAM] Re: rigid bodies slowness -- kim aldis
Mar 13 14:23, 2008 -- Re: test -- Oscar Juarez
Mar 13 14:48, 2008 -- RE: test -- Vincent Fortin
Mar 13 14:56, 2008 -- Re: test -- Oscar Juarez
Mar 13 15:40, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Eric Deren
Mar 13 15:45, 2008 -- Re: test -- takita
Mar 13 19:37, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Steven Caron
Mar 13 19:42, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Steven Caron
Mar 13 20:50, 2008 -- Render speed in 32 bit / 64 bit -- Eriya Ito
Mar 13 21:39, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Kris Rivel
Mar 13 21:44, 2008 -- Re: Render speed in 32 bit / 64 bit -- Kris Rivel
Mar 13 21:49, 2008 -- Re: Render speed in 32 bit / 64 bit -- Ben Rogall
Mar 14 03:54, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Rob Wuijster
Mar 14 04:34, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Stefan Andersson
Mar 14 04:38, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Steven Caron
Mar 14 04:40, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Steven Caron
Mar 14 05:33, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Matt Lowery
Mar 14 05:54, 2008 -- Re: [!! SPAM] Re: rigid bodies slowness -- Robert Chapman
Mar 14 06:10, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Alan Jones
Mar 14 06:56, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Raffaele Fragapane
Mar 14 07:19, 2008 -- RE: test -- Vincent Fortin
Mar 14 07:24, 2008 -- Re: Render speed in 32 bit / 64 bit -- Raffaele Fragapane
Mar 14 07:39, 2008 -- Re: test -- Alan Fregtman
Mar 14 07:53, 2008 -- RE: test -- Andi Farhall
Mar 14 08:00, 2008 -- stupid script question -- David Gallagher
Mar 14 08:10, 2008 -- RE: test -- kim aldis
Mar 14 08:15, 2008 -- Re: stupid script question -- Thiago Costa
Mar 14 08:43, 2008 -- RE: stupid script question -- michael malinowski
Mar 14 09:24, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Tauno Ööbik
Mar 14 11:36, 2008 -- Re: test -- Graham D Clark
Mar 14 13:40, 2008 -- Continuous rotation with slerp -- Serguei Kalentchouk
Mar 14 14:48, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Steven Caron
Mar 14 14:54, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Steven Caron
Mar 14 15:56, 2008 -- RE: Continuous rotation with slerp -- Robert Moodie
Mar 14 17:16, 2008 -- command to open help file -- Graham D Clark
Mar 14 17:23, 2008 -- RE: Continuous rotation with slerp -- Serguei Kalentchouk
Mar 14 18:22, 2008 -- Re: command to open help file -- Kai Wolter
Mar 14 19:10, 2008 -- CreateTextureSupport() command missing from docs -- Matt Lind
Mar 14 19:19, 2008 -- crosswalk export FBX failing on baked UVs -- Graham D Clark
Mar 14 19:20, 2008 -- Semi OT: Rare file format -- Eriya Ito
Mar 14 19:23, 2008 -- Re: command to open help file -- Graham D Clark
Mar 14 20:13, 2008 -- Re: Semi OT: Rare file format -- Rui Feliciano
Mar 14 20:39, 2008 -- Creating texture projections with support via object model -- Matt Lind
Mar 14 20:51, 2008 -- Re: Syflex SDK -- Thiago Costa
Mar 14 23:22, 2008 -- RE: CreateTextureSupport() command missing from docs -- Robert Moodie
Mar 14 23:24, 2008 -- Thinking Particles v3...amazing -- Kris Rivel
Mar 15 02:02, 2008 -- Re: OTish: XSI/Linux/C++/Qt TD coming available. -- Alan Fregtman
Mar 15 04:26, 2008 -- RE: command to open help file -- kim aldis
Mar 15 06:37, 2008 -- Re: Creating texture projections with support via object model -- Julian Johnson
Mar 15 10:52, 2008 -- RE: command to open help file -- Stephen Blair
Mar 15 10:58, 2008 -- Re: command to open help file -- andreas gebhardt
Mar 15 11:47, 2008 -- Re: Creating texture projections with support via object model -- Julian Johnson
Mar 15 11:48, 2008 -- [OT] site host -- Bernard Lebel
Mar 15 12:04, 2008 -- RE: command to open help file -- Kai Wolter
Mar 15 12:37, 2008 -- Re: [OT] site host -- Eric Thivierge
Mar 15 15:22, 2008 -- Re: Creating texture projections with support via object model -- Julian Johnson
Mar 15 18:00, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 15 18:07, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 15 18:13, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 15 19:11, 2008 -- Re: [OT] site host -- Eric Thivierge
Mar 15 20:46, 2008 -- Re: [OT] site host -- Thiago Costa
Mar 15 20:56, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 15 21:51, 2008 -- Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Alan Fregtman
Mar 15 21:55, 2008 -- Re: [OT] site host -- Thiago Costa
Mar 15 22:02, 2008 -- RE: Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Luc-Eric Rousseau
Mar 15 22:06, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 15 22:16, 2008 -- Re: Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Alan Fregtman
Mar 15 23:09, 2008 -- Re: Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Alan Fregtman
Mar 16 02:04, 2008 -- Re: [OT] site host -- Thiago Costa
Mar 16 02:06, 2008 -- Re: How to add this kind of button to a view -- Thiago Costa
Mar 16 02:37, 2008 -- RE: [OT] site host -- kim aldis
Mar 16 04:16, 2008 -- RE: [OT] site host -- Matt Lind
Mar 16 08:48, 2008 -- RE: Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Halfdan Ingvarsson
Mar 16 09:51, 2008 -- RE: [OT] site host -- Stephen Davidson
Mar 16 12:58, 2008 -- Re: Anatomy of an .xsiaddon file? / Are attachments base64-encoded? -- Alan Fregtman
Mar 16 13:41, 2008 -- Re: [OT] site host -- Alan Fregtman
Mar 16 14:16, 2008 -- Re: [OT] site host -- Eric Thivierge
Mar 16 15:51, 2008 -- RE: Heads up: new site -- kim aldis
Mar 16 17:52, 2008 -- Re: Heads up: new site -- Eric Thivierge
Mar 16 18:35, 2008 -- frame numbers in opengl rendering (XSI6.02) -- Sven Constable
Mar 16 19:38, 2008 -- Re: frame numbers in opengl rendering (XSI6.02) -- Alan Fregtman
Mar 16 20:12, 2008 -- RE: frame numbers in opengl rendering (XSI6.02) -- Sofronis Efstathiou
Mar 16 21:11, 2008 -- Re: [OT] site host -- tkh_dsn yahoo.co.jp
Mar 16 21:15, 2008 -- RE: Heads up: new site -- Norm Olsen
Mar 16 21:56, 2008 -- OT:Adobecards -- Takayuki Honda
Mar 16 22:53, 2008 -- RE: frame numbers in opengl rendering (XSI6.02) -- Sven Constable
Mar 16 23:13, 2008 -- Re: frame numbers in opengl rendering (XSI6.02) -- Graham D Clark
Mar 17 06:15, 2008 -- Re: OT:Adobecards -- Andreas Bystrom
Mar 17 08:10, 2008 -- RE: frame numbers in opengl rendering (XSI6.02) -- kim aldis
Mar 17 08:27, 2008 -- Re: [OT] site host -- Andre Zazzera
Mar 17 10:03, 2008 -- RE: frame numbers in openg
