Mailing-List: XSI

<< March 2008 >> Click on the arrows to skip to the previous/next month. These messages are also organized as a threaded list and a generic (non-table formatted) list. To sort the messages, click on a column/category heading.

Last Update: Tue Apr 1 00:03:26 2008.    Total: 1223 messages.    Average Size: 9.6K (Max: 35.0K, Min: 4.4K).
SUBJECT AUTHOR DATE ^
Re: automated character rig<br> &quot ; Frank Lenhard&quot ; &lt ; Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
[no subject] Unknown Apr 01 00:02, 2008
Re: *.obj sequence import? Steven Caron Mar 31 18:17, 2008
Re: OT: now available for mac... Graham D Clark Mar 31 18:10, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 18:05, 2008
Re: *.obj sequence import? Steven Caron Mar 31 17:47, 2008
OT: now available for mac... pingo van der brinkloev Mar 31 17:40, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 17:35, 2008
Re: *.obj sequence import? Steven Caron Mar 31 17:15, 2008
Re: *.obj sequence import? Steven Caron Mar 31 17:02, 2008
RE: particles from Maya to XSI, ligthing from XSI Mathieu Leclaire Mar 31 17:01, 2008
Re: *.obj sequence import? Frantisek Hradecky Mar 31 16:58, 2008
Re: particles from Maya to XSI, ligthing from XSI Tim Leydecker Mar 31 16:48, 2008
link with expressions return with siFCurveSource t Graham D Clark Mar 31 16:45, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 16:43, 2008
RE: particles from Maya to XSI, ligthing from XSI Mathieu Leclaire Mar 31 16:37, 2008
RE: xgs_slate - wrong date Matt Lind Mar 31 16:31, 2008
RE: particles from Maya to XSI, ligthing from XSI Mathieu Leclaire Mar 31 16:23, 2008
Re: particles from Maya to XSI, ligthing from XSI takita Mar 31 16:17, 2008
xgs_slate - wrong date Bernard Lebel Mar 31 16:16, 2008
Re: particles from Maya to XSI, ligthing from XSI Tim Leydecker Mar 31 16:08, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 16:06, 2008
Re: particles from Maya to XSI, ligthing from XSI Julien Stiegler Mar 31 16:00, 2008
FW: particles from Maya to XSI, ligthing from XSI Matt Lind Mar 31 15:52, 2008
RE: particles from Maya to XSI, ligthing from XSI Matt Lind Mar 31 15:40, 2008
Re: pink rendermaps Mikko Ronkainen Mar 31 15:36, 2008
Re: automated character rig David Barosin Mar 31 15:26, 2008
Re: automated character rig John Clark Mar 31 14:51, 2008
particles from Maya to XSI, ligthing from XSI to M Mathieu Leclaire Mar 31 14:28, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 14:23, 2008
Re: *.obj sequence import? Juan Brockhaus Mar 31 14:21, 2008
Architectural Material viewport visibility hack pingo van der brinkloev Mar 31 14:07, 2008
Re: *.obj sequence import? Steven Caron Mar 31 13:45, 2008
Re: *.obj sequence import? Tim Leydecker Mar 31 13:38, 2008
Re: *.obj sequence import? Steven Caron Mar 31 13:18, 2008
Re: *.obj sequence import? Raffaele Fragapane Mar 31 13:04, 2008
Rendermap and Zbump was Re: pink rendermaps peter boeykens Mar 31 12:54, 2008
*.obj sequence import? Tim Leydecker Mar 31 12:38, 2008
Re: pink rendermaps Sam Cuttriss Mar 31 12:24, 2008
RE: pink rendermaps steven parish \(NY\) Mar 31 12:21, 2008
Re: automated character rig phil harbath Mar 31 12:21, 2008
Re: automated character rig Sam Cuttriss Mar 31 11:50, 2008
Re: After Effects and Xsi Again XSI User Group Mar 31 06:32, 2008
Re: automated character rig Frank Lenhard Mar 31 04:00, 2008
Re: automated character rig Stefan Andersson Mar 31 03:20, 2008
Re: automated character rig Oz Adi Mar 31 03:13, 2008
automated character rig Stefan Andersson Mar 31 02:51, 2008
Re: Object Visibility per Camera Thiago Costa Mar 31 01:18, 2008
Re: heavy scene / slow play back speed compared to Michal Doniec Mar 30 17:58, 2008
Re: Object Visibility per Camera todd akita Mar 30 17:34, 2008
Re: Object Visibility per Camera Matthias Worch Mar 30 17:27, 2008
RE: pink rendermaps Eriya Ito Mar 30 17:15, 2008
RE: Object Visibility per Camera Aidan Gibbons Mar 30 17:14, 2008
Object Visibility per Camera Matthias Worch Mar 30 17:02, 2008
Re: pink rendermaps peter boeykens Mar 30 06:50, 2008
Re: pink rendermaps Stefan Kubicek Mar 30 06:41, 2008
pink rendermaps steven parish \(NY\) Mar 29 19:23, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li todd akita Mar 29 17:53, 2008
Re: After Effects and Xsi Again Alan Fregtman Mar 29 17:28, 2008
Re: Crosswalk Maya to XSI to Maya woes... javier Mar 29 14:19, 2008
RE: Diffuse Color/Albedo Only Render Pass (Very li Harry Bardak Mar 29 11:12, 2008
RE: Error code 301041 mystery Halfdan Ingvarsson Mar 29 09:33, 2008
Error code 301041 mystery ThierryBaret Mar 29 08:43, 2008
Re: After Effects and Xsi Again Tim Leydecker Mar 29 05:54, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Vladimir Jankijevic Mar 28 18:38, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Sam Cuttriss Mar 28 18:10, 2008
Re: Hardware rendering AA in XSI6?? Alan Fregtman Mar 28 17:12, 2008
Re: Urgent! Random Python errors Steven Caron Mar 28 16:07, 2008
Re: Urgent! Random Python errors Bradley Gabe Mar 28 15:32, 2008
RE: Urgent! Random Python errors Marc-André Belzile Mar 28 15:04, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Jeff Greulich Mar 28 14:38, 2008
RE: Diffuse Color/Albedo Only Render Pass (Very li Manny Papamanos Mar 28 14:34, 2008
RE: Diffuse Color/Albedo Only Render Pass (Very li Manny Papamanos Mar 28 14:21, 2008
RE: Urgent! Random Python errors kim aldis Mar 28 14:02, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 13:48, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 13:47, 2008
Re: Urgent! Random Python errors Nick Mar 28 13:29, 2008
Re: Urgent! Random Python errors Bradley Gabe Mar 28 13:21, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li peter boeykens Mar 28 13:03, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 12:54, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 12:49, 2008
Re: Urgent! Random Python errors Nick Mar 28 12:43, 2008
Re: Undo stack and locked objects Thiago Costa Mar 28 12:24, 2008
Re: Urgent! Random Python errors Andy Nicholas Mar 28 11:58, 2008
Re: Rotation order from SIRotation Andy Nicholas Mar 28 11:53, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Jeff Greulich Mar 28 11:47, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li peter boeykens Mar 28 11:23, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 11:13, 2008
RE: Crosswalk Maya to XSI to Maya woes... Fredrick Fassé Mar 28 10:57, 2008
Rotation order from SIRotation Mathieu Leclaire Mar 28 10:25, 2008
Re: Urgent! Random Python errors Bradley Gabe Mar 28 10:16, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Chris Harkins Mar 28 09:49, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Dan Yargici Mar 28 09:47, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 09:44, 2008
Re: Urgent! Random Python errors Andy Nicholas Mar 28 09:35, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Raffaele Fragapane Mar 28 09:30, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Dan Yargici Mar 28 09:14, 2008
Re: Undo stack and locked objects Dan Yargici Mar 28 09:11, 2008
Re: Hardware rendering AA in XSI6?? Arnar Gunnarsson Mar 28 09:07, 2008
Re: Hardware rendering AA in XSI6?? Francois Lord Mar 28 08:59, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 08:53, 2008
RE: Undo stack and locked objects Stephen Blair Mar 28 08:43, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 08:43, 2008
Re: Undo stack and locked objects Dan Yargici Mar 28 08:29, 2008
Re: Urgent! Random Python errors Bernard Lebel Mar 28 08:26, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 08:21, 2008
Re: Urgent! Random Python errors Andy Nicholas Mar 28 08:14, 2008
Re: Urgent! Random Python errors Raffaele Fragapane Mar 28 07:55, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 07:51, 2008
Re: Undo stack and locked objects Dan Yargici Mar 28 07:39, 2008
Urgent! Random Python errors Andy Nicholas Mar 28 07:22, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 06:49, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Stefan Kubicek Mar 28 06:47, 2008
RE: Undo stack and locked objects Stephen Blair Mar 28 06:37, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 28 06:21, 2008
Hardware rendering AA in XSI6?? Alan Fregtman Mar 28 05:05, 2008
Re: [SPAM] Re: Referenced models and lost/duplicat Steven Caron Mar 28 04:09, 2008
Re: Crosswalk Maya to XSI to Maya woes... javier Mar 28 03:34, 2008
RE: [SPAM] Re: Referenced models and lost/duplica kim aldis Mar 28 03:34, 2008
Re: Referenced models and lost/duplicated constrai Steven Caron Mar 28 03:03, 2008
Re: Referenced models and lost/duplicated constrai Stefan Andersson Mar 28 02:56, 2008
Re: Referenced models and lost/duplicated constrai Graham D Clark Mar 27 20:19, 2008
Re: Referenced models and lost/duplicated constrai Steven Caron Mar 27 20:10, 2008
RE: Referenced models and lost/duplicated constrai Matt Lind Mar 27 19:49, 2008
Re: Referenced models and lost/duplicated constrai Steven Caron Mar 27 19:36, 2008
Re: Referenced models and lost/duplicated constrai Thiago Costa Mar 27 19:34, 2008
Re: Referenced models and lost/duplicated constrai Steven Caron Mar 27 19:33, 2008
RE: Referenced models and lost/duplicated constrai Matt Lind Mar 27 19:21, 2008
Re: Referenced models and lost/duplicated constrai Steven Caron Mar 27 18:28, 2008
Re: Referenced models and lost/duplicated constrai Thiago Costa Mar 27 18:27, 2008
Referenced models and lost/duplicated constraints Matt Lind Mar 27 18:05, 2008
Re: Diffuse Color/Albedo Only Render Pass (Very li Chris Harkins Mar 27 17:18, 2008
Re: After Effects and Xsi Again Tim Leydecker Mar 27 17:06, 2008
RE: SGI format with multiple alpha channels proble Fabian Schnuer Mar 27 14:09, 2008
RE: After Effects and Xsi Again John Payne Mar 27 13:37, 2008
RE: SGI format with multiple alpha channels proble Luc-Eric Rousseau Mar 27 13:10, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Thiago Costa Mar 27 13:05, 2008
Re: Undo stack and locked objects Thiago Costa Mar 27 13:04, 2008
Mental Ray clipping David Barosin Mar 27 12:44, 2008
SGI format with multiple alpha channels problem Fabian Schnuer Mar 27 12:34, 2008
Re: After Effects and Xsi Again digimata Mar 27 12:09, 2008
RE: After Effects and Xsi Again Helge Mathee Mar 27 12:03, 2008
Re: Undo stack and locked objects Raffaele Fragapane Mar 27 12:03, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Dan Yargici Mar 27 10:45, 2008
RE: Crosswalk Maya to XSI to Maya woes... Fredrick Fassé Mar 27 10:41, 2008
Re: After Effects and Xsi Again XSI User Group Mar 27 10:32, 2008
Re: After Effects and Xsi Again Tim Leydecker Mar 27 10:30, 2008
Re: After Effects and Xsi Again Kris Rivel Mar 27 10:04, 2008
Re: After Effects and Xsi Again Tim Leydecker Mar 27 10:00, 2008
Re: Finally finished! (ish..) VelocityMap SCOP Robert Chapman Mar 27 09:59, 2008
Re: After Effects and Xsi Again pingo van der brinkloev Mar 27 09:57, 2008
Re: Camera from XSI to Maya Jeremy Smith Mar 27 09:52, 2008
Re: Crosswalk Maya to XSI to Maya woes... David Gallagher Mar 27 09:48, 2008
Re: After Effects and Xsi Again Raffaele Fragapane Mar 27 09:44, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, Marc-Andre Carbonneau Mar 27 09:11, 2008
Re: After Effects and Xsi Again pingo van der brinkloev Mar 27 09:00, 2008
RE: Undo stack and locked objects Yanick Pomerleau Mar 27 08:54, 2008
RE: After Effects and Xsi Again Marc-Andre Carbonneau Mar 27 08:53, 2008
Re: NVidias Plans on Mental Ray and PhysX Raffaele Fragapane Mar 27 08:39, 2008
Re: After Effects and Xsi Again Raffaele Fragapane Mar 27 08:37, 2008
Re: After Effects and Xsi Again André Adam Mar 27 08:28, 2008
Re: After Effects and Xsi Again Mr Creighton Mar 27 08:22, 2008
Re: After Effects and Xsi Again at Mar 27 08:08, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Morten Bartholdy Mar 27 07:56, 2008
Re: After Effects and Xsi Again Raffaele Fragapane Mar 27 07:35, 2008
Re: After Effects and Xsi Again André Adam Mar 27 07:16, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Alan Jones Mar 27 07:06, 2008
Crosswalk Maya to XSI to Maya woes... Fredrick Fassé Mar 27 06:33, 2008
Finally finished! (ish..) VelocityMap SCOP Dan Yargici Mar 27 06:32, 2008
Re: NVidias Plans on Mental Ray and PhysX adrian Mar 27 06:06, 2008
Re: After Effects and Xsi Again Tim Leydecker Mar 27 05:53, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, peter boeykens Mar 27 05:28, 2008
RE: After Effects and Xsi Again kim aldis Mar 27 05:19, 2008
Re: After Effects and Xsi Again XSI User Group Mar 27 04:43, 2008
Re: After Effects and Xsi Again Steven Caron Mar 27 04:00, 2008
Re: After Effects and Xsi Again XSI User Group Mar 27 03:20, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Andersson Mar 27 03:13, 2008
Re: Vray for XSI Stefan Kubicek Mar 27 02:48, 2008
RE: Undo stack and locked objects Stephen Blair Mar 26 20:29, 2008
Re: Vray for XSI Steven Caron Mar 26 20:00, 2008
Re: After Effects and Xsi Again Thiago Costa Mar 26 19:46, 2008
Re: After Effects and Xsi Again Orlando Esponda Mar 26 19:45, 2008
Vray for XSI Eric Deren Mar 26 19:37, 2008
Re: After Effects and Xsi Again Kris Rivel Mar 26 19:17, 2008
RE: SDK: Need a reliable texture space lookup Matt Lind Mar 26 18:07, 2008
Re: After Effects and Xsi Again Steven Caron Mar 26 17:43, 2008
Re: saving a tail as a model CRAPS OUT Oz Adi Mar 26 17:40, 2008
Re: After Effects and Xsi Again Vladimir Jankijevic Mar 26 17:40, 2008
Re: After Effects and Xsi Again digimata Mar 26 17:22, 2008
Re: saving a tail as a model CRAPS OUT Mikko Ronkainen Mar 26 17:06, 2008
After Effects and Xsi Again XSI User Group Mar 26 17:06, 2008
Re: saving a tail as a model CRAPS OUT Jeffrey Dates Mar 26 16:42, 2008
saving a tail as a model CRAPS OUT Jeffrey Dates Mar 26 16:26, 2008
Re: Crossbalk, errr walk in mayabatch Alan Jones Mar 26 16:07, 2008
Re: experience with referenced models : version co Graham D Clark Mar 26 15:59, 2008
RE: Crossbalk, errr walk in mayabatch Luc Bolduc Mar 26 15:33, 2008
Undo stack and locked objects Patrick Boucher Mar 26 15:33, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Bradley Gabe Mar 26 14:50, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Michal Doniec Mar 26 13:55, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Thiago Costa Mar 26 13:43, 2008
Re: BOXX quad processor render nodes Thiago Costa Mar 26 12:55, 2008
RE: Camera from XSI to Maya Francisco Argudin Mar 26 12:06, 2008
Re: BOXX quad processor render nodes Eric Lampi Mar 26 11:44, 2008
Re: [Scripting] Best way to get a PoistionArray fr Dan Yargici Mar 26 11:18, 2008
Re: Camera from XSI to Maya Jeremy Smith Mar 26 11:13, 2008
Re: [Scripting] Passing collections to jscript fun Dan Yargici Mar 26 11:07, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Vladimir Jankijevic Mar 26 11:01, 2008
Re: [Scripting] Best way to get a PoistionArray fr David Barosin Mar 26 11:00, 2008
RE: [Scripting] Passing collections to jscript fun Stephen Blair Mar 26 10:50, 2008
[Scripting] Best way to get a PoistionArray from a Dan Yargici Mar 26 10:27, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, kim aldis Mar 26 10:09, 2008
test Vladimir Jankijevic Mar 26 10:05, 2008
test mail Vladimir Jankijevic Mar 26 10:02, 2008
Re: [Scripting] Passing collections to jscript fun Vladimir Jankijevic Mar 26 10:02, 2008
Re: [Scripting] Passing collections to jscript fun Vladimir Jankijevic Mar 26 10:01, 2008
Re: [Scripting] Passing collections to jscript fun Vladimir Jankijevic Mar 26 10:00, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, jim bough Mar 26 09:55, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Raffaele Fragapane Mar 26 09:40, 2008
Re: [Scripting] Passing collections to jscript fun Dan Yargici Mar 26 09:38, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, Marc-Andre Carbonneau Mar 26 09:25, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Dan Yargici Mar 26 09:23, 2008
RE: [Scripting] Passing collections to jscript fun Stephen Blair Mar 26 09:21, 2008
Re: [Scripting] Passing collections to jscript fun Dan Yargici Mar 26 09:13, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, Marc-Andre Carbonneau Mar 26 09:04, 2008
RE: [Scripting] Passing collections to jscript fun Stephen Blair Mar 26 09:00, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Andersson Mar 26 08:51, 2008
[Scripting] Passing collections to jscript functio Dan Yargici Mar 26 08:46, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, kim aldis Mar 26 08:42, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Dan Yargici Mar 26 08:13, 2008
Re: BOXX quad processor render nodes todd akita Mar 26 07:56, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Raffaele Fragapane Mar 26 07:32, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Alan Jones Mar 26 07:17, 2008
Re: NVidias Plans on Mental Ray and PhysX adrian Mar 26 07:17, 2008
[scripting] IsClassOf(siUserGroupID) broken in v6? Philipp Oeser Mar 26 07:15, 2008
Re: scene names, objects, starting with a number Philipp Oeser Mar 26 07:10, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Alan Jones Mar 26 07:08, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Dan Yargici Mar 26 07:07, 2008
scene names, objects, starting with a number Stefan Andersson Mar 26 06:56, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Kubicek Mar 26 06:54, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Raffaele Fragapane Mar 26 06:44, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Thiago Costa Mar 26 06:30, 2008
RE: Fresh from Autodesk: Maya2009 with nParticles, Schoenberger Mar 26 06:23, 2008
Re: Frozen Normalized UVs off camera projection? Raffaele Fragapane Mar 26 06:08, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Morten Bartholdy Mar 26 05:49, 2008
RE: [OT] freelancers kim aldis Mar 26 05:40, 2008
Re: BOXX quad processor render nodes Tim Leydecker Mar 26 05:30, 2008
Re: BOXX quad processor render nodes Thiago Costa Mar 26 04:47, 2008
Re: [OT] freelancers Morten Bartholdy Mar 26 04:38, 2008
Re: BOXX quad processor render nodes Tim Leydecker Mar 26 04:25, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Andersson Mar 26 04:25, 2008
Re: BOXX quad processor render nodes Richard Perry Mar 26 04:20, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Frantisek Hradecky Mar 26 04:09, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Steven Caron Mar 26 03:22, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Andersson Mar 26 03:11, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Julien Stiegler Mar 26 02:49, 2008
Re: BOXX quad processor render nodes Eric Lampi Mar 26 00:12, 2008
Re: Frozen Normalized UVs off camera projection? Raffaele Fragapane Mar 25 21:50, 2008
Re: mixer clip visibility overrides partition sett Thiago Costa Mar 25 21:02, 2008
RE: mixer clip visibility overrides partition sett Sven Constable Mar 25 20:36, 2008
RE: MOTOR and resetting rotations on the BVH file carl Mar 25 19:57, 2008
Re: BOXX quad processor render nodes John Ogresko Mar 25 19:49, 2008
Re: BOXX quad processor render nodes Byron Nash Mar 25 19:38, 2008
Re: mixer clip visibility overrides partition sett Thiago Costa Mar 25 19:29, 2008
mixer clip visibility overrides partition settings Sven Constable Mar 25 19:23, 2008
Re: BOXX quad processor render nodes Kris Rivel Mar 25 19:18, 2008
Re: NVidias Plans on Mental Ray and PhysX Thiago Costa Mar 25 19:18, 2008
Re: NVidias Plans on Mental Ray and PhysX Steven Caron Mar 25 19:14, 2008
RE: NVidias Plans on Mental Ray and PhysX Matt Lind Mar 25 19:04, 2008
Re: NVidias Plans on Mental Ray and PhysX Steven Caron Mar 25 19:03, 2008
Re: BOXX quad processor render nodes Tim Leydecker Mar 25 19:02, 2008
Re: NVidias Plans on Mental Ray and PhysX Thiago Costa Mar 25 18:52, 2008
RE: NVidias Plans on Mental Ray and PhysX Matt Lind Mar 25 18:41, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Thiago Costa Mar 25 18:29, 2008
RE: BOXX quad processor render nodes steven parish \(NY\) Mar 25 18:22, 2008
Re: NVidias Plans on Mental Ray and PhysX Steven Caron Mar 25 18:20, 2008
NVidias Plans on Mental Ray and PhysX Stefan Kubicek Mar 25 18:03, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Kubicek Mar 25 17:39, 2008
Re: BOXX quad processor render nodes Kris Rivel Mar 25 17:37, 2008
RE: thinking particles Stephen Blair Mar 25 17:35, 2008
RE: MOTOR and resetting rotations on the BVH file Sofronis Efstathiou Mar 25 17:28, 2008
Re: BOXX quad processor render nodes digimata Mar 25 17:06, 2008
thinking particles Scott Lange Mar 25 17:00, 2008
Re: BOXX quad processor render nodes Thiago Costa Mar 25 16:45, 2008
MOTOR and resetting rotations on the BVH file Sofronis Efstathiou Mar 25 16:19, 2008
Re: BOXX quad processor render nodes Kris Rivel Mar 25 15:55, 2008
RE: Frozen Normalized UVs off camera projection? Robert Moodie Mar 25 15:45, 2008
Re: BOXX quad processor render nodes Eric Deren Mar 25 15:44, 2008
Re: BOXX quad processor render nodes Kris Rivel Mar 25 15:42, 2008
Re: Frozen Normalized UVs off camera projection? Raffaele Fragapane Mar 25 15:41, 2008
Re: BOXX quad processor render nodes Byron Nash Mar 25 15:39, 2008
Re: Frozen Normalized UVs off camera projection? Francois Lord Mar 25 15:35, 2008
Re: BOXX quad processor render nodes Sam Cuttriss Mar 25 15:31, 2008
Re: Fresh from Autodesk: Maya2009 with nParticles, Stefan Andersson Mar 25 15:29, 2008
Re: BOXX quad processor render nodes Sam Cuttriss Mar 25 15:20, 2008
Frozen Normalized UVs off camera projection? Raffaele Fragapane Mar 25 15:13, 2008
RE: passing data from VBScript to JScript Mathieu Leclaire Mar 25 14:49, 2008
BOXX quad processor render nodes Kris Rivel Mar 25 14:43, 2008
Fresh from Autodesk: Maya2009 with nParticles, nDy Marco Vitolini Naldini Mar 25 13:49, 2008
Re: Diffuse Color/Albedo Only Render Pass Jeff Greulich Mar 25 13:08, 2008
RE: Parts of texture dissapearing only in final re kim aldis Mar 25 12:55, 2008
RE: Diffuse Color/Albedo Only Render Pass Andi Farhall Mar 25 12:42, 2008
Diffuse Color/Albedo Only Render Pass Jeff Greulich Mar 25 12:38, 2008
dopesheet's collapse Oz Adi Mar 25 10:57, 2008
Re: Parts of texture dissapearing only in final re Deon Roux Mar 25 10:52, 2008
test Vladimir Jankijevic Mar 25 10:20, 2008
RE: Parts of texture dissapearing only in final re kim aldis Mar 25 10:17, 2008
RE: passing data from VBScript to JScript Marc-André Belzile Mar 25 10:05, 2008
TSNStudios demolition technologies Marc-Andre Carbonneau Mar 25 09:54, 2008
RE: passing data from VBScript to JScript Mathieu Leclaire Mar 25 09:12, 2008
Re: siDispatch variant type Halim Negadi Mar 25 09:05, 2008
Re: Parts of texture dissapearing only in final re Deon Roux Mar 25 08:54, 2008
RE: Parts of texture dissapearing only in final re Schoenberger Mar 25 08:15, 2008
Re: SDK: Need a reliable texture space lookup Bernard Lebel Mar 25 06:44, 2008
Re: Point Cache formats Stefan Andersson Mar 25 06:37, 2008
Re: Phenomenon SPDL Help Julian Johnson Mar 25 05:19, 2008
Re: Phenomenon SPDL Help Stefano Jannuzzo Mar 25 04:56, 2008
siDispatch variant type Halim Negadi Mar 25 04:47, 2008
Parts of texture dissapearing only in final render Tauno Ööbik Mar 25 04:33, 2008
Re: SDK: Need a reliable texture space lookup Bernard Lebel Mar 24 22:55, 2008
SDK: Need a reliable texture space lookup Matt Lind Mar 24 21:46, 2008
Re: Ambient Occlusion - alpha switch Ajit Menon Mar 24 00:08, 2008
Re: texture editor Wayne Williams Mar 22 21:16, 2008
Re: passing data from VBScript to JScript javier Mar 22 14:40, 2008
Re: texture editor Mikko Ronkainen Mar 22 12:28, 2008
Re: texture editor Bernard Lebel Mar 22 10:23, 2008
Re: texture editor Ahmidou Lyazidi Mar 22 04:05, 2008
RE: texture editor Matt Lind Mar 21 23:37, 2008
RE: texture editor Eriya Ito Mar 21 23:27, 2008
Re: texture editor Alan Fregtman Mar 21 22:22, 2008
RE: texture editor Matt Lind Mar 21 21:39, 2008
RE: texture editor Eriya Ito Mar 21 21:35, 2008
Re: texture editor Gianfranco Sgura Mar 21 21:29, 2008
RE: texture editor Eriya Ito Mar 21 21:22, 2008
texture editor Eriya Ito Mar 21 21:12, 2008
Re: OT: SIGGRAPH demo reel now public Ahmidou Lyazidi Mar 21 18:43, 2008
Re: Ambient Occlusion - alpha switch Thiago Costa Mar 21 16:48, 2008
Re: Ambient Occlusion - alpha switch Gianfranco Sgura Mar 21 16:45, 2008
Re: Transparency map and occlusion shader ThierryBaret Mar 21 16:38, 2008
Phenomenon SPDL Help Julian Johnson Mar 21 16:18, 2008
Re: Ambient Occlusion - alpha switch Lukasz Przybytek Mar 21 16:11, 2008
Re: Ambient Occlusion - alpha switch Vladimir Jankijevic Mar 21 15:37, 2008
Ambient Occlusion - alpha switch Ajit Menon Mar 21 15:14, 2008
Re: TileSize in scene toc? Bernard Lebel Mar 21 12:09, 2008
TileSize in scene toc? Bernard Lebel Mar 21 12:04, 2008
passing data from VBScript to JScript Mathieu Leclaire Mar 21 11:18, 2008
Re: SIGGRAPH demo reel now public Bernard Lebel Mar 21 09:55, 2008
Re: OT: Multiple monitors on one card Mikko Ronkainen Mar 21 08:42, 2008
Crossbalk, errr walk in mayabatch Alan Jones Mar 21 08:20, 2008
Re: [OT] site host Bernard Lebel Mar 21 08:15, 2008
Re: SIGGRAPH demo reel now public Chris Marshall Mar 21 07:22, 2008
RE: SIGGRAPH demo reel now public Jennifer Goldfinch Mar 21 06:53, 2008
RE: SIGGRAPH demo reel now public carl Mar 20 21:43, 2008
Re: SIGGRAPH demo reel now public Steven Caron Mar 20 21:42, 2008
RE: SIGGRAPH demo reel now public carl Mar 20 21:42, 2008
Re: SIGGRAPH demo reel now public Steven Caron Mar 20 21:41, 2008
Re: SIGGRAPH demo reel now public Colman López Cantolla Mar 20 21:28, 2008
Re: XRay per object? Thiago Costa Mar 20 21:06, 2008
RE: Envelope weights not playing nice Matt Lind Mar 20 20:31, 2008
RE: Smedge mathieu.bertrand hotmail.com Mar 20 19:23, 2008
Re: OT: Multiple monitors on one card Tauno Ööbik Mar 20 18:17, 2008
Re: Transparency map and occlusion shader Thiago Costa Mar 20 17:11, 2008
Envelope weights not playing nice Matt Lind Mar 20 16:58, 2008
Re: multiple scripting panes David Gallagher Mar 20 16:58, 2008
Transparency map and occlusion shader ThierryBaret Mar 20 16:52, 2008
RE: multiple scripting panes Grahame Fuller Mar 20 16:30, 2008
RE: multiple scripting panes Stephen Blair Mar 20 16:30, 2008
RE: multiple scripting panes Jason Brynford-Jones Mar 20 16:30, 2008
multiple scripting panes David Gallagher Mar 20 16:23, 2008
OT: SIGGRAPH demo reel now public Jennifer Goldfinch Mar 20 13:21, 2008
RE: OT-ish - Image Modelling at Mar 20 13:16, 2008
Re: Smedge Enea Le Fons Mar 20 13:14, 2008
Re: OT: Multiple monitors on one card Thiago Costa Mar 20 12:42, 2008
Smedge Bernard Lebel Mar 20 12:22, 2008
Re: Null Script Claudio Pavan Mar 20 12:17, 2008
Re: PPG not opening by default Eric Deren Mar 20 12:09, 2008
RE: PPG not opening by default Luc-Eric Rousseau Mar 20 11:54, 2008
RE: [OT] freelancers Fabrice Altman Mar 20 11:36, 2008
Re: [OT] freelancers Meng-Yang Lu Mar 20 11:33, 2008
Re: Null Script Bradley Gabe Mar 20 11:22, 2008
Re: OT: Multiple monitors on one card Marco Vitolini Naldini Mar 20 10:34, 2008
Null Script Claudio Pavan Mar 20 10:23, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 20 10:15, 2008
Re: OT: Multiple monitors on one card Kris Rivel Mar 20 10:06, 2008
Re: PPG not opening by default André Adam Mar 20 09:45, 2008
Re: [OT] freelancers Eric Lampi Mar 20 09:37, 2008
RE: OT-ish - Image Modelling Adam Seeley Mar 20 09:18, 2008
OT: Multiple monitors on one card Byron Nash Mar 20 09:05, 2008
RE: PPG not opening by default Stephen Blair Mar 20 09:03, 2008
RE: PPG Fcurve Display Sean Donnelly Mar 20 08:48, 2008
Re: PPG not opening by default Rob Wuijster Mar 20 08:47, 2008
Re: [OT] freelancers Stefan Andersson Mar 20 08:45, 2008
RE: hula dancer carl Mar 20 08:19, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 20 08:08, 2008
Re: OT-ish - Image Modelling Gianfranco Sgura Mar 20 07:52, 2008
Re: OT-ish - Image Modelling Gianfranco Sgura Mar 20 07:40, 2008
Re: [OT] freelancers Stefan Andersson Mar 20 07:40, 2008
Re: [OT] freelancers Alan Jones Mar 20 07:14, 2008
RE: PPG not opening by default Marc-Andre Carbonneau Mar 20 07:11, 2008
OT-ish - Image Modelling Adam Seeley Mar 20 06:00, 2008
Re: hula dancer Oz Adi Mar 20 05:29, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 19 22:04, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Raffaele Fragapane Mar 19 19:49, 2008
RE: hula dancer carl Mar 19 19:47, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Mikko Ronkainen Mar 19 18:26, 2008
RE: PPG not opening by default Matt Lind Mar 19 18:12, 2008
Re: [OT] freelancers Arvid Björn Mar 19 18:09, 2008
Re: PPG not opening by default Eric Deren Mar 19 18:08, 2008
Re: PPG not opening by default Kai Wolter Mar 19 18:03, 2008
Re: PPG not opening by default Steven Caron Mar 19 18:02, 2008
PPG not opening by default Eric Deren Mar 19 17:54, 2008
Re: [OT] freelancers Eric Lampi Mar 19 17:52, 2008
RE: hula dancer Eriya Ito Mar 19 17:07, 2008
Re: [OT] freelancers pingo van der brinkloev Mar 19 15:21, 2008
PPG Fcurve Display Halim Negadi Mar 19 13:01, 2008
Re: Autofit Viewer: Render Window Thiago Costa Mar 19 12:57, 2008
Re: Autofit Viewer: Render Window Steven Caron Mar 19 12:49, 2008
Re: Autofit Viewer: Render Window Mr Creighton Mar 19 12:39, 2008
RE: Python getobject & GetObject Stephen Blair Mar 19 12:39, 2008
Re: OT: New CG Challenge sponsored by Softimage Dan Yargici Mar 19 12:38, 2008
Re: ot: hula dancer at Mar 19 12:35, 2008
Re: OT: New CG Challenge sponsored by Softimage Thiago Costa Mar 19 12:31, 2008
Re: Autofit Viewer: Render Window Thiago Costa Mar 19 12:28, 2008
Re: [OT] freelancers Axel Akesson Mar 19 12:11, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 19 12:10, 2008
Re: [OT] freelancers Nick Mar 19 12:02, 2008
Re: Python getobject & GetObject Bernard Lebel Mar 19 11:58, 2008
Re: Python getobject & GetObject Bernard Lebel Mar 19 11:55, 2008
Re: Python getobject & GetObject Bradley Gabe Mar 19 11:27, 2008
RE: OT: New CG Challenge sponsored by Softimage Jennifer Goldfinch Mar 19 10:44, 2008
Re: [OT] freelancers Eric Lampi Mar 19 10:37, 2008
Re: OT: New CG Challenge sponsored by Softimage Alan Jones Mar 19 10:06, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 19 10:00, 2008
OT: New CG Challenge sponsored by Softimage Jennifer Goldfinch Mar 19 09:47, 2008
Re: [OT] freelancers Morten Bartholdy Mar 19 09:44, 2008
AW: [OT] freelancers FLINX(at)mark13 Mar 19 09:18, 2008
AW: [OT] freelancers FLINX(at)mark13 Mar 19 09:15, 2008
Re: [OT] freelancers Axel Akesson Mar 19 09:11, 2008
RE: [OT] freelancers kim aldis Mar 19 09:09, 2008
Re: [OT] freelancers peter boeykens Mar 19 08:58, 2008
ot: hula dancer carl Mar 19 08:44, 2008
Re: [OT] freelancers Morten Bartholdy Mar 19 08:37, 2008
RE: Python getobject & GetObject Stephen Blair Mar 19 08:33, 2008
Re: [OT] freelancers Axel Akesson Mar 19 07:58, 2008
Re: [OT] freelancers Nick Mar 19 07:55, 2008
Re: [OT] freelancers Morten Bartholdy Mar 19 07:49, 2008
Re: Python getobject & GetObjec Bernard Lebel Mar 19 07:14, 2008
Re: Python getobject & GetObject Julian Johnson Mar 19 07:14, 2008
Re: [OT] freelancers Raffaele Fragapane Mar 19 07:12, 2008
AW: [OT] freelancers FLINX(at)mark13 Mar 19 07:08, 2008
Re: [OT] freelancers Stefan Andersson Mar 19 06:46, 2008
Autofit Viewer: Render Window Mr Creighton Mar 19 06:17, 2008
Re: [OT] freelancers Morten Bartholdy Mar 19 06:12, 2008
RE: Python getobject & GetObject michael malinowski Mar 19 06:09, 2008
RE: OT: leaf textures Darrin Hofmeyr Mar 19 03:41, 2008
AW: [OT] freelancers FLINX(at)mark13 Mar 19 03:23, 2008
Re: Quicktime VR Orlando Esponda Mar 18 20:06, 2008
Re: Quicktime VR Alan Fregtman Mar 18 19:19, 2008
Quicktime VR Orlando Esponda Mar 18 17:08, 2008
RE: Drawing and annotate on frame sequences mathieu.bertrand hotmail.com Mar 18 17:07, 2008
Re: Drawing and annotate on frame sequences Sam Cuttriss Mar 18 16:58, 2008
XRay per object? Thiago Costa Mar 18 16:46, 2008
Re: Drawing and annotate on frame sequences Alan Fregtman Mar 18 16:43, 2008
Re: Drawing and annotate on frame sequences Nils Engler Mar 18 16:04, 2008
RE: Drawing and annotate on frame sequences Luc-Eric Rousseau Mar 18 16:03, 2008
RE: Drawing and annotate on frame sequences Matt Lind Mar 18 16:00, 2008
Re: Drawing and annotate on frame sequences Dawa Mar 18 15:56, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 15:49, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 15:44, 2008
RE: Drawing and annotate on frame sequences Matt Lind Mar 18 15:44, 2008
RE: Drawing and annotate on frame sequences mathieu.bertrand hotmail.com Mar 18 15:33, 2008
RE: Python getobject & GetObject Stephen Blair Mar 18 15:26, 2008
Drawing and annotate on frame sequences mathieu.bertrand hotmail.com Mar 18 15:19, 2008
Re: xgs_slate x64? Ben Rogall Mar 18 15:03, 2008
Python getobject & GetObject michael malinowski Mar 18 14:22, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 13:55, 2008
Re: xgs_slate x64? Raffaele Fragapane Mar 18 12:50, 2008
Re: xgs_slate x64? Jim Jones Mar 18 12:32, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 12:27, 2008
Re: xgs_slate x64? Raffaele Fragapane Mar 18 12:27, 2008
Re: xgs_slate x64? Kai Wolter Mar 18 12:23, 2008
Re: xgs_slate x64? Lars Nilsson Mar 18 12:20, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 11:35, 2008
RE: [OT] freelancers Jennifer Goldfinch Mar 18 10:54, 2008
Re: xgs_slate x64? Bernard Lebel Mar 18 10:45, 2008
[OT] freelancers Stefan Andersson Mar 18 07:39, 2008
Re: Thinking Particles v3...amazing Morten Bartholdy Mar 18 05:12, 2008
Re: Thinking Particles v3...amazing Ahmidou Lyazidi Mar 18 03:18, 2008
RE: Thinking Particles v3...amazing Schoenberger Mar 17 23:49, 2008
RE: Semi OT: Rare file format Matt Lind Mar 17 17:50, 2008
Re: Semi OT: Rare file format Alan Fregtman Mar 17 17:33, 2008
RE: Semi OT: Rare file format Eriya Ito Mar 17 17:12, 2008
RE: Semi OT: Rare file format Matt Lind Mar 17 17:00, 2008
Re: Semi OT: Rare file format Kris Rivel Mar 17 16:39, 2008
RE: xgs_slate x64? Luc-Eric Rousseau Mar 17 16:37, 2008
Re: xgs_slate x64? Bernard Lebel Mar 17 16:15, 2008
Re: xgs_slate x64? Bernard Lebel Mar 17 16:09, 2008
Re: xgs_slate x64? Lars Nilsson Mar 17 16:07, 2008
Re: xgs_slate x64? Bernard Lebel Mar 17 16:02, 2008
RE: xgs_slate x64? Stephen Blair Mar 17 15:52, 2008
Re: xgs_slate x64? Bernard Lebel Mar 17 15:37, 2008
RE: xgs_slate x64? Luc-Eric Rousseau Mar 17 15:31, 2008
Re: xgs_slate x64? Kai Wolter Mar 17 15:30, 2008
RE: xgs_slate x64? Halfdan Ingvarsson Mar 17 15:22, 2008
RE: xgs_slate x64? Stephen Blair Mar 17 15:17, 2008
Re: xgs_slate x64? Bernard Lebel Mar 17 15:10, 2008
Re: Semi OT: Rare file format Hannes Mar 17 14:18, 2008
XSIUtils.QuickSort Nicolas Langlois Mar 17 14:06, 2008
Re: what is a cop file? Antonin Messier T. Mar 17 13:51, 2008
Re: OT:Adobecards Alan Fregtman Mar 17 12:20, 2008
RE: frame numbers in opengl rendering (XSI6.02) Sven Constable Mar 17 12:07, 2008
RE: what are StdSrcMdl files? Luc-Eric Rousseau Mar 17 12:02, 2008
what are StdSrcMdl files? Bernard Lebel Mar 17 11:22, 2008
RE: frame numbers in opengl rendering (XSI6.02) kim aldis Mar 17 11:13, 2008
Re: Thinking Particles v3...amazing Kris Rivel Mar 17 11:00, 2008
what is a cop file? Bernard Lebel Mar 17 11:00, 2008
Re: Thinking Particles v3...amazing Eric Lampi Mar 17 10:26, 2008
RE: frame numbers in opengl rendering (XSI6.02) Stephen Blair Mar 17 10:11, 2008
Re: Thinking Particles v3...amazing ruifeliciano Mar 17 10:06, 2008
RE: frame numbers in opengl rendering (XSI6.02) Sven Constable Mar 17 10:03, 2008
Re: [OT] site host Andre Zazzera Mar 17 08:27, 2008
RE: frame numbers in opengl rendering (XSI6.02) kim aldis Mar 17 08:10, 2008
Re: OT:Adobecards Andreas Bystrom Mar 17 06:15, 2008
Re: frame numbers in opengl rendering (XSI6.02) Graham D Clark Mar 16 23:13, 2008
RE: frame numbers in opengl rendering (XSI6.02) Sven Constable Mar 16 22:53, 2008
OT:Adobecards Takayuki Honda Mar 16 21:56, 2008
RE: Heads up: new site Norm Olsen Mar 16 21:15, 2008
Re: [OT] site host tkh_dsn yahoo.co.jp Mar 16 21:11, 2008
RE: frame numbers in opengl rendering (XSI6.02) Sofronis Efstathiou Mar 16 20:12, 2008
Re: frame numbers in opengl rendering (XSI6.02) Alan Fregtman Mar 16 19:38, 2008
frame numbers in opengl rendering (XSI6.02) Sven Constable Mar 16 18:35, 2008
Re: Heads up: new site Eric Thivierge Mar 16 17:52, 2008
RE: Heads up: new site kim aldis Mar 16 15:51, 2008
Re: [OT] site host Eric Thivierge Mar 16 14:16, 2008
Re: [OT] site host Alan Fregtman Mar 16 13:41, 2008
Re: Anatomy of an .xsiaddon file? / Are attachment Alan Fregtman Mar 16 12:58, 2008
RE: [OT] site host Stephen Davidson Mar 16 09:51, 2008
RE: Anatomy of an .xsiaddon file? / Are attachment Halfdan Ingvarsson Mar 16 08:48, 2008
RE: [OT] site host Matt Lind Mar 16 04:16, 2008
RE: [OT] site host kim aldis Mar 16 02:37, 2008
Re: How to add this kind of button to a view Thiago Costa Mar 16 02:06, 2008
Re: [OT] site host Thiago Costa Mar 16 02:04, 2008
Re: Anatomy of an .xsiaddon file? / Are attachment Alan Fregtman Mar 15 23:09, 2008
Re: Anatomy of an .xsiaddon file? / Are attachment Alan Fregtman Mar 15 22:16, 2008
Re: [OT] site host Alan Fregtman Mar 15 22:06, 2008
RE: Anatomy of an .xsiaddon file? / Are attachment Luc-Eric Rousseau Mar 15 22:02, 2008
Re: [OT] site host Thiago Costa Mar 15 21:55, 2008
Anatomy of an .xsiaddon file? / Are attachments ba Alan Fregtman Mar 15 21:51, 2008
Re: [OT] site host Alan Fregtman Mar 15 20:56, 2008
Re: [OT] site host Thiago Costa Mar 15 20:46, 2008
Re: [OT] site host Eric Thivierge Mar 15 19:11, 2008
Re: [OT] site host Alan Fregtman Mar 15 18:13, 2008
Re: [OT] site host Alan Fregtman Mar 15 18:07, 2008
Re: [OT] site host Alan Fregtman Mar 15 18:00, 2008
Re: Creating texture projections with support via Julian Johnson Mar 15 15:22, 2008
Re: [OT] site host Eric Thivierge Mar 15 12:37, 2008
RE: command to open help file Kai Wolter Mar 15 12:04, 2008
[OT] site host Bernard Lebel Mar 15 11:48, 2008
Re: Creating texture projections with support via Julian Johnson Mar 15 11:47, 2008
Re: command to open help file andreas gebhardt Mar 15 10:58, 2008
RE: command to open help file Stephen Blair Mar 15 10:52, 2008
Re: Creating texture projections with support via Julian Johnson Mar 15 06:37, 2008
RE: command to open help file kim aldis Mar 15 04:26, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Alan Fregtman Mar 15 02:02, 2008
Thinking Particles v3...amazing Kris Rivel Mar 14 23:24, 2008
RE: CreateTextureSupport() command missing from do Robert Moodie Mar 14 23:22, 2008
Re: Syflex SDK Thiago Costa Mar 14 20:51, 2008
Creating texture projections with support via obje Matt Lind Mar 14 20:39, 2008
Re: Semi OT: Rare file format Rui Feliciano Mar 14 20:13, 2008
Re: command to open help file Graham D Clark Mar 14 19:23, 2008
Semi OT: Rare file format Eriya Ito Mar 14 19:20, 2008
crosswalk export FBX failing on baked UVs Graham D Clark Mar 14 19:19, 2008
CreateTextureSupport() command missing from docs Matt Lind Mar 14 19:10, 2008
Re: command to open help file Kai Wolter Mar 14 18:22, 2008
RE: Continuous rotation with slerp Serguei Kalentchouk Mar 14 17:23, 2008
command to open help file Graham D Clark Mar 14 17:16, 2008
RE: Continuous rotation with slerp Robert Moodie Mar 14 15:56, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Steven Caron Mar 14 14:54, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Steven Caron Mar 14 14:48, 2008
Continuous rotation with slerp Serguei Kalentchouk Mar 14 13:40, 2008
Re: test Graham D Clark Mar 14 11:36, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Tauno Ööbik Mar 14 09:24, 2008
RE: stupid script question michael malinowski Mar 14 08:43, 2008
Re: stupid script question Thiago Costa Mar 14 08:15, 2008
RE: test kim aldis Mar 14 08:10, 2008
stupid script question David Gallagher Mar 14 08:00, 2008
RE: test Andi Farhall Mar 14 07:53, 2008
Re: test Alan Fregtman Mar 14 07:39, 2008
Re: Render speed in 32 bit / 64 bit Raffaele Fragapane Mar 14 07:24, 2008
RE: test Vincent Fortin Mar 14 07:19, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Raffaele Fragapane Mar 14 06:56, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Alan Jones Mar 14 06:10, 2008
Re: [!! SPAM] Re: rigid bodies slowness Robert Chapman Mar 14 05:54, 2008
Re: [!! SPAM] Re: rigid bodies slowness Matt Lowery Mar 14 05:33, 2008
Re: [!! SPAM] Re: rigid bodies slowness Steven Caron Mar 14 04:40, 2008
Re: [!! SPAM] Re: rigid bodies slowness Steven Caron Mar 14 04:38, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Stefan Andersson Mar 14 04:34, 2008
Re: [!! SPAM] Re: rigid bodies slowness Rob Wuijster Mar 14 03:54, 2008
Re: Render speed in 32 bit / 64 bit Ben Rogall Mar 13 21:49, 2008
Re: Render speed in 32 bit / 64 bit Kris Rivel Mar 13 21:44, 2008
Re: [!! SPAM] Re: rigid bodies slowness Kris Rivel Mar 13 21:39, 2008
Render speed in 32 bit / 64 bit Eriya Ito Mar 13 20:50, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Steven Caron Mar 13 19:42, 2008
Re: OTish: XSI/Linux/C++/Qt TD coming available. Steven Caron Mar 13 19:37, 2008
Re: test takita Mar 13 15:45, 2008
Re: [!! SPAM] Re: rigid bodies slowness Eric Deren Mar 13 15:40, 2008
Re: test Oscar Juarez Mar 13 14:56, 2008
RE: test Vincent Fortin Mar 13 14:48, 2008
Re: test Oscar Juarez Mar 13 14:23, 2008
RE: [!! SPAM] Re: rigid bodies slowness kim aldis Mar 13 14:01, 2008
RE: [!! SPAM] Re: rigid bodies slowness Halfdan Ingvarsson Mar 13 13:17, 2008
RE: [!! SPAM] Re: rigid bodies slowness Sofronis Efstathiou Mar 13 12:28, 2008
Re: [!! SPAM] Re: rigid bodies slowness Sam Cuttriss Mar 13 12:16, 2008
Re: rigid bodies slowness David Barosin Mar 13 12:06, 2008
rigid bodies slowness Matt Lowery Mar 13 11:47, 2008
Re: OT: leaf textures Patrick Nethercoat Mar 13 11:37, 2008
Re: OT: leaf textures Dan Yargici Mar 13 10:33, 2008
Re: OT: leaf textures Joe Laffey Mar 13 10:15, 2008
Re: Tiny request - Change default antialiasing alg adrian Mar 13 09:56, 2008
Re: OT: leaf textures Dan Yargici Mar 13 09:51, 2008
RE: Tiny request - Change default antialiasing alg Ed Harriss Mar 13 09:35, 2008
RE: mi export, output path Stephen Blair Mar 13 08:50, 2008
Re: mi export, output path Stefan Andersson Mar 13 08:41, 2008
RE: mi export, output path Stephen Blair Mar 13 08:37, 2008
Re: mi export, output path Stefan Andersson Mar 13 08:30, 2008
RE: mi export, output path Stephen Blair Mar 13 08:29, 2008
RE: mi export, output path Stephen Blair Mar 13 08:05, 2008
Re: the mysterious mental ray tile... only in 64bi Steffen Dünner Mar 13 05:58, 2008
mi export, output path Stefan Andersson Mar 13 05:53, 2008
OTish: XSI/Linux/C++/Qt TD coming available. Alan Jones Mar 13 05:31, 2008
Re: OT: Looking for a speaker for a Student Event Stefan Andersson Mar 13 05:09, 2008
Re: OT: Looking for a speaker for a Student Event Raffaele Fragapane Mar 12 21:02, 2008
Re: OT: Looking for a speaker for a Student Event Steven Caron Mar 12 20:50, 2008
RE: OT: Looking for a speaker for a Student Event Jennifer Goldfinch Mar 12 20:43, 2008
Re: OT: Looking for a speaker for a Student Event Raffaele Fragapane Mar 12 20:40, 2008
RE: OT: Looking for a speaker for a Student Event Jennifer Goldfinch Mar 12 19:33, 2008
Re: what's an "audiodisplayfile"? Bernard Lebel Mar 12 18:53, 2008
RE: Heads up: new site Norm Olsen Mar 12 18:44, 2008
RE: what's an "audiodisplayfile"? Luc-Eric Rousseau Mar 12 18:02, 2008
Re: what's an "audiodisplayfile"? Bernard Lebel Mar 12 17:57, 2008
RE: OT: Looking for a speaker for a Student Event kim aldis Mar 12 17:46, 2008
RE: Heads up: new site Eric Thivierge Mar 12 17:31, 2008
RE: Heads up: new site kim aldis Mar 12 17:26, 2008
RE: particle volume distribution? kim aldis Mar 12 17:13, 2008
RE: Heads up: new site Matt Lind Mar 12 17:09, 2008
RE: Heads up: new site Norm Olsen Mar 12 17:03, 2008
Re: nice stretchy/mesh deformers for...the dark si Alan Fregtman Mar 12 16:29, 2008
RE: what's an "audiodisplayfile"? Luc-Eric Rousseau Mar 12 16:09, 2008
Heads up: new site kim aldis Mar 12 15:59, 2008
Re: User data blob from XSI to Mental Ray Steven Caron Mar 12 15:59, 2008
what's an "audiodisplayfile"? Bernard Lebel Mar 12 15:45, 2008
Re: platform independent video codecs Byron Nash Mar 12 15:26, 2008
Re: particle volume distribution? peter boeykens Mar 12 14:42, 2008
Re: the mysterious mental ray tile... only in 64bi Bernard Lebel Mar 12 14:32, 2008
Re: Tiny request - Change default antialiasing alg Sam Cuttriss Mar 12 14:29, 2008
Re: nice stretchy/mesh deformers for...the dark si Thiago Costa Mar 12 14:03, 2008
Re: User data blob from XSI to Mental Ray andreas gebhardt Mar 12 13:39, 2008
Re: particle volume distribution? Steven Caron Mar 12 12:42, 2008
RE: particle volume distribution? Marc-Andre Carbonneau Mar 12 12:38, 2008
Re: OT: Looking for a speaker for a Student Event Simon Pickard Mar 12 12:14, 2008
Re: particle volume distribution? Daniel Jahnel Mar 12 12:13, 2008
Re: User data blob from XSI to Mental Ray Stefano Jannuzzo Mar 12 12:12, 2008
Re: the mysterious mental ray tile... only in 64bi pingo van der brinkloev Mar 12 11:46, 2008
Re: particle volume distribution? David Barosin Mar 12 11:41, 2008
Re: OT: Looking for a speaker for a Student Event Raffaele Fragapane Mar 12 11:29, 2008
RE: OT: Looking for a speaker for a Student Event kim aldis Mar 12 10:27, 2008
Re: particle volume distribution? andreas gebhardt Mar 12 10:20, 2008
Re: User data blob from XSI to Mental Ray andreas gebhardt Mar 12 09:39, 2008
RE: OT: Looking for a speaker for a Student Event Jennifer Goldfinch Mar 12 09:32, 2008
RE: OT: Looking for a speaker for a Student Event Jennifer Goldfinch Mar 12 09:29, 2008
Re: particle volume distribution? Chris Marshall Mar 12 09:06, 2008
Re: particle volume distribution? Daniel Jahnel Mar 12 09:05, 2008
Re: particle volume distribution? Daniel Jahnel Mar 12 08:58, 2008
Re: particle volume distribution? Chris Marshall Mar 12 08:46, 2008
Re: Tiny request - Change default antialiasing alg peter boeykens Mar 12 08:45, 2008
Re: OT: Looking for a speaker for a Student Event peter boeykens Mar 12 08:45, 2008
Re: Maya 2008 Point Cache to XSI Eric Thivierge Mar 12 08:43, 2008
particle volume distribution? Daniel Jahnel Mar 12 08:35, 2008
Re: platform independent video codecs Stefan Andersson Mar 12 07:13, 2008
Re: OT: Looking for a speaker for a Student Event Raffaele Fragapane Mar 12 06:42, 2008
Re: Tiny request - Change default antialiasing alg Chris Marshall Mar 12 06:02, 2008
Re: platform independent video codecs Philipp Oeser Mar 12 05:58, 2008
Re: heavy scene / slow play back speed compared to Mikko Ronkainen Mar 12 05:51, 2008
Re: Tiny request - Change default antialiasing alg Alan Jones Mar 12 05:50, 2008
Re: Tiny request - Change default antialiasing alg adrian Mar 12 05:44, 2008
Re: OT: Looking for a speaker for a Student Event Alan Jones Mar 12 05:26, 2008
Re: User data blob from XSI to Mental Ray Amaan Akram Mar 12 04:33, 2008
Re: Maya 2008 Point Cache to XSI Frantisek Hradecky Mar 12 04:13, 2008
Re: heavy scene / slow play back speed compared to Alan Fregtman Mar 12 03:51, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 12 03:26, 2008
RE: Tiny request - Change default antialiasing alg kim aldis Mar 12 03:14, 2008
Re: heavy scene / slow play back speed compared to Tim Leydecker Mar 12 03:12, 2008
Re: Maya 2008 Point Cache to XSI Stefan Andersson Mar 12 03:12, 2008
Re: platform independent video codecs Tim Leydecker Mar 12 03:01, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 12 02:51, 2008
RE: Bump maps wont scale?!! kim aldis Mar 12 02:40, 2008
Re: Bump maps wont scale?!! Alan Fregtman Mar 12 01:22, 2008
Re: Bump maps wont scale?!! Kris Rivel Mar 11 22:57, 2008
Bump maps wont scale?!! Adrian Lopez Mar 11 22:33, 2008
Re: User data blob from XSI to Mental Ray Vince Fortin Mar 11 21:26, 2008
Re: Tiny request - Change default antialiasing alg Thiago Costa Mar 11 21:08, 2008
RE: Tiny request - Change default antialiasing alg Schoenberger Mar 11 20:42, 2008
Re: platform independent video codecs Chris Gardner Mar 11 20:32, 2008
RE: platform independent video codecs Matt Lind Mar 11 20:22, 2008
Re: Re[8]: constraints vs viewport refresh/update Thiago Costa Mar 11 20:17, 2008
Re: Maya 2008 Point Cache to XSI Alan Fregtman Mar 11 20:05, 2008
Re: Maya 2008 Point Cache to XSI Eric Thivierge Mar 11 20:04, 2008
Re: Maya 2008 Point Cache to XSI ruifeliciano Mar 11 19:55, 2008
Re: platform independent video codecs Alan Fregtman Mar 11 19:51, 2008
[GeoShader Release] miLabel for XSI Amaan Akram Mar 11 19:49, 2008
Re: platform independent video codecs digimata Mar 11 19:44, 2008
the mysterious mental ray tile... only in 64bit th steven parish \(NY\) Mar 11 19:07, 2008
platform independent video codecs Matt Lind Mar 11 18:35, 2008
Re: Maya 2008 Point Cache to XSI Eric Thivierge Mar 11 18:32, 2008
Re: Looking for a speaker for a Student Event in S Eric Thivierge Mar 11 18:24, 2008
Re: Maya 2008 Point Cache to XSI Frantisek Hradecky Mar 11 18:22, 2008
Re: heavy scene / slow play back speed compared to Mikko Ronkainen Mar 11 18:14, 2008
RE: Looking for a speaker for a Student Event in S Francisco Argudin Mar 11 18:11, 2008
Re: Maya 2008 Point Cache to XSI Steven Caron Mar 11 18:00, 2008
Re: Maya 2008 Point Cache to XSI Eric Thivierge Mar 11 17:48, 2008
RE: CTRL J - move joint not snapping correctly Manny Papamanos Mar 11 17:22, 2008
Re: XSIbase hacked Bernard Lebel Mar 11 16:46, 2008
Re: OT. List wierdness Alan Fregtman Mar 11 16:45, 2008
Re: XSIbase hacked Dan Yargici Mar 11 16:45, 2008
RE: Looking for a speaker for a Student Event in S Matt Lind Mar 11 16:39, 2008
Re: XSIbase hacked Graham D Clark Mar 11 16:36, 2008
Re: Maya 2008 Point Cache to XSI Alan Fregtman Mar 11 16:34, 2008
Re: XSIbase hacked Alan Fregtman Mar 11 16:32, 2008
OT: Looking for a speaker for a Student Event in S Jennifer Goldfinch Mar 11 16:31, 2008
Re: XSIbase hacked Thiago Costa Mar 11 16:31, 2008
Re: CTRL J - move joint not snapping correctly Alan Fregtman Mar 11 16:05, 2008
Re: heavy scene / slow play back speed compared to Thiago Costa Mar 11 15:58, 2008
Re: nice stretchy/mesh deformers for...the dark si Alan Fregtman Mar 11 15:55, 2008
OT: matte painter needed Michal Doniec Mar 11 14:14, 2008
RE: OT: hawaii Jennifer Goldfinch Mar 11 14:12, 2008
RE: heavy scene / slow play back speed compared to Christine Charette Mar 11 13:12, 2008
Re: User data blob from XSI to Mental Ray andreas gebhardt Mar 11 13:09, 2008
Re: Tiny request - Change default antialiasing alg Raffaele Fragapane Mar 11 13:09, 2008
Re: OT. List wierdness Simon Pickard Mar 11 13:06, 2008
Re: heavy scene / slow play back speed compared to Bradley Gabe Mar 11 12:07, 2008
Re: CTRL J - move joint not snapping correctly Kris Rivel Mar 11 11:50, 2008
RE: heavy scene / slow play back speed compared to Christine Charette Mar 11 11:47, 2008
Re: OT: hawaii takita Mar 11 11:44, 2008
Re: Maya 2008 Point Cache to XSI Eric Thivierge Mar 11 11:43, 2008
Re: OT: hawaii Meng-Yang Lu Mar 11 11:21, 2008
RE: Tiny request - Change default antialiasing alg Halfdan Ingvarsson Mar 11 11:14, 2008
Re: Tiny request - Change default antialiasing alg Raffaele Fragapane Mar 11 11:08, 2008
Re: Tiny request - Change default antialiasing alg Kris Rivel Mar 11 11:06, 2008
Re: workstation question again Martin Winkler Mar 11 09:53, 2008
workstation question again bob(at)vaporpost.com Mar 11 09:40, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 11 09:27, 2008
10 000 BC. Nice mammoth hair Marc-Andre Carbonneau Mar 11 09:20, 2008
bone orientation trouble wit Create3DSkeleton Frank Lenhard Mar 11 09:10, 2008
Re: Tiny request - Change default antialiasing alg Francois Lord Mar 11 09:08, 2008
Re: nice stretchy/mesh deformers for...the dark si Dan Yargici Mar 11 08:53, 2008
Re: nice stretchy/mesh deformers for...the dark si Kris Rivel Mar 11 08:44, 2008
Re: heavy scene / slow play back speed compared to Ponthieux, Joey Mar 11 08:15, 2008
CTRL J - move joint not snapping correctly Sandy Sutherland Mar 11 08:15, 2008
Re: nice stretchy/mesh deformers for...the dark si David Barosin Mar 11 07:51, 2008
Re: pointlight umbra >0 makes light shine through Tim Leydecker Mar 11 07:38, 2008
Re: heavy scene / slow play back speed compared to Alan Jones Mar 11 07:24, 2008
RE: heavy scene / slow play back speed compared to Christine Charette Mar 11 07:12, 2008
RE: RE: pointlight umbra >0 makes light shine thro kim aldis Mar 11 07:08, 2008
RE: pointlight umbra >0 makes light shine through kim Mar 11 06:59, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 11 06:55, 2008
Re: pointlight umbra >0 makes light shine through Tim Leydecker Mar 11 06:15, 2008
Re: pointlight umbra >0 makes light shine through Alan Jones Mar 11 06:14, 2008
Re: nice stretchy/mesh deformers for...the dark si Stefan Kubicek Mar 11 05:54, 2008
Re: nice stretchy/mesh deformers for...the dark si Stefan Andersson Mar 11 05:33, 2008
RE: pointlight umbra >0 makes light shine through Schoenberger Mar 11 05:32, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 11 05:26, 2008
RE: Tiny request - Change default antialiasing alg Schoenberger Mar 11 05:25, 2008
Re: heavy scene / slow play back speed compared to Tim Leydecker Mar 11 05:01, 2008
Re: User data blob from XSI to Mental Ray Amaan Akram Mar 11 04:53, 2008
Tiny request - Change default antialiasing algorit Alan Fregtman Mar 11 04:41, 2008
Re[8]: constraints vs viewport refresh/update Frank Lenhard Mar 11 04:32, 2008
Screenshots on article about Tippet Studio custom Alan Fregtman Mar 11 04:26, 2008
Re: nice stretchy/mesh deformers for...the dark si Thiago Costa Mar 11 04:24, 2008
Re: nice stretchy/mesh deformers for...the dark si Alan Fregtman Mar 11 04:12, 2008
Re[2]: heavy scene / slow play back speed compared Frank Lenhard Mar 11 04:07, 2008
nice stretchy/mesh deformers for...the dark side Kris Rivel Mar 11 01:08, 2008
Re: OT: hawaii Kris Rivel Mar 11 01:03, 2008
RE: Maya 2008 Point Cache to XSI Dave Tracey Mar 10 23:22, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 10 21:14, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 10 21:13, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 10 19:42, 2008
Re: heavy scene / slow play back speed compared to Greg Punchatz Mar 10 19:16, 2008
Re: heavy scene / slow play back speed compared to Stefan Andersson Mar 10 18:51, 2008
Re: Maya 2008 Point Cache to XSI Kai Wolter Mar 10 18:42, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 10 18:39, 2008
RE: pointlight umbra >0 makes light shine through Matt Lind Mar 10 18:36, 2008
Maya 2008 Point Cache to XSI Eric Thivierge Mar 10 18:33, 2008
Re: pointlight umbra >0 makes light shine through Tim Leydecker Mar 10 17:55, 2008
Re: heavy scene / slow play back speed compared to Thiago Costa Mar 10 17:39, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 10 16:45, 2008
Re: Re[6]: constraints vs viewport refresh/update Thiago Costa Mar 10 16:40, 2008
RE: [script] if point is in screen space Matt Lind Mar 10 16:37, 2008
Re: [script] if point is in screen space Bernard Lebel Mar 10 16:31, 2008
[script] if point is in screen space Bernard Lebel Mar 10 16:05, 2008
Re: heavy scene / slow play back speed compared to Thiago Costa Mar 10 16:02, 2008
RE: OT. List wierdness Marc-Andre Carbonneau Mar 10 15:49, 2008
Re: OT: hawaii Wayne Williams Mar 10 15:28, 2008
Re: heavy scene / slow play back speed compared to Kai Wolter Mar 10 15:20, 2008
Re: heavy scene / slow play back speed compared to Frank Lenhard Mar 10 14:53, 2008
heavy scene / slow play back speed compared to May Kai Wolter Mar 10 14:03, 2008
Re: OT: hawaii Raffaele Fragapane Mar 10 13:32, 2008
RE: pointlight umbra >0 makes light shine through Matt Lind Mar 10 13:22, 2008
Re: OT. List wierdness Raffaele Fragapane Mar 10 13:17, 2008
Re: Re[6]: constraints vs viewport refresh/update javier Mar 10 13:10, 2008
Re: OT. List wierdness Antonin Messier T. Mar 10 13:00, 2008
Re: User data blob from XSI to Mental Ray Amaan Akram Mar 10 12:31, 2008
RE: Deciphering warning 300 messages Andi Farhall Mar