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heya,
So this keeps coming up during pre-vis. How can a Pre-vis artist pre-vis
DOF in the viewport/GL Capture??
I am curious if this has really been discussed on the XSI side?
I've seen using the depth fog to attempt to do it.. but I feel it's just not
the right solution.
My thought would be ideally to have a way to have GL DOF.. sure it might
looks rough.. but it's for Pre-Vis purposes. I mean Flash can do it. Games
can do it.. seems like those approaches might have a way to applying to our
GL viewports?
Just curious if this has been done very well? Or if there are any thoughts
on this...
thanks,
Jeffrey Dates
www.massmarket.tv
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