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3dsmax has something like that too... and a Motionblur too... But it's slow as hell specially with AA on. Its like Pingo said... it capture an offset of the camera (or frames for mb), and blend them into a single frame. It could probably be done via scripting in XSI but if you do in the same way it would endup as slow as 3dsmax...
Maybe you could find a way through a realtime shader (this would be really fast)... I see that nVidia has a few examples for download.. maybe you can put it to run in XSI. I have no idea how to make a realtime shader run in XSI... maybe someone on the list knows how to start.
http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html#HLSL_DepthOfField
This is a nice topic to discuss :)
Cheers
Thiago
On 01/03/2008, pingo van der brinkloev <xsilist(at)comxnet.dk> wrote:
Ok, I have no idea if this is uesful info or not.
I remember a button in lightwave that made a previz of dof in the viewport by slightly offsetting the camera randomly, say 20 times but still pointing at a target (focus point) and then blending the images.
Interesting subject
cheers
pingo On 01/03/2008, at 19.21, Jeffrey Dates wrote:
heya, So this keeps coming up during pre-vis. How can a Pre-vis artist pre-vis DOF in the viewport/GL Capture?? I am curious if this has really been discussed on the XSI side?
I've seen using the depth fog to attempt to do it.. but I feel it's just not the right solution. My thought would be ideally to have a way to have GL DOF.. sure it might looks rough.. but it's for Pre-Vis purposes. I mean Flash can do it. Games
can do it.. seems like those approaches might have a way to applying to our GL viewports? Just curious if this has been done very well? Or if there are any thoughts on this... thanks, Jeffrey Dates
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