Re: How Would You Visualize DOF in GL?

Date : Sat, 1 Mar 2008 17:19:25 -0800
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: How Would You Visualize DOF in GL?
this is using an accumulation buffer i believe...

http://www.cs.uiuc.edu/class/sp06/cs419/accum/accum.html



On Sat, Mar 1, 2008 at 3:12 PM, pingo van der brinkloev <xsilist(at)comxnet.dk> wrote:
Ok, I have no idea if this is uesful info or not.

I remember a button in lightwave that made a previz of dof in the viewport by slightly offsetting the camera randomly, say 20 times but still pointing at a target (focus point) and then blending the images.

Interesting subject

cheers

pingo

On 01/03/2008, at 19.21, Jeffrey Dates wrote:

heya,

So this keeps coming up during pre-vis.   How can a Pre-vis artist pre-vis
DOF in the viewport/GL Capture??

I am curious if this has really been discussed on the XSI side?

I've seen using the depth fog to attempt to do it.. but I feel it's just not
the right solution.

My thought would be ideally to have a way to have GL DOF..   sure it might
looks rough.. but it's for Pre-Vis purposes.  I mean Flash can do it. Games
can do it.. seems like those approaches might have a way to applying to our
GL viewports?

Just curious if this has been done very well?  Or if there are any thoughts
on this...

thanks,

Jeffrey Dates
www.massmarket.tv



Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.