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Is this similar to how X-dof used to operate from
within XSI prior to v6?
William
----- Original Message -----
Sent: Saturday, March 01, 2008 8:19
PM
Subject: Re: How Would You Visualize DOF
in GL?
this is using an accumulation buffer i believe...
http://www.cs.uiuc.edu/class/sp06/cs419/accum/accum.html
On Sat, Mar 1, 2008 at 3:12 PM, pingo van der brinkloev
< xsilist(at)comxnet.dk> wrote:
Ok, I have no idea if this is uesful info or not.
I remember a button in lightwave that made a previz of dof in the
viewport by slightly offsetting the camera randomly, say 20 times but still
pointing at a target (focus point) and then blending the images.
Interesting subject
cheers
pingo
On 01/03/2008, at 19.21, Jeffrey Dates wrote:
heya,
So this keeps coming up during
pre-vis. How can a Pre-vis artist pre-vis DOF in the viewport/GL
Capture??
I am curious if this has really been discussed on the XSI
side?
I've seen using the depth fog to attempt to do it.. but I
feel it's just not the right solution.
My thought would be
ideally to have a way to have GL DOF.. sure it might looks
rough.. but it's for Pre-Vis purposes. I mean Flash can do it.
Games can do it.. seems like those approaches might have a way to
applying to our GL viewports?
Just curious if this has been done
very well? Or if there are any thoughts on
this...
thanks,
Jeffrey Dates www.massmarket.tv
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