You want realtime DOF?! Smear some vaseline on your screen! :p
-- Alan
On Sun, Mar 2, 2008 at 11:01 AM, Jon Swindells <squid3d(at)gmail.com> wrote:
> since when have we not needed to jump through hoops to get a 'next gen'
> game to run ? ;)
>
> I get 7fps from Crysis with DOF (on my $300 gfx card). real time my arse.
>
> The jitter type dof from steven's link wouldn't be difficult at all to
> implement in a custom pass and i think i'm up for the challenge,
> besides
> i need a break from this damn screen painting doobrey.
>
> :)
>
>
>
> On Sun, Mar 2, 2008 at 5:29 PM, Eric Lampi <ericlampi(at)yahoo.com> wrote:
> >
> > I think it's pretty funny that in a $50 game you can get real-time DOF with
> > on a $300 video card, but in XSI you have to jump through hoops and deal
> > with long processing times using a $1500 professional video card.
> >
> > Something is wrong with that concept.
> >
> > E
> > Freelance 3-D Animator, F/X Artist
> >
> >
> >
> > ----- Original Message ----
> > From: William Pleydon <williamp(at)digimata.com>
> > To: XSI(at)Softimage.COM
> >
> > Sent: Saturday, March 1, 2008 10:30:20 PM
> > Subject: Re: How Would You Visualize DOF in GL?
>
>
> --
> Jon Swindells
> squid3d(at)gmail.com
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