-----
Original Message ----
From: William Pleydon
<williamp(at)digimata.com>
To: XSI(at)Softimage.COM
Sent: Saturday,
March 1, 2008 10:30:20 PM
Subject: Re: How Would You Visualize DOF in
GL?
Is this similar to how X-dof used to operate from
within XSI prior to v6?
William
-----
Original Message -----
Sent:
Saturday, March 01, 2008 8:19 PM
Subject:
Re: How Would You Visualize DOF in GL?
this is using an accumulation buffer i believe...
http://www.cs.uiuc.edu/class/sp06/cs419/accum/accum.html
On Sat, Mar 1, 2008 at 3:12 PM, pingo van der
brinkloev <
xsilist(at)comxnet.dk> wrote:
Ok, I have no idea if this is uesful info or not.
I remember a button in lightwave that made a previz of dof in the
viewport by slightly offsetting the camera randomly, say 20 times but
still pointing at a target (focus point) and then blending the
images.
Interesting subject
cheers
pingo
On 01/03/2008, at 19.21, Jeffrey Dates wrote:
heya,
So this keeps coming up during
pre-vis. How can a Pre-vis artist pre-vis
DOF in the
viewport/GL Capture??
I am curious if this has really been
discussed on the XSI side?
I've seen using the depth fog to
attempt to do it.. but I feel it's just not
the right
solution.
My thought would be ideally to have a way to have GL
DOF.. sure it might
looks rough.. but it's for Pre-Vis
purposes. I mean Flash can do it. Games
can do it.. seems like
those approaches might have a way to applying to our
GL
viewports?
Just curious if this has been done very well? Or
if there are any thoughts
on this...
thanks,
Jeffrey
Dates
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