Re: XSIs Texture Editor

Date : Mon, 3 Mar 2008 08:10:56 -0500
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <w1343(at)comcast.net>
Subject : Re: XSIs Texture Editor
*nod in agreement* There were some hero models I had to do for a couple different shows that XSI just couldn't handle texture editor wise. Maya gobbled them up easily. The latest workaround for working with multiple objects in the TE just doesn't increase the workflow much at all unfortunately. My preference is to have the uv sample selection/SRT abilities mimic what is in Maya. The workflow in XSI texture editor is fantastic, it just lacks some very important things like being able to work with multiple objects at the same time.
-wayne



----- Original Message ----- From: "Andreas Bystrom" <andreas.bystrom(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, March 03, 2008 7:46 AM
Subject: XSIs Texture Editor



Hello List

I would be curious to hear what you all think of the texture-editor in
xsi as far as speed goes? I know it has been talked about before here
but nothing seems to happen in this area so I'm bringing it up again

I've been working on some heavy geometry lately and any operation in
the TE takes ages, it takes several minutes to select all the points
for example which really slows down my workflow here. I select the
points, wait several minutes, then scale them and after that I have to
wait again, it's simply not acceptable to work like this, and yes, I
have frozen my geometry and deleted anything that's not supposed to be
there. Also the fact that you cant work with multiple objects in the
TE properly at the same time just sucks.


It would be good to hear from Softimage that you guys know about what a problem this is and that you are working on it. Is this something that's likely to get fixed within the next couple of versions or not?


thanks

-Andreas
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