Re: XSIs Texture Editor

Date : Mon, 3 Mar 2008 15:03:17 +0000
To : XSI(at)Softimage.COM
From : "Andreas Bystrom" <andreas.bystrom(at)gmail.com>
Subject : Re: XSIs Texture Editor
Hi Kim, as I said yes I freeze them all the time. Construction history
should not slow down selecting things anyway though, it's just a fact
that the TE needs a lot of speed improvement.


On Mon, Mar 3, 2008 at 2:35 PM, kim aldis <xsi(at)kim-aldis.co.uk> wrote:
> You do freeze your UVs regularly?
>
>
>
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
>  Andreas Bystrom
>  Sent: 03 March 2008 12:46
>  To: XSI(at)Softimage.COM
>  Subject: XSIs Texture Editor
>
>  Hello List
>
>  I would be curious to hear what you all think of the texture-editor in
>  xsi as far as speed goes? I know it has been talked about before here
>  but nothing seems to happen in this area so I'm bringing it up again
>
>  I've been working on some heavy geometry lately and any operation in
>  the TE takes ages, it takes several minutes to select all the points
>  for example which really slows down my workflow here. I select the
>  points, wait several minutes, then scale them and after that I have to
>  wait again, it's simply not acceptable to work like this, and yes, I
>  have frozen my geometry and deleted anything that's not supposed to be
>  there. Also the fact that you cant work with multiple objects in the
>  TE properly at the same time just sucks.
>
>
>  It would be good to hear from Softimage that you guys know about what
>  a problem this is and that you are working on it. Is this something
>  that's likely to get fixed within the next couple of versions or not?
>
>
>  thanks
>
>  -Andreas
>
>
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