Hi Kim, as I said yes I freeze them all the time. Construction history
should not slow down selecting things anyway though, it's just a fact
that the TE needs a lot of speed improvement.
On Mon, Mar 3, 2008 at 2:35 PM, kim aldis <xsi(at)kim-aldis.co.uk> wrote:
> You do freeze your UVs regularly?
>
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Andreas Bystrom
> Sent: 03 March 2008 12:46
> To: XSI(at)Softimage.COM
> Subject: XSIs Texture Editor
>
> Hello List
>
> I would be curious to hear what you all think of the texture-editor in
> xsi as far as speed goes? I know it has been talked about before here
> but nothing seems to happen in this area so I'm bringing it up again
>
> I've been working on some heavy geometry lately and any operation in
> the TE takes ages, it takes several minutes to select all the points
> for example which really slows down my workflow here. I select the
> points, wait several minutes, then scale them and after that I have to
> wait again, it's simply not acceptable to work like this, and yes, I
> have frozen my geometry and deleted anything that's not supposed to be
> there. Also the fact that you cant work with multiple objects in the
> TE properly at the same time just sucks.
>
>
> It would be good to hear from Softimage that you guys know about what
> a problem this is and that you are working on it. Is this something
> that's likely to get fixed within the next couple of versions or not?
>
>
> thanks
>
> -Andreas
>
>
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