Re: How Would You Visualize DOF in GL?

Date : Mon, 3 Mar 2008 15:19:11 +0000
To : XSI(at)Softimage.COM
From : "Jon Swindells" <squid3d(at)gmail.com>
Subject : Re: How Would You Visualize DOF in GL?
I wan't actually 100% serious, hence the little wink.

of course, you are both right.

I tested the jitter idea in xsi (it was rubbish). i think going with a
post process on the gpu would give decent results so, after completing
my toon paint doobrey (screen shot of current progress attached) i'll
dig out my gpu gems books and have a propper go.



On Mon, Mar 3, 2008 at 10:35 AM, Simon Pickard <mail(at)simonpickard.co.uk> wrote:
> Also a game is doing a ton of AI, particle effects, and god knows what
>  else. You can't compare that with what the guy is asking for..
>  basically adding more display modes.
>
>  The 3D viewports we have are so behind the times of what the hardware
>  allows these days. There should be no reason why xsi's display
>  shouldn't have AA, Motionblur, DOF, Fog, Soft Shadows, etc. It's all
>  waiting to be used and I hope in coming versions XSI starts making use
>  of GPU power more and more.
>
>  Regards,
>  Simon
>
>
>
>
>  On 03/03/2008, Eric Lampi <ericlampi(at)yahoo.com> wrote:
>  > Never?  Of all the games possible, you cite the one that is notoriously slow with all the bells and whistles turned on.  I haven't had any problems with Unreal Tournament 3 or Medal of Honor 4 - which are both amazing to look at on an up to date video card.  I mean, really, to the point I felt like I had to pinch myself.  An amazing job was done on these two titles.
>  >
>  >  I guess the point is that the technology is there, it's cheap, and everyone can easily imagine the possibilities if it were implemented by SoftImage...
>  >
>  >
>  >  E
>  >
>  >  Freelance 3-D Animator, F/X Artist
>  >
>  ---
>
>
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>  unsubscribe xsi
>



-- 
Jon Swindells
squid3d(at)gmail.com

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