RE: How Would You Visualize DOF in GL?

Date : Mon, 3 Mar 2008 11:16:10 -0500
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: How Would You Visualize DOF in GL?
Forget about DOF... we're at real-time fluid solving now:

http://graphics.cs.uiuc.edu/svn/kcrane/web/project_fluid.html


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Tim Leydecker
Sent: March 3, 2008 10:56 AM
To: XSI(at)Softimage.COM
Subject: Re: How Would You Visualize DOF in GL?

I actually like your drawing/paint over...

Must be because I had gotten me a degree in design...

Instantly felt urged to copy from your style...

No kidding. Really like it!


Cheers

tim



Jon Swindells wrote:
> I wan't actually 100% serious, hence the little wink.
> 
> of course, you are both right.
> 
> I tested the jitter idea in xsi (it was rubbish). i think going with a
> post process on the gpu would give decent results so, after completing
> my toon paint doobrey (screen shot of current progress attached) i'll
> dig out my gpu gems books and have a propper go.
> 
> 
> 
> On Mon, Mar 3, 2008 at 10:35 AM, Simon Pickard
<mail(at)simonpickard.co.uk> wrote:
>> Also a game is doing a ton of AI, particle effects, and god knows
what
>>  else. You can't compare that with what the guy is asking for..
>>  basically adding more display modes.
>>
>>  The 3D viewports we have are so behind the times of what the
hardware
>>  allows these days. There should be no reason why xsi's display
>>  shouldn't have AA, Motionblur, DOF, Fog, Soft Shadows, etc. It's all
>>  waiting to be used and I hope in coming versions XSI starts making
use
>>  of GPU power more and more.
>>
>>  Regards,
>>  Simon
>>
>>
>>
>>
>>  On 03/03/2008, Eric Lampi <ericlampi(at)yahoo.com> wrote:
>>  > Never?  Of all the games possible, you cite the one that is
notoriously slow with all the bells and whistles turned on.  I haven't
had any problems with Unreal Tournament 3 or Medal of Honor 4 - which
are both amazing to look at on an up to date video card.  I mean,
really, to the point I felt like I had to pinch myself.  An amazing job
was done on these two titles.
>>  >
>>  >  I guess the point is that the technology is there, it's cheap,
and everyone can easily imagine the possibilities if it were implemented
by SoftImage...
>>  >
>>  >
>>  >  E
>>  >
>>  >  Freelance 3-D Animator, F/X Artist
>>  >
>>  ---
>>
>>
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
>>  unsubscribe xsi
>>
> 
> 
> 
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.