Forget about DOF... we're at real-time fluid solving now:
http://graphics.cs.uiuc.edu/svn/kcrane/web/project_fluid.html
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Tim Leydecker
Sent: March 3, 2008 10:56 AM
To: XSI(at)Softimage.COM
Subject: Re: How Would You Visualize DOF in GL?
I actually like your drawing/paint over...
Must be because I had gotten me a degree in design...
Instantly felt urged to copy from your style...
No kidding. Really like it!
Cheers
tim
Jon Swindells wrote:
> I wan't actually 100% serious, hence the little wink.
>
> of course, you are both right.
>
> I tested the jitter idea in xsi (it was rubbish). i think going with a
> post process on the gpu would give decent results so, after completing
> my toon paint doobrey (screen shot of current progress attached) i'll
> dig out my gpu gems books and have a propper go.
>
>
>
> On Mon, Mar 3, 2008 at 10:35 AM, Simon Pickard
<mail(at)simonpickard.co.uk> wrote:
>> Also a game is doing a ton of AI, particle effects, and god knows
what
>> else. You can't compare that with what the guy is asking for..
>> basically adding more display modes.
>>
>> The 3D viewports we have are so behind the times of what the
hardware
>> allows these days. There should be no reason why xsi's display
>> shouldn't have AA, Motionblur, DOF, Fog, Soft Shadows, etc. It's all
>> waiting to be used and I hope in coming versions XSI starts making
use
>> of GPU power more and more.
>>
>> Regards,
>> Simon
>>
>>
>>
>>
>> On 03/03/2008, Eric Lampi <ericlampi(at)yahoo.com> wrote:
>> > Never? Of all the games possible, you cite the one that is
notoriously slow with all the bells and whistles turned on. I haven't
had any problems with Unreal Tournament 3 or Medal of Honor 4 - which
are both amazing to look at on an up to date video card. I mean,
really, to the point I felt like I had to pinch myself. An amazing job
was done on these two titles.
>> >
>> > I guess the point is that the technology is there, it's cheap,
and everyone can easily imagine the possibilities if it were implemented
by SoftImage...
>> >
>> >
>> > E
>> >
>> > Freelance 3-D Animator, F/X Artist
>> >
>> ---
>>
>>
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>
>
>
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