Re: How Would You Visualize DOF in GL?

Date : Mon, 3 Mar 2008 11:34:36 -0500
To : XSI(at)Softimage.COM
From : "Jeffrey Dates" <kungfukoi(at)gmail.com>
Subject : Re: How Would You Visualize DOF in GL?
>You can't compare that with what the guy is asking for..
>basically adding more display modes.


As Previsualization gets more and more detailed, the need to address things
like DOF are starting to become important.

Also, due to the fact it's Previsualization and by it's very nature is
always in flux... it'd be nice to have a hardware solution to this
problem.   As it is..  I'd have to run my shots through a compositor and
attempt to show the DOF there.

Not ideal, or quick.

This idea is nothing new.  It falls into the wish-list category as: Hardware
shadows, caustics, Mo-blur..etc.

I was just curious if anyone had written a GL shader that could be used for
this purpose?  ( i. e. like putting a blurry shader on a grid, and using the
grid as a focal plane...etc )

Anyway.. I think everyone agrees it would be good, blah blah.
Apparently, there doesn't seem to be a current solution?  So how is it
accomplished in more advanced Pre-visualizations?  Post?

Thanks,

Jeff.  "the guy"  Dates
www.massmarket.tv



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