try the BA_Raylength shader, it can compute the thickness, you can
also try baking that into a vertexmap and do some more painting on it.
On Mon, Mar 3, 2008 at 4:39 PM, Byron Nash <byronnash(at)gmail.com> wrote:
> I have an object that is basically spherical in shape. It was made by
> extruding most of the faces of a sphere, so it's kind of a big spiky
> ball more or less. I would like the object to be more transparent the
> closer it is to the center. Is there a good way to generate a
> projection like that? All of the normal methods I can think of
> wouldn't work. Thanks.
>
> --
> Byron Nash
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