Thanks for the tips, I'll give the BA stuff a look.
On Mon, Mar 3, 2008 at 12:07 PM, William Pleydon <williamp(at)digimata.com> wrote:
> BA_falloff_primitive is a simple solution, but certainly does exactly what
> you are describing. On the other hand, if you want the effect to scale with
> each spike, it won't be a solution.
>
> William
>
> ----- Original Message -----
> From: "Byron Nash" <byronnash(at)gmail.com>
> To: <xsi(at)Softimage.COM>
> Sent: Monday, March 03, 2008 11:39 AM
> Subject: Spherical/Spatial Texture projection?
>
>
>
>
> > I have an object that is basically spherical in shape. It was made by
> > extruding most of the faces of a sphere, so it's kind of a big spiky
> > ball more or less. I would like the object to be more transparent the
> > closer it is to the center. Is there a good way to generate a
> > projection like that? All of the normal methods I can think of
> > wouldn't work. Thanks.
> >
> > --
> > Byron Nash
>
>
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
--
Byron Nash
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi