Hi Byron,
Could you get the ray intersection point, convert it into object space,
and use the distance from the origin in a "change range' to control
transparency?
Andy
> I have an object that is basically spherical in shape. It was made by
> extruding most of the faces of a sphere, so it's kind of a big spiky
> ball more or less. I would like the object to be more transparent the
> closer it is to the center. Is there a good way to generate a
> projection like that? All of the normal methods I can think of
> wouldn't work. Thanks.
>
> --
> Byron Nash
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