Re: How Would You Visualize DOF in GL?

Date : Mon, 3 Mar 2008 17:45:57 +0000
To : XSI(at)Softimage.COM
From : "Alan Jones" <skyphyr(at)gmail.com>
Subject : Re: How Would You Visualize DOF in GL?
Thanks for the details, Luc-Eric.

Cheers,

Alan.

On Mon, Mar 3, 2008 at 5:26 PM, Luc-Eric Rousseau <lucer(at)softimage.com> wrote:
> there is nothing fundamental blocking AA in the XSI viewport.  The
>  problem is that if it's forced enabled in the driver, XSI
>  [can't]/[doesn't know to] turn it off when it does its raycast selection
>  pass.  Something implemented with display passes should  not interfere
>  with selection; it's all ok as long as you clean up your OpenGL states.
>  Now the AA extensions actually requires buffer setup that needs to be
>  done by XSI when it's creating the view, so I don't think you can turn
>  it on at all from a shader.
>
>
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>
>
> Of Alan Jones
>  Posted At: March-03-08 12:18 PM
>  Posted To: xsi
>  Conversation: How Would You Visualize DOF in GL?
>  Subject: Re: How Would You Visualize DOF in GL?
>
>  Though we won't get antialiasing in the working viewport because of
>  the way selection
>  works right? It'd require a rewrite of all the selection tools I
>  imagine. Wouldn't DOF cause
>  the same problem?
>
>  Cheers,
>
>  Alan.
>
>  On Mon, Mar 3, 2008 at 5:08 PM, Luc-Eric Rousseau <lucer(at)softimage.com>
>  wrote:
>  >
>  >
>  >
>  >
>  > this indeed can be done with this technique, but you can't do this
>  with the
>  > actual OpenGL accumulation buffer, because it's not implemented in
>  hardware
>  > and it's therefore slow.  You'd do this with a floating point p-buffer
>  > instead.
>  >
>  > p.s.: the XSI viewport capture implements anti-aliasing with the
>  > accumulation buffer, using the same technique.
>  >
>  >
>  >
>  >
>  > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>  Behalf Of
>  > Steven Caron
>  >  Posted At: March-01-08 8:19 PM
>  >  Posted To: xsi
>  >  Conversation: How Would You Visualize DOF in GL?
>  >
>  >  Subject: Re: How Would You Visualize DOF in GL?
>  >
>  >
>  >
>  >
>  >
>  > this is using an accumulation buffer i believe...
>  >
>  >  http://www.cs.uiuc.edu/class/sp06/cs419/accum/accum.html
>
>
>
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