Re: How Would You Visualize DOF in GL?

Date : Mon, 3 Mar 2008 18:39:10 +0000
To : XSI(at)Softimage.COM
From : Nick <nick.petit(at)gmail.com>
Subject : Re: How Would You Visualize DOF in GL?
And how about any kind of post 1980 lighting display? Quadratic/Linear
Falloff, shadows, soft shadows, gobos, PTC based GI and occlusion
etc... did I say falloff? 'Cos I really meant falloff... as in
anything has to be better than that vague representation in the form
of the 2 coloured disks that appear when holding down the B key...
XSI's OGL display in the lighting dept is nothing short of too arcaic
for words and in desperate need of some serious TLC...

On 03/03/2008, Raffaele Fragapane <raffsxsilist(at)googlemail.com> wrote:
> DoF I can sort of live without, but no form of moblur whatsoever in ogl is
> getting old fast (no pun intended).
> It's now like 90% of the shops doing character animation at a certain level
> have been screaming about it for a few years now is it? :)
>
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