Re: XSIs Texture Editor

Date : Mon, 3 Mar 2008 11:00:24 -0800
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: XSIs Texture Editor
I have a modeler friend who is making a many-piece armoured hardbody
character and he is very much annoyed by the fact you can't select
multiple objects and then move around multiple UV shells from
different objects at once. (In Maya it's possible.) Would be nice to
see that fixed in a future version..    (He resorted to using "Merge"
for portions of the armour and later using that JP_Separate script to
reseparate them once the UVs are arranged nicely.)

And I'd really like to see an implementation similar to Maya's
"Unfold" feature (it's kinda like Roadkill, but built-in) and I'd
*LOVE* a "Relax UVs" that doesn't suck.

That said, I still generally like XSI's Texture Editor better than
Maya's though.

Just my $0.02,

    -- Alan


On Mon, Mar 3, 2008 at 8:47 AM, Andreas Bystrom
<andreas.bystrom(at)gmail.com> wrote:
> I have already done that Dan, i believe they are even off by default
>  these days..
>
>  also I muted all viewports and it did very little to speed it up. I've
>  been working with the texture-editor for years and it has always been
>  slow and it NEEDS to be fixed soon, XSI is generally good with
>  highpoly stuff but having the TE so slow is simply unacceptable.
>
>
>
>
>
>
>  On Mon, Mar 3, 2008 at 4:38 PM, Dan Yargici <danyargici(at)gmail.com> wrote:
>  > Hi Andreas,
>  >
>  > Turn off "Show Polynode Bisectors" in the TE preferences and try again.... I
>  > find I rarely need them and they slow things down a lot.
>  >
>  > DAN
>  >
>  >
>  >
>  >
>  > On Mon, Mar 3, 2008 at 3:11 PM, Wayne Williams <w1343(at)comcast.net> wrote:
>  >
>  > > Same here. Freeze the UV's via the TE menu as well as freeze the object
>  > from
>  > > the MCP menu. Same results.
>  > >
>  > >
>  > > ----- Original Message -----
>  > > From: "Andreas Bystrom" <andreas.bystrom(at)gmail.com>
>  > > To: <XSI(at)Softimage.COM>
>  > >
>  > >
>  > >
>  > > Sent: Monday, March 03, 2008 10:03 AM
>  > > Subject: Re: XSIs Texture Editor
>  > >
>  > >
>  > > > Hi Kim, as I said yes I freeze them all the time. Construction history
>  > > > should not slow down selecting things anyway though, it's just a fact
>  > > > that the TE needs a lot of speed improvement.
>  > > >
>  > > >
>  > > > On Mon, Mar 3, 2008 at 2:35 PM, kim aldis <xsi(at)kim-aldis.co.uk> wrote:
>  > > >> You do freeze your UVs regularly?
>  > > >>
>  > > >>
>  > > >>
>  > > >>  -----Original Message-----
>  > > >>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>  > Behalf
>  > > >> Of
>  > > >>  Andreas Bystrom
>  > > >>  Sent: 03 March 2008 12:46
>  > > >>  To: XSI(at)Softimage.COM
>  > > >>  Subject: XSIs Texture Editor
>  > > >>
>  > > >>  Hello List
>  > > >>
>  > > >>  I would be curious to hear what you all think of the texture-editor in
>  > > >>  xsi as far as speed goes? I know it has been talked about before here
>  > > >>  but nothing seems to happen in this area so I'm bringing it up again
>  > > >>
>  > > >>  I've been working on some heavy geometry lately and any operation in
>  > > >>  the TE takes ages, it takes several minutes to select all the points
>  > > >>  for example which really slows down my workflow here. I select the
>  > > >>  points, wait several minutes, then scale them and after that I have to
>  > > >>  wait again, it's simply not acceptable to work like this, and yes, I
>  > > >>  have frozen my geometry and deleted anything that's not supposed to be
>  > > >>  there. Also the fact that you cant work with multiple objects in the
>  > > >>  TE properly at the same time just sucks.
>  > > >>
>  > > >>
>  > > >>  It would be good to hear from Softimage that you guys know about what
>  > > >>  a problem this is and that you are working on it. Is this something
>  > > >>  that's likely to get fixed within the next couple of versions or not?
>  > > >>
>  > > >>
>  > > >>  thanks
>  > > >>
>  > > >>  -Andreas
>  > > >>
>  > > >>
>  > > >> ---
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