Re: adding polygons to a mesh in a compiled operator update callbacke

Date : Mon, 3 Mar 2008 17:12:49 -0500
To : <XSI(at)Softimage.COM>
From : "Moloney, Ciaran" <cmoloney(at)nybg.org>
Subject : Re: adding polygons to a mesh in a compiled operator update callbacke
Title: Re: adding polygons to a mesh in a compiled operator update callbacke

Hey,
Thanks again for these tips.
It turns out that my problem was more fundamental: there were some dodgy multi-dimensional arrays (Jscript) that I was using to store polygon and transform data. I had negelected to reset them all to zero length upon restarting the simulation. It's working fine now.

Nonetheless, I also made the effort to implement my SCOP using CreateScriptedOpFromFile, so that I could easily and correctly tag my parameters.

Thanks again!

Ciaran



---------- Forwarded message ----------
From: "kim aldis" <x...(at)kim-aldis.co.uk>
Date: Feb 27, 11:12 am
Subject: adding polygons to a mesh in a compiled operator update callbacke
To: XSI Mailing List Archive


http://softimage.wiki.avid.com/index.php/Custom_Operators_%28XSISDK%29

especially

http://softimage.wiki.avid.com/index.php/Custom_Operators_%28XSISDK%2...
ator_Operators

> -----Original Message-----
> From: owner-...(at)Softimage.COM [mailto:ow

ner-...(at)Softimage.COM] On

> Behalf OfMoloney, Ciaran
> Sent: 27 February 2008 16:01
> To: X...(at)Softimage.COM
> Subject: RE: adding polygons to a mesh in a compiled operator update
> callbacke

> Ah right, I've been neglecting parameter classifications all along.
> Good
> to know for the future.

> Ciaran


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