surface deform operator fitting algorithm
| Date : Tue, 4 Mar 2008 16:00:35 -0600 |
| To : <XSI(at)Softimage.COM> |
| From : "Matt Lind" <mlind(at)carbinestudios.com> |
| Subject : surface deform operator fitting algorithm |
Does anybody know
how XSI fits an object to the UV space of a NURBS Surface when applying the
surface deform operator?
Sometimes it makes
an intelligent fit, other times it's complete crap. I'm always using a
polygon mesh with frozen transforms and operator stack, but the results are not
what I'd always expect. For example, using the default woman body that
comes with XSI, rotate it -90 degrees on X, freeze rotations and 'Freeze M' to
flatten it's operator stack. If deforming it to a nurbs cylinder (no end caps),
I need to set scaling values of ( 0.5, 0.158, 0.5 ) in the surface deform
operator PPG to get what I'd consider an intelligent fit. Otherwise the
woman is the Jolly Green Giant inside a blender. I've noticed XSI tries to
map the deformed object's center to UV coordinate ( 0.5, 0.5 ), but that's not
always the case. Ideally XSI would look at the entire woman's
bounding box and fits that to the cylinder's UV parameter space. For a
visual of what I'd expect that to look like, using the same woman, set scaling
to ( 1, 0.316, 1 ) and translation to ( 0, 0, 10 ).
I'd like to use this
operator as a piece of a larger tool to map object(s) from one space to another
en masse.
thanks,
Matt
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