Hi all,
Due to the lack of responses, I'm assuming nobody is using this "motion
channel" output instead of the LaMaison shader? (rendering to 16bit RGBA
SGI in both cases by the way.) I also noticed the "motion channel"
render is all jagged.
So, anybody used this new "motion channel" output with success and wants
to elaborate on this? Tested it in Shake as well just to rule out any
differences, this also doesn't work properly.
cheers,
Rob Wuijster
Glassworks Amsterdam
Keijzersgracht 473-479
1017 DL Amsterdam
T +31 (0)20-7940996
F +31 (0)20-7940997
E info(at)glassworksamsterdam.nl
W www.glassworksamsterdam.nl
Rob Wuijster wrote:
Hi,
I was looking for some old threads on the new .mt vector format, but I
cannot find the right info on this.
If I add a channel for my pass, and comp the renders (beauty+mt) with
the RSMBVector plugin, the alpha on the blur is clipped, in comparison
to the LaMaison one.
I can recall something about the .mt format and the inability of adding
an alpha channel, but cannot find the solution or more info to this so far.
Testing in the FXTree, but this should probably the same for any
compositing app I guess...
Anyone on this??
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