Hi Rob,
We use the La Maison one here :-P, but did you try to combine the alpha
from your main buffer with your motion channel buffer using the Cutout
node ?
Cheers
Guillaume Laforge | La Maison
Rob Wuijster a écrit :
> Hi all,
>
> Due to the lack of responses, I'm assuming nobody is using this
> "motion channel" output instead of the LaMaison shader? (rendering to
> 16bit RGBA SGI in both cases by the way.) I also noticed the "motion
> channel" render is all jagged.
>
> So, anybody used this new "motion channel" output with success and
> wants to elaborate on this? Tested it in Shake as well just to rule
> out any differences, this also doesn't work properly.
>
> cheers,
>
> Rob Wuijster
>
> Glassworks Amsterdam
> Keijzersgracht 473-479
> 1017 DL Amsterdam
> T +31 (0)20-7940996
> F +31 (0)20-7940997
> E info(at)glassworksamsterdam.nl
> W www.glassworksamsterdam.nl
>
>
>
>
> Rob Wuijster wrote:
>> Hi,
>>
>> I was looking for some old threads on the new .mt vector format, but
>> I cannot find the right info on this.
>>
>> If I add a channel for my pass, and comp the renders (beauty+mt) with
>> the RSMBVector plugin, the alpha on the blur is clipped, in
>> comparison to the LaMaison one.
>>
>> I can recall something about the .mt format and the inability of
>> adding an alpha channel, but cannot find the solution or more info to
>> this so far.
>>
>> Testing in the FXTree, but this should probably the same for any
>> compositing app I guess...
>>
>> Anyone on this??
>>
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