Re: .mt vector question -again- clipped alpha in blur

Date : Wed, 05 Mar 2008 16:03:32 +0100
To : XSI(at)Softimage.COM
From : Rob Wuijster <rob(at)glassworksamsterdam.nl>
Subject : Re: .mt vector question -again- clipped alpha in blur
Hi Guillaume,

You using the lm2dmv shader makes sense, doesn't it ;-)

I retried the cutout node in my comp and now it works, don't know why it didn't do this the first time around. Should have thought of this in Shake as well......

Thanks for the reply, one more little test from the list,

Rob Wuijster

Glassworks Amsterdam
Keijzersgracht 473-479
1017 DL Amsterdam
T +31 (0)20-7940996
F +31 (0)20-7940997
E info(at)glassworksamsterdam.nl
W www.glassworksamsterdam.nl




Guillaume Laforge wrote:
Hi Rob,

We use the La Maison one here :-P, but did you try to combine the alpha
from your main buffer with your motion channel buffer using the Cutout
node ?

Cheers

Guillaume Laforge | La Maison


Rob Wuijster a écrit :
Hi all,

Due to the lack of responses, I'm assuming nobody is using this
"motion channel" output instead of the LaMaison shader? (rendering to
16bit RGBA SGI in both cases by the way.) I also noticed the "motion
channel" render is all jagged.

So, anybody used this new "motion channel" output with success and
wants to elaborate on this? Tested it in Shake as well just to rule
out any differences, this also doesn't work properly.

cheers,

Rob Wuijster

Glassworks Amsterdam
Keijzersgracht 473-479
1017 DL Amsterdam
T +31 (0)20-7940996
F +31 (0)20-7940997
E info(at)glassworksamsterdam.nl
W www.glassworksamsterdam.nl




Rob Wuijster wrote:
Hi,

I was looking for some old threads on the new .mt vector format, but
I cannot find the right info on this.

If I add a channel for my pass, and comp the renders (beauty+mt) with
the RSMBVector plugin, the alpha on the blur is clipped, in
comparison to the LaMaison one.

I can recall something about the .mt format and the inability of
adding an alpha channel, but cannot find the solution or more info to
this so far.

Testing in the FXTree, but this should probably the same for any
compositing app I guess...

Anyone on this??

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