I saw this on a forum:
http://www.melon.hu/Gergo/MVector/MVector_V1.rar
http://www.melon.hu/Gergo/MVector/MVector_V1.mov
I tried and used it for a motionvector pass with refractions enabled.
(Realflow liquid going into a refractive glass. Impossible to do via
the Motion framebuffer.) I'm not sure what the difference is with the
LaMaison one; they seem very similar.
However, when refraction is out of question, I've seemed to have luck
using the Motion framebuffer saved as a 16bit RGBA SGI. Worked for me.
Cheers,
-- Alan
On Wed, Mar 5, 2008 at 8:44 AM, takita <takita(at)earthlink.net> wrote:
> I doubt they like anything floating point or .exr :)
>
> -T
>
>
>
> Rob Wuijster wrote:
> > Not sure if our Flame Op will like that answer ;-)
> >
> > vr.gr.,
> >
> > Rob Wuijster
> >
> > Glassworks Amsterdam
> > Keijzersgracht 473-479
> > 1017 DL Amsterdam
> > T +31 (0)20-7940996
> > F +31 (0)20-7940997
> > E info(at)glassworksamsterdam.nl
> > W www.glassworksamsterdam.nl
> >
> >
> >
> >
> > Francois Lord wrote:
> >> Personally, I now use the motion channel (exr) and the VectorBlur
> >> node in Nuke.
> >> It produces better results than RSMB.
> >>
> >>
> >> Rob Wuijster wrote:
> >>> Hi all,
> >>>
> >>> Due to the lack of responses, I'm assuming nobody is using this "motion
> >>> channel" output instead of the LaMaison shader? (rendering to 16bit
> >>> RGBA
> >>> SGI in both cases by the way.) I also noticed the "motion channel"
> >>> render is all jagged.
> >>>
> >>> So, anybody used this new "motion channel" output with success and
> >>> wants
> >>> to elaborate on this? Tested it in Shake as well just to rule out any
> >>> differences, this also doesn't work properly.
> >>>
> >>> cheers,
> >>>
> >>> Rob Wuijster
> >>>
> >>> Glassworks Amsterdam
> >>> Keijzersgracht 473-479
> >>> 1017 DL Amsterdam
> >>> T +31 (0)20-7940996
> >>> F +31 (0)20-7940997
> >>> E info(at)glassworksamsterdam.nl
> >>> W www.glassworksamsterdam.nl
> >>>
> >>>
> >>>
> >>>
> >>> Rob Wuijster wrote:
> >>> > Hi,
> >>> >
> >>> > I was looking for some old threads on the new .mt vector format,
> >>> but I
> >>> > cannot find the right info on this.
> >>> >
> >>> > If I add a channel for my pass, and comp the renders (beauty+mt) with
> >>> > the RSMBVector plugin, the alpha on the blur is clipped, in
> >>> comparison
> >>> > to the LaMaison one.
> >>> >
> >>> > I can recall something about the .mt format and the inability of
> >>> > adding an alpha channel, but cannot find the solution or more info to
> >>> > this so far.
> >>> >
> >>> > Testing in the FXTree, but this should probably the same for any
> >>> > compositing app I guess...
> >>> >
> >>> > Anyone on this??
> >>> >
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