Hi Matt,
Thanks for the detailed explanation, much appreciated.
vr.gr.,
Rob Wuijster
Glassworks Amsterdam
Keijzersgracht 473-479
1017 DL Amsterdam
T +31 (0)20-7940996
F +31 (0)20-7940997
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W www.glassworksamsterdam.nl
Matt Lind wrote:
I haven't used the built-in motion vector stuff, but when I was working
on Barnyard I wrote a shader that outputs to .mt files for use with RSMB
and had to deal with the same issues.
In short, the motion channel is supposed to be jaggy because you want 1
motion vector sampled per pixel. If you anti-alias the motion channel,
then you're effectively blending motion from multiple sources to come up
with an average - which can be bad if multiple objects occupy the pixel
and are travelling in different directions because the averaged result
vector may not point in the direction either object is travelling. This
is why you may get weird artifacts in the blurring process.
To get one sample per pixel, set min/max sampling to (0,0) in the mental
ray options. Also set adaptive sampling to a very high value (1,1,1,1).
Same goes for motion sampling on the motion blur tab (1,1,1,1). This
will ensure one motion vector is sampled per pixel. Using these
settings should improve render times as well as your telling mental ray
to do less work.
Matt
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Rob Wuijster
Sent: Wednesday, March 05, 2008 2:05 AM
To: XSI(at)Softimage.COM
Subject: Re: .mt vector question -again- clipped alpha in blur
Hi all,
Due to the lack of responses, I'm assuming nobody is using
this "motion channel" output instead of the LaMaison shader?
(rendering to 16bit RGBA SGI in both cases by the way.) I
also noticed the "motion channel"
render is all jagged.
So, anybody used this new "motion channel" output with
success and wants to elaborate on this? Tested it in Shake as
well just to rule out any differences, this also doesn't work
properly.
cheers,
Rob Wuijster
Glassworks Amsterdam
Keijzersgracht 473-479
1017 DL Amsterdam
T +31 (0)20-7940996
F +31 (0)20-7940997
E info(at)glassworksamsterdam.nl
W www.glassworksamsterdam.nl
Rob Wuijster wrote:
Hi,
I was looking for some old threads on the new .mt vector
format, but I
cannot find the right info on this.
If I add a channel for my pass, and comp the renders
(beauty+mt) with
the RSMBVector plugin, the alpha on the blur is clipped, in
comparison
to the LaMaison one.
I can recall something about the .mt format and the inability of
adding an alpha channel, but cannot find the solution or
more info to this so far.
Testing in the FXTree, but this should probably the same for any
compositing app I guess...
Anyone on this??
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