Re: CTRL J - move joint not snapping correctly

Date : Tue, 11 Mar 2008 13:54:54 -0700
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: CTRL J - move joint not snapping correctly
Me too! :/

I just get really close to the area and shake it around the area until
it snaps correctly.

Another method that's a little more reliable is to make some nulls
where you want to snap and turn on snap to centers. Again, with a
little shake it usually snaps to it.

   -- Alan


On Tue, Mar 11, 2008 at 9:33 AM, Kris Rivel <krisrivel(at)gmail.com> wrote:
> I've noticed this for years!  I'm surprised it was never fixed.
>
> Kris
>
>
>
> On Tue, Mar 11, 2008 at 8:56 AM, Sandy Sutherland <sandy(at)blackginger.tv>
> wrote:
>
> > Hi All,
> >
> > we have found an interesting problem here - trying to 'reshape' a rig to
> > fit one imported from another package - we find the CTRL J - Move joint
> > tool, only snaps in a 2D plane relative to the viewport the chain is
> > being manipulated in - when you orbit the camera - you will find the
> > bone has not been snapped in all 3 axes - not really very helpful at all
> > - any ideas on why this is - and how to fix it if any???  Building a
> > chain from scratch with snapping works fine!!!
> >
> > Thanks
> >
> > Sandy
> >
> > --
> > ----------------------------------------------------------
> > Sandy Sutherland  Digital Doodeller - TD
> > Blackginger (Cape)  http://www.blackginger.tv
> > mailto:sandy(at)blackginger.tv
> > (P) (+27 21) 488 1188  (Cel) 0827893789
> > ----------------------------------------------------------
> >
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