I'm surprised no-one's come up with an open standard by now.
On Tue, Mar 11, 2008 at 9:31 AM, Eric Thivierge <eric(at)xsidatabase.com> wrote:
> Hey,
>
> FYI, I emailed the creators of Point Oven and they said that the license
> for XSI does NOT cover the plugin for Maya as well. Just thought I'd let
> everyone know.
>
> Thanks,
>
> Eric Thivierge, XSI Database Admin
> www.xsidatabase.com
> eric(at)xsidatabase.com
> Forum Username: EricTRocks
>
>
>
>
> Dave Tracey wrote:
> > Hi Eric,
> > My understanding of the licensing for PointOven isn't perfect but I thought
> > that one license gave you access to all the plugins for the various programs
> > involved, Maya, LightWave, Max, Messiah etc. You already have a license
> > included in XSI, so you should be able to download and use the Maya plugins.
> > At least I think that's how it works.
> >
> > Mark, the PointOven guy, updated the Maya end to include 2008 in Oct last
> > year.
> > regards
> > Dave Tracey
> > Sydney
> >
> >
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
> >> Of Eric Thivierge
> >> Sent: Tuesday, 11 March 2008 10:18 AM
> >> To: XSI(at)Softimage.COM
> >> Subject: Maya 2008 Point Cache to XSI
> >>
> >>
> >> Hey,
> >>
> >> I'm trying to see if there is a way to point cache from Maya > XSI
> >> without having to buy Point Oven. I was checking out this:
> >>
> >> http://www.kai-wolter.com/resources/maya/maya_pc_tools
> >>
> >> But that doesn't work for Maya 2008. Anyone have any suggestions? I've
> >> tried using Crosswalk to get my animation and character in from Maya
> >> 2008 but it seems my rig is too complex in Maya for Crosswalk to
> >> understand. I have to use Maya for animation but can use XSI for
> >> rendering / texturing.
> >>
> >> Any help or suggestions would be greatly appreciated.
> >>
> >> *NOTE: Suggesting not to use Maya is not a valid response. :)
> >>
> >>
> >> Eric Thivierge
> >> Administrator, XSIDatabase.com
> >> http://www.xsidatabase.com
> >>
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