Re: Maya 2008 Point Cache to XSI

Date : Tue, 11 Mar 2008 14:21:46 -0700
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: Maya 2008 Point Cache to XSI
I'm surprised no-one's come up with an open standard by now.

On Tue, Mar 11, 2008 at 9:31 AM, Eric Thivierge <eric(at)xsidatabase.com> wrote:
> Hey,
>
>  FYI, I emailed the creators of Point Oven and they said that the license
>  for XSI does NOT cover the plugin for Maya as well. Just thought I'd let
>  everyone know.
>
>  Thanks,
>
>  Eric Thivierge, XSI Database Admin
>  www.xsidatabase.com
>  eric(at)xsidatabase.com
>  Forum Username: EricTRocks
>
>
>
>
>  Dave Tracey wrote:
>  > Hi Eric,
>  >       My understanding of the licensing for PointOven isn't perfect but I thought
>  > that one license gave you access to all the plugins for the various programs
>  > involved, Maya, LightWave, Max, Messiah etc. You already have a license
>  > included in XSI, so you should be able to download and use the Maya plugins.
>  > At least I think that's how it works.
>  >
>  >       Mark, the PointOven guy, updated the Maya end to include 2008 in Oct last
>  > year.
>  >       regards
>  >       Dave Tracey
>  >       Sydney
>  >
>  >
>  >> -----Original Message-----
>  >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
>  >> Of Eric Thivierge
>  >> Sent: Tuesday, 11 March 2008 10:18 AM
>  >> To: XSI(at)Softimage.COM
>  >> Subject: Maya 2008 Point Cache to XSI
>  >>
>  >>
>  >> Hey,
>  >>
>  >> I'm trying to see if there is a way to point cache from Maya > XSI
>  >> without having to buy Point Oven. I was checking out this:
>  >>
>  >> http://www.kai-wolter.com/resources/maya/maya_pc_tools
>  >>
>  >> But that doesn't work for Maya 2008. Anyone have any suggestions? I've
>  >> tried using Crosswalk to get my animation and character in from Maya
>  >> 2008 but it seems my rig is too complex in Maya for Crosswalk to
>  >> understand. I have to use Maya for animation but can use XSI for
>  >> rendering / texturing.
>  >>
>  >> Any help or suggestions would be greatly appreciated.
>  >>
>  >> *NOTE: Suggesting not to use Maya is not a valid response. :)
>  >>
>  >>
>  >> Eric Thivierge
>  >> Administrator, XSIDatabase.com
>  >> http://www.xsidatabase.com
>  >>
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>  >
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