Does it have to be a bumpmap?
What if you convert it to a normalmap? It will actually render faster
and you might not get the scaling issue.
You can convert them very well with CrazyBump:
http://www.crazybump.com/
Cheers,
-- Alan
On Tue, Mar 11, 2008 at 8:40 PM, Kris Rivel <krisrivel(at)gmail.com> wrote:
> Well bumps in XSI can be quite a pain. I sometimes have to divide the
> default step values of .001 by the scale or divide by the number of repeats
> to get the bump to resize properly. So if you scaled it down to .1, I think
> you just have to type ".001 / .1" or just type in .01. For larger, positive
> values, enter the equation into the parameter field like ".001 / 5". It
> will be displayed as a "0" but its not actually a 0, its a very tiny value.
> You could also just try reseting the scale transform for the mesh so that
> its center is scaled back to "1".
>
> Kris
>
>
>
> On Tue, Mar 11, 2008 at 11:21 PM, Adrian Lopez
> <liquidlightdigital(at)gmail.com> wrote:
> > I'm having a rather frustrating problem. I have an orange slice, nicely
> textured with several images and a bump map. Renders fine.
> >
> > I now want to take that orange slice into a scene with a character, which
> means I have to scale it down to almost .1 as it was modeled at 8 SI across.
> When I do this, the image maps scale fine, but the bump map gets screwed,
> the bumps get HUGE.
> >
> > Whats causing this? I'm sure its user error because I've never experienced
> textures not scaling with the object in any other software - but we're new
> to XSI.
> >
> > Help please.
> >
> >
> > --
> > Adrian Lopez
> > CEO | Director | Producer
> > Liquid Light Digital
> > Kingston, Jamaica
> > C: 876.381.2471
> > W: 876.978.6418
> >
> > www.liquidlightdigital.com
> >
> > HD/SD Production | VFX & Animation | Production Management
>
>
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