Re: nice stretchy/mesh deformers for...the dark side

Date : Wed, 12 Mar 2008 14:18:24 -0700
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: nice stretchy/mesh deformers for...the dark side
Collisions aside, it really looks like an M tool to me (for the
StretchMesh) and a cluster with center connected to a weightmap (for
the FaceLift.)

On Wed, Mar 12, 2008 at 11:51 AM, Thiago Costa <thiagocosta3d(at)gmail.com> wrote:
> I asked Kickstandlabs about the price of this stretchy plugin for Maya...
>
> "...StretchMesh and FaceLift (which includes StretchMesh) will be released
> in spring 2008, and will be priced at US$199 and US$250, respectively. We'll
> be posting a specific release date as soon as possible so please keep an eye
> out for the latest information.
>
> At the moment we are focused on testing and finalizing a few additional
> features to the Maya version, but a port for XSI and 3D Studio Max are
> certainly not out of the question. Just not on our short-term radar."
> Anyway I was thinking how much XSI people would pay US$250 for a plugin like
> that.
>
>
> On 11/03/2008, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
>
> > That site is awesome. I check on it every few months.
> >
> > Some of my favourite documents include the one for their own water
> > simulator, the contact collision squishyness, their realtime lighting
> > engine (used since Incredibles and demoed with a scene from Cars),
> > their paintfx-like vegetation L-system with magical LOD control
> > (whereby the geo degrades and becomes lowpoly and flat but you can't
> > tell AT ALL when you see it moving away from the camera) and their way
> > of rendering toon-shading for Gustau in that one shot in Ratatouille
> > where he's inside the book.
> >
> > Sometimes you might even see them demo with a character from an
> > unreleased piece. For instance, before Lifted came out, they had
> > demoed some kind of squiggly f-curves thingy using the fat alien from
> > the short.
> >
> >
> >    -- Alan
> >
> >
> >
> > On Tue, Mar 11, 2008 at 6:33 AM, Dan Yargici <danyargici(at)gmail.com> wrote:
> > > From one of those videos you can make out this site:
> > >
> > > http://graphics.pixar.com/
> > >
> > > Very cool....
> > >
> > >
> > >
> > >
> > > On Tue, Mar 11, 2008 at 12:35 PM, David Barosin <dbarosin(at)gmail.com>
> wrote:
> > >
> > > > Without using it stretchMesh seems very similar to a smooth/relax op
> with
> > > a reverse shrinkwrap for collision.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > On Tue, Mar 11, 2008 at 5:36 AM, Stefan Kubicek
> <xsi(at)tidbit-images.com>
> > > wrote:
> > > >
> > > > > Damn, that kickstand stuff is almost identical in functionality to
> what
> > > I
> > > > > had planned on writing for XSI (concepts lying in my drawers since
> 2004
> > > > > actually).
> > > > >
> > > > > I was always wondering how people get into plugin writing. I mean,
> does
> > > it
> > > > > pay the bills? How many copies can you hope to sell of something
> like
> > > > > that? How can you tell that, while you're investing time and energy
> into
> > > > > making it, that Softimage isn't implementig something similar
> already
> > > for
> > > > > the next release? Can you just go and ask "them"?
> > > > > Plugin development for Max and Maya is fairly safe safe in this
> regard
> > > as
> > > > > you can count on Autodesk not to suddenly start innovating.
> > > > > But it's harder to count on that with Softimage (my heart stood
> still
> > > when
> > > > > face robot came out, until I realised it is not as flexible as what
> I
> > > had
> > > > > planned), and esepecially so with all the moondust hype. Nobody
> really
> > > > > knows what and how it will effect the way we work in XSI and what it
> can
> > > > > do out of the box. I have so many ideas but I hardly dare to touch
> > > > > anything until XSI 7 comes out because I'm afraid of all my work
> being
> > > in
> > > > > vain.
> > > > >
> > > > > Any body here willing to share his experience on this?
> > > > >
> > > > > Cheers,
> > > > >
> > > > >        Stefan
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > These mesh deformers are pretty sweet.  Wish something like this
> was
> > > so
> > > > > > easy
> > > > > > in XSI:
> > > > > >
> > > > > > Stretch Mesh for Maya:
> > > > > > http://www.kickstandlabs.com/tools/stretchmesh.php
> > > > > >
> > > > > > Soft Contact for Houdini:
> > > > > > http://www.aearon.de/2008/03/09/soft-contact-deformer-for-houdini/
> > > > > >
> > > > > > Kris
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Using Opera's revolutionary e-mail client:
> http://www.opera.com/mail/
> > > > >
> > > > >
> > > > >
> > > > > ---
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> > >
> > >
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