Re: the mysterious mental ray tile... only in 64bit though ;)

Date : Thu, 13 Mar 2008 11:38:55 +0100
To : XSI(at)Softimage.COM
From : "Steffen Dünner" <steffen.duenner(at)googlemail.com>
Subject : Re: the mysterious mental ray tile... only in 64bit though ;)
Are you using mentalimages MAP files for textures?
I read somewhere, that MAP files generated on 32 bit machines are
incompatible with the ones from 64 bit computers, because they're some
sort of 1:1 memory mapped.... or whatever.
Just an idea ;)

2008/3/12, Bernard Lebel <3dbernard(at)gmail.com>:
> Something you might want to try, if you're not using multiple
>  framebuffers, is to uncheck On-Disk Framebuffers from the Framebuffer
>  tab in the renderer's options.
>
>
>  Cheers
>  Bernard
>
>
>
>  > On 12/03/2008, at 00.56, steven parish (NY) wrote:
>  >
>  >
>  > just wondering if anyone has had a problem whereby a simple texture causes
>  > the render to leave half of the render tiles "un-rendered"??? its only the
>  > presence of the texture file that causes this.. what confuses me more is
>  > that i have tried all DAY to recreate the problem in the 32bit version of
>  > the software and i cant.. (i am using 6.5 btw)...
>  >
>  > anyone heard of anything like this? ive tried all kind of BSP tree changes
>  > etc, but i am completely confused whyi cant recreate this problem opening
>  > the same scene in 32bit.
>  >
>  > obviously i am not using ANY plugins native to 32bit :) the entire scene was
>  > built in 64bit and it suddenly started doing this weird thing. ive restarted
>  > my machine too :)
>  >
>  > its not just my machine, our 64bit render farm also does the same thing.
>  >
>  > thanks
>  >
>  > Steve
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