Are you using mentalimages MAP files for textures?
I read somewhere, that MAP files generated on 32 bit machines are
incompatible with the ones from 64 bit computers, because they're some
sort of 1:1 memory mapped.... or whatever.
Just an idea ;)
2008/3/12, Bernard Lebel <3dbernard(at)gmail.com>:
> Something you might want to try, if you're not using multiple
> framebuffers, is to uncheck On-Disk Framebuffers from the Framebuffer
> tab in the renderer's options.
>
>
> Cheers
> Bernard
>
>
>
> > On 12/03/2008, at 00.56, steven parish (NY) wrote:
> >
> >
> > just wondering if anyone has had a problem whereby a simple texture causes
> > the render to leave half of the render tiles "un-rendered"??? its only the
> > presence of the texture file that causes this.. what confuses me more is
> > that i have tried all DAY to recreate the problem in the 32bit version of
> > the software and i cant.. (i am using 6.5 btw)...
> >
> > anyone heard of anything like this? ive tried all kind of BSP tree changes
> > etc, but i am completely confused whyi cant recreate this problem opening
> > the same scene in 32bit.
> >
> > obviously i am not using ANY plugins native to 32bit :) the entire scene was
> > built in 64bit and it suddenly started doing this weird thing. ive restarted
> > my machine too :)
> >
> > its not just my machine, our 64bit render farm also does the same thing.
> >
> > thanks
> >
> > Steve
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