Re: [!! SPAM] Re: rigid bodies slowness

Date : Thu, 13 Mar 2008 10:00:11 -0700
To : XSI(at)Softimage.COM
From : Sam Cuttriss <cuttriss(at)whiskytree.com>
Subject : Re: [!! SPAM] Re: rigid bodies slowness
i imagine tis will upset you then?

http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related

grin

David Barosin wrote:
I think it's something with the display of the rigid body when it's selected. Try turning off the collision primitives in the view options.

On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <mattl(at)glassworks.co.uk <mailto:mattl(at)glassworks.co.uk>> wrote:

    Hi all,

    I have a scene with about 1500 bounding boxed rigid body objects. My
    scene is unbelievably slow. Even though the rigid body environment is
    Not active. Trying to select, move or worst of all re-parent any
    of the
    rigid body objects is painfully slow. If I remove the objects from the
    rigid body group then the scene responsiveness returns, but if I
    do that
    I loose all the rigid body properties.(most of which I've animated.)

    Is there anyway I can retain all the rigid body properties of my
    object
    while not having them in the rigid body group?

    m(at)
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