i imagine tis will upset you then?
http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related
grin
David Barosin wrote:
I think it's something with the display of the rigid body when it's
selected. Try turning off the collision primitives in the view options.
On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <mattl(at)glassworks.co.uk
<mailto:mattl(at)glassworks.co.uk>> wrote:
Hi all,
I have a scene with about 1500 bounding boxed rigid body objects. My
scene is unbelievably slow. Even though the rigid body environment is
Not active. Trying to select, move or worst of all re-parent any
of the
rigid body objects is painfully slow. If I remove the objects from the
rigid body group then the scene responsiveness returns, but if I
do that
I loose all the rigid body properties.(most of which I've animated.)
Is there anyway I can retain all the rigid body properties of my
object
while not having them in the rigid body group?
m(at)
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