RE: [!! SPAM] Re: rigid bodies slowness

Date : Thu, 13 Mar 2008 17:15:59 -0000
To : <XSI(at)Softimage.COM>
From : "Sofronis Efstathiou" <SEfstathiou(at)bournemouth.ac.uk>
Subject : RE: [!! SPAM] Re: rigid bodies slowness
that game rocks...

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Sam Cuttriss
Sent: Thu 13/03/2008 17:00
To: XSI(at)Softimage.COM
Subject: Re: [!! SPAM] Re: rigid bodies slowness



i imagine tis will upset you then?

http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related

grin

David Barosin wrote:
> I think it's something with the display of the rigid body when it's
> selected.   Try turning off the collision primitives in the view options.
>
> On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <mattl(at)glassworks.co.uk
> <mailto:mattl(at)glassworks.co.uk>> wrote:
>
>     Hi all,
>
>     I have a scene with about 1500 bounding boxed rigid body objects. My
>     scene is unbelievably slow. Even though the rigid body environment is
>     Not active. Trying to select, move or worst of all re-parent any
>     of the
>     rigid body objects is painfully slow. If I remove the objects from the
>     rigid body group then the scene responsiveness returns, but if I
>     do that
>     I loose all the rigid body properties.(most of which I've animated.)
>
>     Is there anyway I can retain all the rigid body properties of my
>     object
>     while not having them in the rigid body group?
>
>     m(at)
>     ---
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