That sounds a lot like Chinny.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Halfdan Ingvarsson
> Sent: 13 March 2008 18:04
> To: XSI(at)Softimage.COM
> Subject: RE: [!! SPAM] Re: rigid bodies slowness
>
> Obligatory: http://tinyurl.com/3xxovp
>
> - ½
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Sofronis Efstathiou
> Sent: 13-Mar-2008 13:16
> To: XSI(at)Softimage.COM
> Subject: RE: [!! SPAM] Re: rigid bodies slowness
>
> that game rocks...
>
> ________________________________
>
> From: owner-xsi(at)Softimage.COM on behalf of Sam Cuttriss
> Sent: Thu 13/03/2008 17:00
> To: XSI(at)Softimage.COM
> Subject: Re: [!! SPAM] Re: rigid bodies slowness
>
>
>
> i imagine tis will upset you then?
>
> http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related
>
> grin
>
> David Barosin wrote:
> > I think it's something with the display of the rigid body when it's
> > selected. Try turning off the collision primitives in the view
> options.
> >
> > On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <mattl(at)glassworks.co.uk
> > <mailto:mattl(at)glassworks.co.uk>> wrote:
> >
> > Hi all,
> >
> > I have a scene with about 1500 bounding boxed rigid body objects.
> My
> > scene is unbelievably slow. Even though the rigid body
> environment is
> > Not active. Trying to select, move or worst of all re-parent any
> > of the
> > rigid body objects is painfully slow. If I remove the objects
> from the
> > rigid body group then the scene responsiveness returns, but if I
> > do that
> > I loose all the rigid body properties.(most of which I've
> > animated.)
> >
> > Is there anyway I can retain all the rigid body properties of my
> > object
> > while not having them in the rigid body group?
> >
> > m(at)
> > ---
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