Re: [!! SPAM] Re: rigid bodies slowness

Date : Thu, 13 Mar 2008 22:25:34 -0400
To : XSI(at)Softimage.COM
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : Re: [!! SPAM] Re: rigid bodies slowness
Yeah...I love that thing.  The best part is the end...3,000 barrel explosion.  "I can only look at it for 2 sec or my system will crash".  Doh!

Kris

On Thu, Mar 13, 2008 at 1:00 PM, Sam Cuttriss <cuttriss(at)whiskytree.com> wrote:
i imagine tis will upset you then?

http://www.youtube.com/watch?v=YG5qDeWHNmk&feature=related

grin

David Barosin wrote:
> I think it's something with the display of the rigid body when it's
> selected.   Try turning off the collision primitives in the view options.
>
> On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <mattl(at)glassworks.co.uk
> <mailto:mattl(at)glassworks.co.uk>> wrote:
>
>     Hi all,
>
>     I have a scene with about 1500 bounding boxed rigid body objects. My
>     scene is unbelievably slow. Even though the rigid body environment is
>     Not active. Trying to select, move or worst of all re-parent any
>     of the
>     rigid body objects is painfully slow. If I remove the objects from the
>     rigid body group then the scene responsiveness returns, but if I
>     do that
>     I loose all the rigid body properties.(most of which I've animated.)
>
>     Is there anyway I can retain all the rigid body properties of my
>     object
>     while not having them in the rigid body group?
>
>     m(at)
>     ---
>     Unsubscribe? Mail Majordomo(at)Softimage.COM
>     <mailto:Majordomo(at)Softimage.COM> with the following text in body:
>     unsubscribe xsi
>
>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.