David Barosin wrote:
> I think it's something with the display of the rigid body when it's
> selected. Try turning off the collision primitives in the view options.
>
> On Thu, Mar 13, 2008 at 12:33 PM, Matt Lowery <
mattl(at)glassworks.co.uk
> <mailto:
mattl(at)glassworks.co.uk>> wrote:
>
> Hi all,
>
> I have a scene with about 1500 bounding boxed rigid body objects. My
> scene is unbelievably slow. Even though the rigid body environment is
> Not active. Trying to select, move or worst of all re-parent any
> of the
> rigid body objects is painfully slow. If I remove the objects from the
> rigid body group then the scene responsiveness returns, but if I
> do that
> I loose all the rigid body properties.(most of which I've animated.)
>
> Is there anyway I can retain all the rigid body properties of my
> object
> while not having them in the rigid body group?
>
> m(at)
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