I remember there was a hidden command in XSI which could make a
conversion between poly to surface, but it was hidden for good
reason... the result is pretty awful as far as loops go. (It IS nurbs,
however.)
Would be nice if it could be rewritten for v7,
-- Alan
On Mon, Mar 17, 2008 at 2:54 PM, Eriya Ito <eriya.ito(at)grapecity.com> wrote:
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>
>
>
> Import / export in XSI tends to make me feel so lame comparing with Maya.
>
> Recently I've been working with iges and can't get to export iges from poly.
>
> Of course, you can't do that in Maya also but you can 'poly 2 subd 2 nurbs'.
>
>
>
> I guess that's what rival's all about… J
>
> Eriya
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>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Matt Lind
> Sent: Tuesday, March 18, 2008 6:47 AM
> To: XSI(at)Softimage.COM
> Subject: RE: Semi OT: Rare file format
>
>
>
>
>
> yeah, I'd like to see better file import/export options. However in the
> case of NURBS, what you can import is largely limited by the NURBS toolset
> available in XSI. If the imported file has feature 'x' and XSI doesn't
> support feature 'x', then it gets rather harry trying to figure out how to
> resolve it. It's a little easier with polygon data because it's simpler by
> nature. When you get into NURBS you have deal with issues like the degree
> of the polynomials used in the equations to build the surfaces. Not all
> NURBS modellers work at the same level. XSI supports degree 3 surfaces
> (possibly higher) while automotive design surfacing systems can work with
> degree 5, 7, 9, or even higher. Take a degree 9 surface and bring it into
> XSI, chances are the result you get after XSI resolves the unsupported
> features is something you can't use or don't want. In which case you're
> either converting to polygons or rebuilding the surface from simpler curves.
>
>
>
> Ideally I'd like to see better NURBS functionality and support. Subdivision
> surfaces do a lot, but there are things NURBS can do better in less time.
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> Matt
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> ________________________________
>
>
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Kris Rivel
> Sent: Monday, March 17, 2008 2:26 PM
> To: XSI(at)Softimage.COM
> Subject: Re: Semi OT: Rare file format
>
> Yeah, Deep Exploration works great for some of the weird cad formats. But
> just be aware that if you want the full version after 30 days, you need the
> CAD edition which like $2000. The cheaper, $500 version is just for basic
> 3d formats. The CAD version lets you open all the highend format stuff. I
> recently completed a big job that involved a lot of CAD models. I had to
> resort to Rhino3d for a few of them because they wouldn't open correctly in
> DE. I think this was more due to sloppy modeling by the original designer
> but Rhino let me open it and do some minor editing.
>
> This actually brings up something I was wondering for awhile. Would anyone
> like to see XSI open some of these highend CAD formats? To be honest, it
> could be incredibly useful. XSI Nurbs support blows big time and it would
> be great to have access to such clean construction that a lot of these
> models provide and are somewhat accessible in Maya/Max. I know some of them
> aren't Nurbs but solids which I guess is a whole different beast. Even
> though I can open and export via Rhino or Deep Exploration, I still have to
> do a lot of poly cleanup. Maybe I have a niche need sometimes but after
> many years of doing commercial work and now some more corporate work, I
> often get these CAD files delivered to me only to find they are difficult to
> get into XSI or need extensive cleanup work to make use of them.
>
> Kris
>
>
> On Mon, Mar 17, 2008 at 3:01 PM, Hannes <polygonislands(at)gmail.com> wrote:
>
> "deep exploration" should do it as well.
> 30-day evaluation is available:
> http://www.righthemisphere.com/support/kb/index.php?article=1035
>
> cheers,
> Hannes
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> On Sat, Mar 15, 2008 at 1:08 AM, Eriya Ito <eriya.ito(at)grapecity.com> wrote:
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>
>
> Anybody know of ".x_t" file format? If any, can you please introduce me the
> converter to
>
> convert to some more common file format as obj?
>
>
>
> Thanks.
>
>
>
>
---
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