RE: Diffuse Color/Albedo Only Render Pass

Date : Tue, 25 Mar 2008 17:26:19 -0000
To : <XSI(at)Softimage.COM>
From : "Andi Farhall" <andi.farhall(at)vtr.co.uk>
Subject : RE: Diffuse Color/Albedo Only Render Pass
Title: Signature
Alan jones pointed out a handy technique for this. You have a standard linear light pointing straight down, and then you overide the bump input on all the materials/partitions with a vector share to make all the normals point at the light.
 
Andi.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Jeff Greulich
Sent: 25 March 2008 17:16
To: XSI(at)Softimage.COM
Subject: Diffuse Color/Albedo Only Render Pass

Is there an easy way to make an Albedo only render pass or frame buffer?  I need to just kick out the color information.
Either it's an obtuse work around, or so easy I'm over thinking it.

Thanks.
--

 

Jeff Greulich
Senior 3D Modeler/Texturer

Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fx  615.889.4768 | www.magneticdreams.com
jeff(at)magneticdreams.com

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