Re: NVidias Plans on Mental Ray and PhysX

Date : Thu, 27 Mar 2008 10:52:05 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: NVidias Plans on Mental Ray and PhysX
one would hope that readers of VFX World KNOW exactly the history and pedigree of a product like mental ray, no?
 
a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message -----
From: Matt Lind
Sent: Tuesday, March 25, 2008 11:47 PM
Subject: RE: NVidias Plans on Mental Ray and PhysX

For crying out loud.  Autodesk Maya and Max combine for the heavy majority of the DCC marketshare.  Their mention in that context is simply to familiarize the reader with mental ray and how it fits within the industry, it's not a historical timeline of all it's milestones and accomplishments or a commercial endorsement.
 
 
Matt
 
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Thiago Costa
Sent: Tuesday, March 25, 2008 4:39 PM
To: XSI(at)Softimage.COM
Subject: Re: NVidias Plans on Mental Ray and PhysX

...D: Let's start with mental images...
JB: They're known for [renderer] mental ray, which is pretty ubiquitous in any of the design applications. It's the renderer within Max and Maya; it's the renderer on the CAD side as well.So you get a lot of pretty pictures rendered with mental ray, which today is no longer 100% CPU based....



Well and if you consider that the article talks about the future of Mental Images? And they don't say anything about XSI?

tc



On 25/03/2008, Matt Lind <mlind(at)carbinestudios.com> wrote:
Considering the article is not about Softimage, why do they have to mention it at all?
 
Matt
 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: Tuesday, March 25, 2008 4:07 PM
To: XSI(at)Softimage.COM
Subject: Re: NVidias Plans on Mental Ray and PhysX

and not a single mention of how softimage made integrations with these technologies before almost anyone

s

On Tue, Mar 25, 2008 at 3:48 PM, Stefan Kubicek <xsi(at)tidbit-images.com> wrote:
Most of what's described is as expected, but nice read nevertheless::
http://vfxworld.com/?atype=articles&id=3582&page=1

--
Stefan Kubicek
www.tidbit-images.com

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