RE: Crosswalk Maya to XSI to Maya woes...
| Date : Thu, 27 Mar 2008 16:25:55 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : Fredrick Fassé <fredrick.fasse(at)yager.de> |
| Subject : RE: Crosswalk Maya to XSI to Maya woes... |
|
Cool this actually sounds promising.
I will look into this asap!!! I personally would rather be using XSI all the
time and I do regarding animation however our other animators need a Maya
version so this bone SRT issue is really irritating. I think it’s time I tried
again to convert them to XSI. Anyways this idea should help
get us through this mess as long as it works :P Thanks again! From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher
Hey folks, I’m at my wits end with this problem and I have
already sent Softimage Support an email however I thought it would be a good
idea to poke your wonderful brains here on the newsgroup. Anyways we are currently experiencing a major issue when
re-exporting skinned character assets from XSI 6.5 to Maya 2008 using Crosswalk
2.5.1. The problem is once we’ve skinned a character in XSI
and bring it back into Maya, our animators are unable to apply “IK Handle
Tool” due to some process involved with Crosswalk. The reason I believe that Crosswalk is at fault is that when
we try to apply the “IK Handle Tool” in Maya, we get an awkward pop
and the arm will refuse to deform… as if it is stuck in gimble lock. It
could be a scale or translational offset however we are not 100% sure. I have tried many tests re-exporting assets from Maya into
XSI and back again and I have found out that when I do a “Crosswalk
Import” into XSI, so long as I click OFF “Optimize For
XSI” this “IK Handle Tool” works fine upon
re-importation of assets into Maya. However this won’t solve our problem
as this test involved re-importing and exporting an older version of a
character skinned in Maya. I Was at that point more or less trying to narrow
down the problem. Currently the only options available at this time is
retargeting in Motionbuilder however this involves us having to retarget for
all mocap files so this approach is unfortunately not a viable one. The problem is easily reproducible so hopefully someone with
an idea can shed some light on this for us before I shoot my brains out!
Seriously this issue is mind boggling!!! Cheers, Fred --------------------------------------------------- Pfuelstr.5
-- David Gallagher Character Development Lead Animator, Blue Sky Studios |
- References:
- Crosswalk Maya to XSI to Maya woes...
- From: Fredrick Fassé <fredrick.fasse(at)yager.de>
- Re: Crosswalk Maya to XSI to Maya woes...
- From: David Gallagher <daveg(at)blueskystudios.com>
- Crosswalk Maya to XSI to Maya woes...
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