Alan jones pointed out a handy technique for this. You have a standard
linear light pointing straight down, and then you overide the bump
input on all the materials/partitions with a vector share to make all
the normals point at the light.
Andi.
-----Original Message-----
*From:* owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]*On Behalf Of *Jeff Greulich
*Sent:* 25 March 2008 17:16
*To:* XSI(at)Softimage.COM
*Subject:* Diffuse Color/Albedo Only Render Pass
Is there an easy way to make an Albedo only render pass or frame
buffer? I need to just kick out the color information.
Either it's an obtuse work around, or so easy I'm over thinking it.
Thanks.
--
*Jeff Greulich
*/Senior 3D Modeler/Texturer/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fx* 615.889.4768 | www.magneticdreams.com
jeff(at)magneticdreams.com
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