RE: Crosswalk Maya to XSI to Maya woes...
| Date : Fri, 28 Mar 2008 16:44:13 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : Fredrick Fassé <fredrick.fasse(at)yager.de> |
| Subject : RE: Crosswalk Maya to XSI to Maya woes... |
|
When you say Rest Pose, I take it you mean Bind pose? I’ve
always exported from this rest/bind pose to try and avoid potential problems. And
when applying animation, I can only do so after I’ve removed the neutral
pose. Unforunately I only use XSI Bone chains when I need to use IK.
Otherwise I’m stuck with nulls to animate which is not pleasant to work
with. I’ve been working on a script to add a shadow rig with which I can
comfortably animate but this has been put on the side burner while we get
through these next few milestones. But in short, these offsets we are experience are coming from
somewhere so if it’s possible you can elaborate a little more, I’d
really appreciate it J Thanks! From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of javier
On Thu, Mar 27, 2008 at 8:25 AM, Fredrick Fassé <fredrick.fasse(at)yager.de> wrote: Cool this actually sounds promising. I will look
into this asap!!! I personally would rather be using XSI all the time and
I do regarding animation however our other animators need a Maya version so
this bone SRT issue is really irritating. I think it's time I tried again to
convert them to XSI. Anyways this idea should help get us through
this mess as long as it works :P Thanks again! From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]
On Behalf Of David Gallagher
Hey folks, I'm at my wits end with this problem and I have already sent Softimage
Support an email however I thought it would be a good idea to poke your
wonderful brains here on the newsgroup. Anyways we are currently experiencing a major issue when re-exporting
skinned character assets from XSI 6.5 to Maya 2008 using Crosswalk 2.5.1. The problem is once we've skinned a character in XSI and bring it back into
Maya, our animators are unable to apply "IK Handle Tool" due to some
process involved with Crosswalk. The reason I believe that Crosswalk is at fault is that when we try to apply
the "IK Handle Tool" in Maya, we get an awkward pop and the arm will
refuse to deform… as if it is stuck in gimble lock. It could be a scale
or translational offset however we are not 100% sure. I have tried many tests re-exporting assets from Maya into XSI and back
again and I have found out that when I do a "Crosswalk Import" into
XSI, so long as I click OFF "Optimize For XSI" this "IK
Handle Tool" works fine upon re-importation of assets into Maya. However
this won't solve our problem as this test involved re-importing and exporting
an older version of a character skinned in Maya. I Was at that point more or
less trying to narrow down the problem. Currently the only options available at this time is retargeting in
Motionbuilder however this involves us having to retarget for all mocap files
so this approach is unfortunately not a viable one. The problem is easily reproducible so hopefully someone with an idea can
shed some light on this for us before I shoot my brains out! Seriously this
issue is mind boggling!!! Cheers, Fred --------------------------------------------------- Pfuelstr.5
-- David Gallagher Character Development Lead Animator, Blue Sky Studios |
- References:
- Re: Crosswalk Maya to XSI to Maya woes...
- From: David Gallagher <daveg(at)blueskystudios.com>
- Re: Crosswalk Maya to XSI to Maya woes...
- From: javier <javier.vdp(at)gmail.com>
- Re: Crosswalk Maya to XSI to Maya woes...
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