Slightly off-topic, but speaking of Vanishing Point in CS3:
http://www.videocopilot.net/tutorial.html?id=20
Since CS3, you can use the Vanishing Point feature in Photoshop to
export as a simple 3D environment of planes straight to AfterEffects,
textured and all. Neat, huh?
-- Alan
On Sat, Mar 29, 2008 at 3:41 AM, Tim Leydecker <baueroink(at)gmx.de> wrote:
> I checked back on the Adobe homepage for Photoshop CS3ext:
>
> http://www.adobe.com/products/photoshop/photoshopextended/pdfs/photoshopex_datasheet.pdf
>
> --------------snip--------------------
>
> 3D compositing and texture editing
> Easily render and incorporate rich 3D content
> into your 2D composites—even edit existing
> textures on 3D models and immediately see
> the results. Photoshop Extended supports
> common 3D interchange formats, including
> 3DS, OBJ, U3D, KMZ, and COLLADA, so you
> can import, view, and interact with most
> 3D models.
>
> Enhanced Vanishing Point with 3D support
> Edit in perspective on multiple surfaces—
> even those connected at angles other than
> 90 degrees—with the enhanced Vanishing
> Point, which also lets you measure in
> perspective; wrap graphics, images, and text
> around multiple planes; and output 2D planes
> as 3D models.
>
> -------------snip-------------------------
>
> Given the above, projecting expectations into
> futur versions, there is a chance similar or
> even enhanced functionality (>*.fbx) will appear
> in upcoming versions of Photoshop, maybe AfterEffects...
>
> Cheers
>
> tim
>
>
>
>
>
> Tim Leydecker wrote:
> > > I agree. Photoshop - Collada - GO GO GO!
> >
> > Wait.
> >
> > I only have CS2 here, isn´t Photoshop CS3 allready
> > able to import Collada (>*.obj) files?
> >
> > I can´t remember. The open CS3 beta had *.obj I/O,
> > and I *think* I remember reading something about Collada.
> >
> > AE 8 doesn´t have it afaik (don´t have AE 8 either, here).
> >
> > But maybe with AE 9 it´s planned with in?
> >
> > Cheers
> >
> > tim
> >
> >
> >
> >
> >
> >
> > Helge Mathee wrote:
> >> I agree. Photoshop - Collada - GO GO GO!
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> >> Behalf Of Tim Leydecker
> >> Sent: March 27, 2008 11:19 AM
> >> To: XSI(at)Softimage.COM
> >> Subject: Re: After Effects and Xsi Again
> >>
> >> How about filing a *.fbx feature request with Adobe?
> >>
> >> After brooding about it, imho, it´d be most desireable to have
> >> Photoshop and AE understand *.fbx (crosswalk).
> >>
> >> Photoshop allready has *.obj handling, limited, quite quirky
> >> implementation but this at least signals they allready got requests or
> >> stumbled about the idea themselves.
> >>
> >> The advantage of Crosswalk/Collada would be that this also allows to
> >> interface with other compositing apps, all sorts of 3D apps and maybe
> >> even some gameengines.
> >>
> >> *that would be really cool*
> >>
> >> Cheers
> >>
> >> tim
> >>
> >>
> >>
> >>
> >> Kris Rivel wrote:
> >>> I don't care who the heck makes it. 3rd party would be fine and I'd
> >>> be willing to pay for it too. I'm just saying I want better AE
> >>> import/export tools. I agree; it may not be a great idea to have
> >>> Soft invest time and money into this on their end. But the fact of
> >>> the matter is that AE is an indispensable tool. Its by far the
> >>> dominant choice when doing motion graphics and it would just be nice
> >>> to not have to rely on and old script which doesn't usually work. No
> >>> offense to the scripts author, its better than nothing and it does
> >>> work sometimes. Its just tied to a specific frame rate and usually
> >>> produces errors or requires a lot of tweaking to get everything to
> >>> match.
> >>>
> >>> Kris
> >>>
> >>> On Thu, Mar 27, 2008 at 10:25 AM, Raffaele Fragapane <
> >>> raffsxsilist(at)googlemail.com> wrote:
> >>>
> >>>> I don't know if it's a special talent not to read previous mails and
> >>>> jumping to answering them, or if it's just some cosmic flux...
> >>>> In regards to:
> >>>> "BTW please show me any other "compositor", that can match AE in
> >>>> ease of use and production speed in ANY motion graphics project"
> >>>> re-read the part that says " all make it a good editorial and
> >>>> mograph 300$ software" please. It's excellent for that, and that alone.
> >>>>
> >>>> As for "taking those 10 minutes" it was my personal wish that Soft
> >>>> wouldn't spend even that much on just considering the idea, but
> >>>> nowhere it's said that it would take that much, quite the opposite
> >>>> instead.
> >>>>
> >>>> This is exactly the kind of things you leave to plug-ins and don't
> >>>> dump on core developers who have much more important things to do,
> >>>> not to mention what a pain in the ass of a feature it is to manage.
> >>>>
> >>>> C4D is the only exception to this rule because cad imports and
> >>>> re-renderings and mograph represent well over half their userbase,
> >>>> so it's not that valid of an example as doing otherwise would cost
> >>>> them a good chunk of userbase. It's like saying motionbuilder
> >>>> handles mocap files better, of course it does, it's all people use
> >>>> it for it'd be pretty embarassing if it didn't.
> >>>>
> >>>>
> >>>> On Thu, Mar 27, 2008 at 1:47 PM, pingo van der brinkloev <
> >>>> xsilist(at)comxnet.dk> wrote:
> >>>>
> >>>>> I'm not gonna battle compositors like Nuke or Fusion and whatnot,
> >>>>> which I believe anytime will be not even comparable to AE for
> >>>>> Bigtime FX shots.
> >>>>> But for what I do I use Aftereffects all the time. And think an
> >>>>> XSItoAFX button it's a pretty small "whish" to have. It doesn't
> >>>>> need to do much more than Helges script does, but it really would
> >>>>> be a nice internal feature.
> >>>>> BTW please show me any other "compositor", that can match AE in
> >>>>> ease of use and production speed in ANY motion graphics project.
> >>>>> - That's a challenge, I would seriously be interested to know if
> >>>>> there's something out there worth a look.
> >>>>>
> >>>>> C4D and AE work extremely well together (it can also export to some
> >>>>> other highend packages). C4D made Mograph which is integrated and
> >>>>> they are definitely selling more copies of their software because
> >>>>> of these two factors.
> >>>>> - I see more and more of these posts on this list containing the
> >>>>> words Cinema4d, Motion Graphics, AfterEffects... Oh and Houdini.
> >>>>> And what's funny is that they're all about other software and stuff
> >>>>> that XSI can't do. It's interesting.
> >>>>>
> >>>>> I agree with David. And I think Soft should use those 10 minutes.
> >>>>>
> >>>>> cheers!
> >>>>>
> >>>>> On 27/03/2008, at 13.21, Raffaele Fragapane wrote:
> >>>>>
> >>>>> It's also guaranteed headache for Soft when adobe releases a new
> >>>>> AFX version while they're in a dec cycle with other priorities, not
> >>>>> to mention a feature that's only remotely useful for a small
> >>>>> percentage of the userbase, and indispensible for none.
> >>>>> It would require a developer to spend valuable time dealing with
> >>>>> another app that needs to be maintained and updated and learning
> >>>>> things that really aren't that important to XSI as an actual 3D app.
> >>>>> Why don't you ask Adobe to start releasing plugins for 3D
> >>>>> softwares? :)
> >>>>>
> >>>>> and what "across platforms"?
> >>>>> AFX only runs on win32 of all the platforms xsi works on.
> >>>>>
> >>>>> If there is one feature I really don't want to see Soft spending
> >>>>> even 10 minutes on, it's one that supports a PoS, overrated,
> >>>>> overpriced and overused application that shouldn't even be on the
> >>>>> market in first place, let alone have further diffusion supported.
> >>>>>
> >>>>>
> >>>>> On Thu, Mar 27, 2008 at 11:56 AM, André Adam <a_adam(at)49games.de>
> >>>>> wrote:
> >>>>>
> >>>>>> A native solution is a guarantee that the feature is available
> >>>>>> across all platforms and, in case of new releases, properly
> >>>>>> maintained.
> >>>>>>
> >>>>>>
> >>
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