Object Visibility per Camera

Date : Sun, 30 Mar 2008 14:47:43 -0700
To : xsi(at)Softimage.COM
From : "Matthias Worch" <mworch(at)gmail.com>
Subject : Object Visibility per Camera
Can somebody post a quick pointer to the "correct" way of excluding/including specific objects when rendering through camera.

I have a scene with some objects I want to render an ink shader on (for wireframe outlines), and some objects that I don't want the outline on. So I set up two cameras, one with a ink lense shader and one without. I have two passes, each using one of the cameras.
So now I need each camera to see the appropriate objects. What's the best way to set that up?

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