RE: Object Visibility per Camera

Date : Sun, 30 Mar 2008 23:01:21 +0100
To : "XSI(at)Softimage.COM" <XSI(at)Softimage.COM>
From : Aidan Gibbons <aidang(at)the-mill.com>
Subject : RE: Object Visibility per Camera
Hi Matthias,

Might be missing something, but can't you just set up partitions for certain objects and toggle their visibility?

Aidan
________________________________________
From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf Of Matthias Worch [mworch(at)gmail.com]
Sent: 30 March 2008 22:47
To: xsi(at)Softimage.COM
Subject: Object Visibility per Camera

Can somebody post a quick pointer to the "correct" way of excluding/including specific objects when rendering through camera.

I have a scene with some objects I want to render an ink shader on (for wireframe outlines), and some objects that I don't want the outline on. So I set up two cameras, one with a ink lense shader and one without. I have two passes, each using one of the cameras.
So now I need each camera to see the appropriate objects. What's the best way to set that up?

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