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I do have partitions, and I can toggle their visibility! :) I was looking for a way to automate that, though, so when I render all passes, the correct objects are visible automatically. I'm hoping there is a way to assign partitions to cameras, for example.
On Sun, Mar 30, 2008 at 3:01 PM, Aidan Gibbons < aidang(at)the-mill.com> wrote:
Hi Matthias,
Might be missing something, but can't you just set up partitions for certain objects and toggle their visibility?
Aidan
________________________________________
From: owner-xsi(at)Softimage.COM [owner-xsi(at)Softimage.COM] On Behalf Of Matthias Worch [mworch(at)gmail.com]
Sent: 30 March 2008 22:47
To: xsi(at)Softimage.COM
Subject: Object Visibility per Camera
Can somebody post a quick pointer to the "correct" way of excluding/including specific objects when rendering through camera.
I have a scene with some objects I want to render an ink shader on (for wireframe outlines), and some objects that I don't want the outline on. So I set up two cameras, one with a ink lense shader and one without. I have two passes, each using one of the cameras.
So now I need each camera to see the appropriate objects. What's the best way to set that up?
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