Re: Object Visibility per Camera

Date : Sun, 30 Mar 2008 18:23:14 -0400
To : XSI(at)Softimage.COM
From : todd akita <takita(at)earthlink.net>
Subject : Re: Object Visibility per Camera
You can simply disable the lens shader for one pass if you don't mind rendering it twice but still want to use one camera.

Or you can add a framebuffer called "toon_ink" that will automatically contain only your ink lines and do it in one shot. You may, however need to add another custom framebuffer for your color (that script I sent out yesterday is good for that). If you do this though I've noticed sometimes the antialiasing on the color pass underneath the toonlines can get sorta funny though so it might not be a bad idea to render it in 2 passes.

-T

Matthias Worch wrote:
Can somebody post a quick pointer to the "correct" way of excluding/including specific objects when rendering through camera.

I have a scene with some objects I want to render an ink shader on (for wireframe outlines), and some objects that I don't want the outline on. So I set up two cameras, one with a ink lense shader and one without. I have two passes, each using one of the cameras.
So now I need each camera to see the appropriate objects. What's the best way to set that up?

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