Re: *.obj sequence import?

Date : Mon, 31 Mar 2008 20:19:45 +0200
To : XSI(at)Softimage.COM
From : Tim Leydecker <baueroink(at)gmx.de>
Subject : Re: *.obj sequence import?
Hi guys,

I´m using an animated texture to create 3D geometry in zBrush,
sort of like using a push op, rename the resulting geometry:

Skin_tex.###.OBJ

then want to import that into XSI 6.5 and animate obj visibility
based on the *.obj number, like skin_tex.001.obj visible only
on frame one, stepped curve.

The resulting effect looks close to the X-Men effect, with
that desk where those cubes scale into a city.

There´d be more efficient ways to do this than via ZBrush
but I´m testing this to see wether it is possible to create
actual 3D geometry that disintegrates nicely - without using realflow.

I had done that once allready with ZBrush2 but the geometry
popped like crazy, due to pivots not lining up on export
(which I can´t influence unfortunately).

Ultimately, it might be useful to log it a feature request
with Pixologic.

Cheers

tim





Steven Caron wrote:
my obj drag and drop plugin will import multiple obj files, assuming you
have at least v6.5

so put them all in a folder, ctrl+a, drag and drop into the interface.

s

On Mon, Mar 31, 2008 at 10:24 AM, Tim Leydecker <baueroink(at)gmx.de> wrote:

Hi there,

is there a way of importing an *.obj sequence into XSI,
other than manually doing so?

I have a series of sculpted shapes I´d like to import,
then have their visibility keyed based on the naming,
like myobject.001.obj visible only on frame one and so on?

This calls for a script I guess...

Cheers

tim


--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi



--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.