Hi Steve and Raf,
thanks for looking into this.
I´m at frame 3 doing it by hand currently, it´s o.k....
The dumb bit, the objects get renamed on XSI import:
"ZBrush_defualt_group"
Including the typo...I rename them manually, for the
sake of keeping things organized, then key display
and rendervisibility while I´m at it as well.
It´s just a little loop. I´ll live...
Cheers
tmi
Steven Caron wrote:
well the visibility is going to need a script, but the plugin will do the
import of multiple objs
but it sounds like you should just do the import and visibility at the same
time
s
On Mon, Mar 31, 2008 at 11:19 AM, Tim Leydecker <baueroink(at)gmx.de> wrote:
Hi guys,
I´m using an animated texture to create 3D geometry in zBrush,
sort of like using a push op, rename the resulting geometry:
Skin_tex.###.OBJ
then want to import that into XSI 6.5 and animate obj visibility
based on the *.obj number, like skin_tex.001.obj visible only
on frame one, stepped curve.
The resulting effect looks close to the X-Men effect, with
that desk where those cubes scale into a city.
There´d be more efficient ways to do this than via ZBrush
but I´m testing this to see wether it is possible to create
actual 3D geometry that disintegrates nicely - without using realflow.
I had done that once allready with ZBrush2 but the geometry
popped like crazy, due to pivots not lining up on export
(which I can´t influence unfortunately).
Ultimately, it might be useful to log it a feature request
with Pixologic.
Cheers
tim
Steven Caron wrote:
my obj drag and drop plugin will import multiple obj files, assuming you
have at least v6.5
so put them all in a folder, ctrl+a, drag and drop into the interface.
s
On Mon, Mar 31, 2008 at 10:24 AM, Tim Leydecker <baueroink(at)gmx.de>
wrote:
Hi there,
is there a way of importing an *.obj sequence into XSI,
other than manually doing so?
I have a series of sculpted shapes I´d like to import,
then have their visibility keyed based on the naming,
like myobject.001.obj visible only on frame one and so on?
This calls for a script I guess...
Cheers
tim
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