Re: automated character rig

Date : Mon, 31 Mar 2008 16:07:49 -0400
To : XSI(at)Softimage.COM
From : "David Barosin" <dbarosin(at)gmail.com>
Subject : Re: automated character rig
I think the XSI rig is a good starting point for many situations.  We've built up a couple mocap pipelines using the character toolkit as a launching point.  The animators are happy because the don't have to get familiar with a new rig and the toolset is decent enough to not want to rewrite the entire thing.   It's also nice to know that the rigging tools are standard with every seat of XSI so if you find yourself freelancing at different companies you aren't ham-stringed by not having a proprietary (or third party) rig.

The rig itself is a bit dated compared to some of the more recent rigging tricks I've seen and there are a couple minor quirks, oddities, and anomalies that you learn about about along the way. Overall though it's a lot easier than having to roll your own.   Another plus is that MOTOR seems to prefer the XSI rig structure. 



On Mon, Mar 31, 2008 at 3:31 PM, John Clark <john.clark23(at)ntlworld.com> wrote:

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